Capcom vs SNK 2/Ryu

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< Capcom vs SNK 2
Revision as of 21:46, 18 July 2020 by Scanman (talk | contribs) (Scanman moved page Ryu (CvS2) to Capcom vs SNK 2/Ryu: moving CvS2 Ryu page to be a subpage)

Introduction

- BY WIKIPEDIA!

Ryu is a video game character created by Capcom, and is one of the main characters in the Street Fighter series. Ryu is the archetypical fighting game protagonist, and he has provided the basis for many other fighting game characters.

Ryu CvS2 colors.png

Move List

Special Moves

Fireball (Hadouken)
Qcf.png + File:(punch).png

Red Fireball (Shakunetsu Hadouken)
Hcf.png + File:(punch).png

Hurricane Kick (Tatsumaki Senpukyaku)
Qcb.png + File:(kick).png (can be done in air)

Dragon Punch (Shoryuken)
Dp.png + File:(punch).png

Super Moves

Vacuum Wave Fist (Shinku Hadouken)
Qcf.png Qcf.png + File:(punch).png

Vacuum Tornado Whirlwind Kick (Shinkuu Tatsumaki Senpuu Kyaku)
Qcb.png Qcb.png+ File:(kick).png

True Rising Dragon Punch (Shin Shoryuken)
Qcf.png D.png Df.png+ File:(kick).png (L3)

