Introduction
After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Cacpom" was released for the NeoGeo. Unlike the Capcom VS SNK games (Where Capcom acted as the developer), SvC was developed by SNK-Playmore (SNK also developed the NeoGeo Pocket Color game "SNK VS Capcom: Match of the Millenium"; the first Capcom/SNK fighting game). That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on a King of Fighters(03) engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of over 35 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has specific comments for all of their opponents (Who reply in a unique manner as well), a feature that should be included in more fighting games.
File:SvC screen3.jpg
SvC Chaos's Good and Bad Things (You'll see this section on each character's page as well)
If you want to add more bad things, just do it.
Good Things: | Bad Things: |
---|---|
|
|
Discord Server
This game has had no official server for years, but an attempt at a server is now underway. If you're interested in joining and meeting other SVC Chaos players, feel free to drop by with this link: https://discord.gg/u3FvwKC
Game Mechanics
Terms you'll need to get used to
You have a joystick with 8 directions on a arcade. The inputs of the joystick are called:
u = up =
d = down =
f = forward =
b = backwards =
uf = up-forward =
ub = up-back =
df = down-forward =
db = down-back =
With all these directions, you can make inputs. The basic inputs are called:
QCF = quarter circle forward =
QCB = quarter circle back =
HCF = half circle forward =
HCB = half circle back =
DP = dragon punch (Ryu's Shoryuken) = (It's not hard to do, really.)
RDP = reverse dragon punch =
360 = full circle motion =
If you want to play, you need to know those guys below, they're important to begin your combos, some strategy stuff, and other things.
"cr." = This means that the character needs to be on a crouching state
"s." = This means that the character needs to be on a standing state
"cl." = This means that the character needs to be close to the opponent
"f." = This means that the character needs to be far from the opponent
"j." = This means that the character needs to be on a jumping state
"sj." = The character needs to do a super jump
Some Other Terms
- Light Attack Chain/Combo = This is a term that you'll read a lot on some sections. As the name states, it's just a combo with the character's Light Attacks involved. Some characters need it in their game, and some characters can't even do it, that just varies.
- Link = First, remember: Link isn't a chain. Link is just comboing two moves, being them normals, Command Moves, Specials, Supers, and things like that. Some characters can link one normal into another one, or one Super into another Super, and there we go.
- Knockdown = It's just a move that knocks down your opponent and gives to him the opportunity to do a recovery roll.
- Hard Knockdown = A move that knocks down your opponent, but won't give him/her the opportunity to recovery roll. It will have a different animation from a regular knockdown (Something like a slamming animation on the ground), so you can see the difference.
- Reset = A move that hits the opponent and will send him in the air, but he will land with the standing animation, unlike the two knockdowns. It's very useful to mixup the opponent.
Mechanics
Click here to be taken to the Mechanics page for SVC Chaos.
Game Versions
Tier List
Tier | Notes |
God Tier -- (The "brokeniest" characters in the game, and no, they are not tournament banned, because the game is broken by itself) |
|
Near God Tier -- (Broken as well, but has not enough level to be a "God".) |
|
Top Tier -- (Those are just the "unfair" characters) |
|
Upper mid -- (The Upper Mid guys are probably the coolest characters to play in my opinion, as they are not that unfair, and not that bad to play) |
|
Mid tier -- (The "fair" guys. It's kinda hard to work with them sometimes, but they can be strong on the right hands) |
|
Low tier -- (The hypest characters in the world. Why? Win with one of them, and you'll see how hype it is. Low tier matches in SvC can be pretty cool too, but it will rarely happen, because everyone loves SvC Geese) |
|
Note: Characters with a # are selectable only on console versions of the game or the super plus romhack. I'm not sure if this tier list can be accepted(I'm updating it from time to time, and I'll try to make sure that this Tier List is as accurate as possible. I think that the Low Tier part is okay), but anyway. Some Low Tier chars can win against characters from higher tiers, because what matters is the player, not the character(Well, the problem is just... The game is just broken). For the console-only characters, it's just my opinion on where they are located.
The Characters
- Akuma/Gouki (Offensive-based shoto character, but has low stamina, like on most games. It's one of those "Glass Cannons".)
- Balrog(Boxer) (Has interesting combos, but he isn't that good in this game, sadly. He isn't free to jump a lot too.)
- Choi Bounge (The smallest character in the game, and one of the fastest ones as well. If you learn how to use him, you'll be a small target jumping around any direction of the screen in an insane speed. He is not for beginners, but he is very fun to play once you learn how to use him.)
- Chun-Li (It's Chun, the Capcom lady, which means she is strong, has easy combos, and she is very easy to master. In my opinion, the SvC Chun-Li is one of her strongest versions.)
- Dhalsim (Hard to play, but has great reach on his attacks. He has a huge amount of normals, which makes him one of the hardest characters to master.)
- Earthquake (This guy is from Samurai Shodown, and he is SNK's big target, but he is really fast and strong, unlike most big characters in fighting games. We just call him "EQ" for short. For intermediate players.)
- Genjyuro Kibagami (He is kinda fun to play, but... Umm... Where is Haohmaru? He is a big target as well although it doesn't looks like, and most zoning characters are very happy when they fight against him.)
