Marvel vs Capcom/Gambit

From SuperCombo Wiki
< Marvel vs Capcom
Revision as of 23:44, 24 December 2020 by Lichmassacre (talk | contribs) (→‎Introducion: Pros/Cons format fix.)
Mvc1gambit.gif

Introducion

Pros Cons
  • Excellent zoning all around
  • Directional Hyper Combo
  • Royal Flush can OTG
  • Corner infinite and midscreen TOD combo
  • Blocked Cajun Specials are risky, unsafe if blocked
  • Kinetick Cards have slow startup
  • Air Magic Series combos are very limiting

Basic Tips

Launchers:

c. FP

Magic Series:

Ground Magic Series: Hunter Series

Jump Magic Series: Hunter Series

Super Jump Magic Series: Hunter Series


AC Finisher:

FP, RK

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Kinetic Card: QCF + P (also in air)

Gambit deals a hand of cards and throws it forward to the opponent. In the air, Gambit throws it downwards.

Trick Card: QCB + P

Same description as Kinetic Card except Gambit throws the cards at an upwards angle.

Cajun Slash: F, D, DF + P

Gambit uses his staff and unleashes a swipe. LP version is a quick swipe, MP version is a hop then underhand attacks for three hits and the HP version is an up-and- down three hit combo.

Cajun Strike: Charge D, U + P/K (hold U): Gambit hops to the wall and does an attack. K does a diving kick and P does a staff swipe.


Hyper Combos:

Royal Flush: QCF + Px2

Gambit throws his staff in the air as he throws a near-full deck of cards to the opponent.

Cajun Explosion: QCF/B + Kx2

Introduced in MvC, Gambit hops to a wall and does an extended version of an aerial Kinetic Card which does a series of waves after.

Combos

1) c. SK, c. RK, cancel Royal Flush (OTG)
2) SK, FK, RK, cancel JP Cajun Slash
3) j. FP, j. RK, c. SK, c. FK, cancel FP Cajun Strike
4) j. FP, c. SK, c. FP, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher
5) JP Kinetic Card, JP Cajun Slash
6) Trick Card, Kinetic Card, Royal Flush
7) j. FP, j. RK, dash, c. SK, c. FP, cancel Royal Flush
8) j. FP, j. RK, dash, SK, RK, cancel JP Kinetic Card, FP Cajun Slash
9) Cornering Strategy: JP Kinetic Card, JP Cajun Slash, JP Cajun Slash, repeat Many, many times
10) j. FP, j. RK, dash, c. JP, c. SK, c. SP, c. FP, Trick Card, Kinectic Card, Royal Flush