Frame Data

Block Frames
Move Name HL Damage Stun Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 400 4 ch/sp/su 3 4 6 +7 +7 -
Close Strong.gif HL 800 8 sp/su 4 3 20 -3 -3 -
Close Fierce.gif HL 1200[1000] 12[10] sp/su[su] 4 8 24 -8 -8 [] refers to later active frames
Close Short.gif HL 300 3 sp/su 5 8 7 +2 +2 -
Close Forward.gif HL 900 9 sp/su 4 8 16 +1 +1 -
Close Roundhouse.gif HL 500*900 5*9 su*- 8 9*4 18 +2 +2 -
Far Jab.gif HL 300 3 ch/sp/su 3 4 6 +7 +7 -
Far Strong.gif HL 1000 10 su 6 6 17 -1 -1 -
Far Fierce.gif HL 1400 14 su 8 10 20 +0 +0 -
Far Short.gif HL 500 5 sp/su 5 8 5 +3 +3 -
Far Forward.gif HL 900 9 - 9 8 12 +2 +2 -
Far Roundhouse.gif HL 1200[1300] 12[13] sp/su[-] 5 12 18 -6 -6 [] refers to later active frames
crouch Jab.gif HL 300 3 ch/sp/su 4 4 6 +7 +7 -
crouch Strong.gif HL 900 9 sp/su 5 7 9 +6 +6 -
crouch Fierce.gif HL 1200[800] 12[8] sp/su[su] 4 11 26 -13 -13 [] refers to later active frames
crouch Short.gif L 200 2 ch/sp/su 4 4 8 +5 +5 -
crouch Forward.gif L 800 8 sp/su 5 6 17 -1 -1 -
crouch Roundhouse.gif L 1300 13 sp/su 7 6 35 -15 -15 Knockdown
Jump up Jab.gif H 600 6 sp 4 22 - - - -
Jump up Strong.gif H 1000 10 sp 5 10 - - - -
Jump up Fierce.gif H 1300 13 - 6 8 - - - -
Jump up Short.gif H 500 5 sp 5 22 - - - -
Jump up Forward.gif H 900 9 - 6 10 - - - -
Jump up Roundhouse.gif H 1300[1200] 13[12] sp[-] 4 8 - - - [] refers to later active frames
Jump forward Jab.gif H 600 6 sp 4 22 - - - -
Jump forward Strong.gif H 600*300 6*3 - 6 3*8 - - - First hit can juggle into second on air hit.
Jump forward Fierce.gif H 1200 12 - 6 8 - - - -
Jump forward Short.gif H 500 5 sp 5 22 - - - -
Jump forward Forward.gif H 800 8 - 6 12 - - - -
Jump forward Roundhouse.gif H 1200 12 - 7 7 - - - -
Overhead Right.gif + Strong.gif H 300*600 3*6 - 29 5 20 -3 -3 -
Right.gif + Fierce.gif HL 500*900 5*9 - 16 5*12 16 -4 -4 -
Right.gif + Roundhouse.gif HL 700 7 - 20 4 15 -4 +1 Airborne during some some frames.
Throw Right.gif or Left.gif + Fierce.gif 52px 1800 - - 4 1 13 - - -
Throw Right.gif or Left.gif + Roundhouse.gif 52px 2100 - - 6 1 13 - - -
Hadoken Jab.gif HL 800 8 - 13 - 42 (Total 54) -9 -9 Knockdown on air hit, Forces Stand
Hadoken Strong.gif HL 900 9 - 13 - 43 (Total 55) -10 -10 Knockdown on air hit, Forces Stand
Hadoken Fierce.gif HL 1000 10 - 13 - 44 (Total 56) -11 -11 Knockdown on air hit, Forces Stand
Shakunetsu Hadoken Jab.gif HL 900[1000] 9[10] - 15 - 47 (Total 61) -14 Knockdown [?] [Refers to later active frames] knock down on air hit, [Forces Stand]
Shakunetsu Hadoken Strong.gif HL 1000[1000] 10[10] - 15 - 48 (Total 62) -15 Knockdown [?] [Refers to later active frames] knock down on air hit, [Forces Stand]
Shakunetsu Hadoken Fierce.gif HL 1100[1000] 11[10] - 15 - 49 (Total 63) -16 Knockdown [?] [Refers to later active frames] knock down on air hit, [Forces Stand]
Shoryuken Jab.gif HL 1600[800] 16[8] - 5 14 19+After Landing 10F -19 - []Refers to later active frames, Invincible 1-4F, 5-18F (Translation needed), Airborne 9-37F
Shoryuken Strong.gif HL 1700[800] 17[8] - 5 16 28+After Landing 10F -30 - []Refers to later active frames, Invincible 1-6F, 7-20F (Translation needed), Airborne 9-48F
Shoryuken Fierce.gif HL 1900[800] 19[8] - 5 18 37+After Landing 10F -41 - []Refers to later active frames, Invincible 1-8F, 9-22F (Translation needed), Airborne 9-59F
Hurricane Kick Short.gif HL 1200 12 - 14 2(4)2 13 + After Landing 4F 0 - 1-34F Airborne, [2nd Hit] aimed backwards. Whiffs on crouching
Hurricane Kick Forward.gif HL 1300 13 - 14 2(4)2(4)2(4)2(4)2(4)2 11+After Landing 6F 0 (assuming all hits) - 1-56F Airborne, [2nd, 4th, 6th hits] aimed backwards, Whiffs on crouching.
Hurricane Kick Roundhouse.gif HL 1400 14 - 14 2(4)2(4)2(4)2(4)2(4)2(4)2(4)2 11 + After Landing 6F 0 (assuming all hits) - 1-68F Airborne, [2nd, 4th, 6th, 8th hits] aimed backwards, whiffs on crouching
Hurricane Kick (air) HL 800 8 - 6 2(4)2(4)2(4)2 After landing 6F +18 (Lowest height) - knock down, [2nd, 4th, 6th hit] aimed backwards
Shinku Hadoken - Level 1 Jab.gif HL 700x2*600 (2000) - - 4+6 - 45 (Total 54) -6 - 1-7F Invincible, Forces Stand
Shinku Hadoken - Level 2 Strong.gif HL ? (3000) - - 4+6 - 45 (Total 54) -3 - 1-12F Invincible, Forces Stand
Shinku Hadoken - Level 3 Fierce.gif HL ? (4500) - - 4+6 - 45 (Total 54) 0 - 1-19F Invincible, Forces Stand
Shinku Tatsumaki - Level 1 Short.gif HL 500*400x4*500 (2600) - - 5+5 2(4)2(4)2(4)2(4)2(3)2 16+After Landing 8F -2 - 1-9F Invincible, Airborne 6-50F, Forces Stand
Shinku Tatsumaki - Level 2 Forward.gif HL 500*400*300x6*600 (3800) - - 5+5 2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(3)2 21+After Landing 4F -3 - 1-15F Invincible, Airborne 6-75F, Forces Stand
Shinku Tatsumaki - Level 3 Roundhouse.gif HL 500*400*600*300x10*700 (5500) - - 5+5 2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(3)2 12+After Landing 16F -4 - 1-23F Invincible, Airborne 6-100F, Forces Stand
Shin Shoryuken - Level 3 Roundhouse.gif HL 2700*1600*1200*900 [700] - - 4+1 4*4[14?] 51 -41 - [] Refers to later active frames or on block, 1-22F Invincible, 22-26F (Translation Needed), Airborne (?F), Forces Stand
Block Frames
Move Name HL Damage Stun Cancel Ability Startup Active Recovery On Guard On Hit Notes

The Basics

Advanced Strategy

- NOTE: You can add a j.hk to these combos for more damage. You can also add a j.m cross up for some of these too.


- c.mk xx hadouekn/SRK/Fire Hadouken/Tatsumaki

- s.mk xx hadouekn/SRK/Fire Hadouken/Tatsumaki

- s.hk xx hadouekn/SRK/Fire Hadouken/Tatsumaki

- s.hp xx hadouekn/SRK/Fire Hadouken/Tatsumaki

- c.lk x2 xx hadouken

- c.mk xx shinkuu hadouken

- c.mk xx shinkuu tasumaki

- s.hk xx shin shoryuken

- s.hk xx shinkuu hadouken

Discussion

Shoryuken CvS2 Ryu Forum