- Guile (You know what he does, and he is still strong for beginners, and even on high-level matches. SvC has the worst Sonic Boom too.)
- Hugo (This is Capcom's big target. If you like grapplers with 360 moves, he is yours. Oh, he can parry moves too. Zangief would be a better option, but we are okay with that. Not for beginners, but if you like grapplers...)
- Iori Yagami (One of the most loved SNK characters. He has probably one of the best special anti-airs in the game, and if you like those Rekka characters, Iori is a great choice for beginners.)
- Kasumi Todoh (She is based on counter moves, but she has some combo options. I don't think she is for beginners.)
- Ken (Coolest character in the game, losing only to his Violent version. Has the best Shoryuken, and his fireball sucks. That's the Ken we know. Good for beginners.)
- Kim Kaphwan (Another Rekka character, but he is way more offensive, and be used on defense as well. Very easy to use, and I really recommend him for beginners.)
- Kyo Kusanagi (He is using the "school boy" costume, but he doesn't have the classic playstyle, which is sad... Rekka Kyo sucks. He is another easy-to-use Rekka character with great combo options in MAXIMUM Mode.)
- Mai Shiranui (The SNK lady, but she isn't that easy. I can say that she is for intermediate players.)
- M. Bison(Dictador) (The worst version of Dictador. Has little-to-no combo options, his Exceed can't be confirmed, and his regular Psycho Crusher has no priority. The Dictador is not for beginners.)
- Mr. Karate (A SNK character with the Fireball/Uppercut gameplan. He doesn't have many combo options, but he is very easy to learn, I recommend him for beginners.)
- Ryo Sakazaki (Another SNK shoto, but he is harder than Mr. Karate. I can say that he is for intermediate players, because you'll need to know how to parry and counter almost any move.)
- Ryu (It's the shoto we all know. You don't know who you want to use? Just stick with Ryu to get used to the game, and one day you'll probably find your main.)
- Sagat (The strongest SF boss here. Sagat is just a zoning character, like on any other game. If you like to spam projectiles, Sagat is yours.)
- Shiki (Another Samurai Shodown character. Her combos are easy in my opinion, but she is a big target, sadly. You can begin with her if you like easy combos.)
- Tessa/Tabasa (So... Another zoning character? Well... She is kinda hard to learn here, so I won't recommend her for beginners.)
- Terry Bogard (Basic and classic. An easy and strong character to pick. I recommend him for beginners. "Power Wave!" "Crack Shoot!")
- Vega(Claw) (Worst version of Claw, that's what I can say. He is not for beginners, but if you're already used to his playstyle, go ahead.)
Hidden Characters
- Geese Howard (Strongest and easiest character in the game. Has infinites, easy MAXIMUM loops, and more stuff. If you're one of those tier whores, use him. Note: If you use Geese, only Geese players will like you.)
- Leopold Goenitz (How to use Goenitz: First step - "Koko desu ka?". Second step - Repeat the first step, but use another button. Good for beginners, and in case you like spamming things from far away, he is a great character to choose.)
- Mars People (Another zoning character, but I think he... "It" is the weakest one. For intermediate players.)
- Orochi Iori (Fastest character in the game, and a strongest version of Iori. Top 3 in the game. The regular Iori is easier to use in my opinion, but their playstyle is pretty similiar.)
- Dan Hibiki (He is not exactly a joke here, but he is still the weakest character in the game, probably tied with Dictador. Oh, I almost forgot to say that the Gadouken got nerfed. He is not for beginners, obviously, but very fun to use.)
- Demitri Maximoff (Another Shoto, but this one is very zoning-based. Demitri is probably the best zoning character in the game, thanks to the "Fire!, and the "Demon's Cradle!". Easy to use, and has some good combos too. He is Top 4 in the game, excluding the console-only characters, and yes, most hidden characters are just broken.)
- Violent Ken (Coolest character in the game, is obviously stronger than ther regular Ken, but... To do his things, you'll need good hands. For intermediate players.)
- Rockman Zero (On the "Strongest SvC characters" list, Zero is probably tied with Geese, but he is a little harder to use. You'll need some experience to use him.)\
Final Bosses (Only playable on the home versions)
- Serious Mr. Karate (The regular version was a Fireball/Uppercut character, so... Is this one the same thing? "No." He can't cancel his normals outside of the MAXIMUM Mode, and most of his specials have no damage, which means that his game is based on the MAXIMUM Mode. Can be good for beginners, assuming that he can charge his meter.)
- Shin Akuma (Stronger Akuma version. He is offensive-based, has double air fireballs, most of his Super Moves won't cost meter, and has an unblockable Exceed, the Misogi. That's Shin Akuma.)
- Red Arremer (Another zoning character, but he can put so many things on the screen... Demitri is better anyway. Not for beginners, and has no crouching animation, but has crouching moves.)
- Athena (She is not the KoF Athena, but I know what she is. She is the weakest boss in the game. Definitively not for beginners, but she has some of the most damaging normals in the game.)
Note: After you click in one of those above, put the cursor in the character's animation to see his/her best win quote (In my opinion, I mean).