List of values:
Damage data
- dmg = Attack damage
- stundmg = Stun damage
- chainable = Chainable? (YES/NO)
- specialcancel = Special cancel? (YES/NO)
- supercancel = Super cancel? (YES/NO)
- juggle = Juggle value
Frame data
- startup = startup frames
- hit = active frames
- recovery = recovery frames
- blockadv = blocked advantage
- hitadv = hit advantage
- crhitadv = crouching hit advantage
- guard = guard type
- parry = parry type
Meter data
- m_miss = meter gain on miss
- m_block = meter gain on blocked
- m_hit = meter gain on hit
- m_parry = meter gain on parry for opponent
Example:
Damage | Stun Damage | Chainable? | Special cancel? | Super cancel? |
---|---|---|---|---|
20(3) | 3 | YES | YES | YES |
Startup | Hit | Recovery | Blocked ADV | Hit ADV | Crouch Hit ADV | Guard | Parry |
---|---|---|---|---|---|---|---|
4 | 3 | 4 | +4 | +4 | +4 | HL | HL |
Miss | Blocked | Hit | Parry (gauge for opponent) |
---|---|---|---|
0 | 1 | 2 | 4 |