Hyper Street Fighter 2

From SuperCombo Wiki
Revision as of 14:32, 28 August 2007 by Yq0Ku5 (talk | contribs)

panda to cavalletta cuffia clip racconti incesto famiglia microsoft windows xp media formato a2 stampanti oy asiye moon gioco piscina last minute extra convenienti per agosto ink film telecom leonardo drinn thomson dm 182 bear man euro 204 samsung hdd dalmata photos de chien digi cam apple ipod mini saint-riquier vignette sexy batteria siemens 700 mah crociera po devil may cry 2 ruben blades y willie colon hard drive case sony stampante a sublimazione bambola club pornostar lcd rz20la90 vacanze nel mondo ghisellini milena lavatrici classe a efficacia lavaggio central lancashire vino giordano processore amd schede madri un po di storia dei beatles luccio dalla canon mini dv sedere ragazza dj sesso genova battag tehri-garhwal albor srl usb pc800 grouper porno amatoriali o thou that tellest good tidings to zion invia mms devoto oli dizionario lingua italiana microsoft xp pro ita oem residence in italia tv al plasma e lcd philips lettore mp3 panasonic tavolo pranzo spalla atleta tomtom maps of western europe les deux alpes bred easy motherboard micro atx cimat lcd portatile dvd nostalgia di un piccolo grande amore toshiba 740 lcd 37 pony pizzerie firenze miramare di rimini mango visto cosi tavolo cornilleau hatteria televisori con lettore dvd digilander nike total 90 codici wafer seca1 indottrinamento vecchia russia la faccia dell ignoranza drag x850xt agp straight shooting www pattayalivecam com digiland libero singol donne claudio abbado. brahms, violin concert. dvorak, symphony no. 9, from new world teenme com poppin dem thangs elisa cd musicali camping jesolo bernhardi, august ferdinand fanghi di guam negozi scout brescia hot chocolate 14 greatest hits mysinka lacrime di pioggia di venditti pascali pino libri notre dame cocciante logos 584 amicizia tema giochi con palline old matura richard ashcroft lonely soul cartoline romantiche quotazioni fondi investimento gogli com da tavolo orologi the smashing pumkins hp dat 12 24 jacksonville hotel indesit silver r24s star wars lego sexxxys my heard will go on proliant dl360 ragazza tettona chat per adulti panini spa smash mouth u perlman inni sardi cura acne lombra sul tetto creme cellulite geoff crammonds grand prix 4 video hard temrjuk hentai puzle sistema solar traduzione latino nepote sister act moto guzzi v11 sport kodak easyshare dock dvd verbatim datalife plus azo billie joe fica rasata sborrata hora barbie sfilate lampada per giardino nino d angelo senza giacca e cravata mp3 amphisbaena www unilibro it sony dcr dvd 7e zion y lenox track 16 vacanza mare rimini tally 9025 account splitting per dark age of camelot joyce kelvin irish lottery altri tempi km0 bmw 120d auto km 0 la mano lunga del padrino neverne bebe gde smo takizawa, bakin infradito di cuoio kiss gb 40 terra con shrapnel orecchino uomo macchine da caffe professionali billy elliot film dvd i m good pass the toilet paper pantarei lonely regi fratelli marx ford fiesta usato acer point pc far cry prov ce www ismaa it tps key multivision roma bordeaux biglietti aerei foto di pokem advanced cittadinanza giochi yeti matrix 2 gallerie foto transessuali gratis tv lcd 32 pollici hdmi termometro a infrarossi samsung 997mb 19 sony trv 270 a case of a crab ufficio lanciano bergamo istruzione dsch1 sony dajd akcion passat 2004 ati radeon 9200se matx schede madri olmo 6 friends www alitalia com i of the enemy in prova holding out hero kodak sd card d passegini e carrozzine pentium 4 3ghz citroen c5 hdi hit mania dance champion 2004 copertina cd l200 acer

Hsf2.jpg

Introduction

Notation

Joystick Notation

  • F - Forward - Tilt stick forward/towards the opponent. (X-axis)
  • B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
  • U - Up - Tilt stick upwards. (Y-axis)
  • D - Down - Tilt stick downwards. (Y-axis)
  • QCF - Quarter circle forward - Tilt stick downwards, then to downwards and forward, then forward.
  • QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
  • HCF - Half circle forward/Hadouken/Fireball - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
  • HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
  • DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
  • 360/FC - Full circle - Complete a full rotation of the stick.
  • 720 - N/A - Complete a 720 degree rotation of the stick.
  • Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.

X-axis functions can be used interchangably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.

Six Button Notation

Expressed in the form: Notation - Move - (X-box Default Map) - (PS2 Default Map)

  • LP - Low Punch - (X) - (?)
  • MP - Medium/Strong Punch - (Y) - (?)
  • HP - High/Fierce Punch - (Right Trigger/White) - (?)
  • LK - Low Kick - (A) - (?)
  • MK - Medium/Strong Kick - (B) - (?)
  • HK - High/Roundhouse Kick - (Left Trigger/Black) - (?)

Occasionally people may use "Notation" and "Move" interchangeably.

Descriptors

Connectors

  • : Used between two other pieces of notation to signify that they should be performed at the same time. i.e. "X" "Y", "X" should be performed at the same time as "Y".

e.g. F MP

  • -> (Sometimes >): Indicates the next part of a sequence. i.e. "X" -> "Y" -> "Z", After "X" is performed, "Y" should follow, then "Z".

e.g. F -> Fierce Shoryuken

  • x: Used between two other pieces of notation to signify that the first should be cancelled (interuppted earlier than it would finish otherwise) into the second. i.e. "X" x "Y", "X" should be cancelled into "Y".

e.g. MP x Fierce Shoryuken

  • ~: Indicates that the preceeding action should link (immediately follow with) into the next action. i.e. "X" ~ "Y", "X" should be followed immediately by "Y"

e.g. LK ~ MP ~ HP

  • /: Used to show when two or more options are available at that point in a sequence, invariably to show that they both produce similar if not identical results.

State Modifiers

  • s. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. s."X", perform "X" whilst standing.
  • c. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. c."X", perform "X" whilst crouching.
  • j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j."X", perform "X" whilst in the air.

Miscellaneous Notation

  • twds - ?????
  • x(Integer) - Number of times - Shows how many times that particular part of a sequence can be repeated.
  • Tap/Rapidly - Repeatedly press a button.

Game Mechanics

Basic Strategy

Advanced Strategy

Tier List

WW = World Warrior (Normal)

CE = Champion Edition (Champ)

HF = Hyper Fighting (Turbo)

S = New Challengers (Super)

ST = Super Turbo (SuperT)


SSS: CE-Bison, CE-Guile, CE-Ryu, CE-Sagat

SS: WW-Guile, HF-Guile, HF-Ryu, CE-Ken, HF-Ken, HF-Sagat, ST-Dhalsim, ST-Balrog, ST-Ryu

S: WW-Dhalsim, HF-Blanka, ST-Chun-Li, S-Ryu, S-Ken, ST-Ken, ST-Honda, ST-Dee Jay, ST-Sagat

A: HF-Honda, HF-Zangief, HF-Balrog, S-Balrog, S-Bison, S-Sagat, S-Chun-Li, S-Vega, S-Dee Jay

B: ST-Blanka, HF-Dhalsim, HF-Vega, S- Honda, ST-Fei Long, ST-Guile

C: WW-Chun-Li, CE-Chun-Li, WW-Blanka, CE-Blanka, CE-Balrog, WW-Honda, CE- Honda, HF-Bison, S-Fei Long, S-Hawk, ST-Zangief, S-Guile

D: WW-Ryu, WW-Ken, WW-Zangief, CE- Zangief, S-Zangief, ST-Hawk, S-Blanka, S-Cammy, ST-Cammy

Game Versions

The Characters