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Block
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Frames
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Move Name
|
HL
|
Damage
|
Stun
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
400
|
4
|
ch/sp/su
|
3
|
4
|
6
|
+7
|
+7
|
-
|
|
Close
|
HL
|
800
|
8
|
sp/su
|
4
|
3
|
20
|
-3
|
-3
|
-
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|
Close
|
HL
|
1200[1000]
|
12[10]
|
sp/su[su]
|
4
|
8
|
24
|
-8
|
-8
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[] refers to later active frames
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Close
|
HL
|
300
|
3
|
sp/su
|
5
|
8
|
7
|
+2
|
+2
|
-
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Close
|
HL
|
900
|
9
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sp/su
|
4
|
8
|
16
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+1
|
+1
|
-
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|
Close
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HL
|
500*900
|
5*9
|
su*-
|
8
|
9*4
|
18
|
+2
|
+2
|
-
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Far
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HL
|
300
|
3
|
ch/sp/su
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3
|
4
|
6
|
+7
|
+7
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-
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Far
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HL
|
1000
|
10
|
su
|
6
|
6
|
17
|
-1
|
-1
|
-
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|
Far
|
HL
|
1400
|
14
|
su
|
8
|
10
|
20
|
+0
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+0
|
-
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|
Far
|
HL
|
500
|
5
|
sp/su
|
5
|
8
|
5
|
+3
|
+3
|
-
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|
Far
|
HL
|
900
|
9
|
-
|
9
|
8
|
12
|
+2
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+2
|
-
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Far
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HL
|
1200[1300]
|
12[13]
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sp/su[-]
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5
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12
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18
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-6
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-6
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[] refers to later active frames
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crouch
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HL
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300
|
3
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ch/sp/su
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4
|
4
|
6
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+7
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+7
|
-
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crouch
|
HL
|
900
|
9
|
sp/su
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5
|
7
|
9
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+6
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+6
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-
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crouch
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HL
|
1200[800]
|
12[8]
|
sp/su[su]
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4
|
11
|
26
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-13
|
-13
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[] refers to later active frames
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crouch
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L
|
200
|
2
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ch/sp/su
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4
|
4
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8
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+5
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+5
|
-
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crouch
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L
|
800
|
8
|
sp/su
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5
|
6
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17
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-1
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-1
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-
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crouch
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L
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1300
|
13
|
sp/su
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7
|
6
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35
|
-15
|
-15
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Knockdown
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Jump up
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H
|
600
|
6
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sp
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4
|
22
|
-
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-
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-
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-
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Jump up
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H
|
1000
|
10
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sp
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5
|
10
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-
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-
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-
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-
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Jump up
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H
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1300
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13
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-
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6
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8
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-
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-
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-
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-
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Jump up
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H
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500
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5
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sp
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5
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22
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-
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-
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-
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-
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Jump up
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H
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900
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9
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-
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6
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10
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-
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-
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-
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-
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Jump up
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H
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1300[1200]
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13[12]
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sp[-]
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4
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8
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-
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-
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-
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[] refers to later active frames
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Jump forward
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H
|
600
|
6
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sp
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4
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22
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-
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-
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-
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-
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Jump forward
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H
|
600*300
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6*3
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-
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6
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3*8
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-
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-
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-
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First hit can juggle into second on air hit.
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Jump forward
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H
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1200
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12
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-
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6
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8
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-
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-
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-
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-
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Jump forward
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H
|
500
|
5
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sp
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5
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22
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-
|
-
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-
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-
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Jump forward
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H
|
800
|
8
|
-
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6
|
12
|
-
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-
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-
|
-
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Jump forward
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H
|
1200
|
12
|
-
|
7
|
7
|
-
|
-
|
-
|
-
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Overhead +
|
H
|
300*600
|
3*6
|
-
|
29
|
5
|
20
|
-3
|
-3
|
-
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+
|
HL
|
500*900
|
5*9
|
-
|
16
|
5*12
|
16
|
-4
|
-4
|
-
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+
|
HL
|
700
|
7
|
-
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20
|
4
|
15
|
-4
|
+1
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Airborne during some some frames.
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Throw or +
|
52px
|
1800
|
-
|
-
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4
|
1
|
13
|
-
|
-
|
-
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Throw or +
|
52px
|
2100
|
-
|
-
|
6
|
1
|
13
|
-
|
-
|
-
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Hadoken
|
HL
|
800
|
8
|
-
|
13
|
-
|
42 (Total 54)
|
-9
|
-9
|
Knockdown on air hit, Forces Stand
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Hadoken
|
HL
|
900
|
9
|
-
|
13
|
-
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43 (Total 55)
|
-10
|
-10
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Knockdown on air hit, Forces Stand
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Hadoken
|
HL
|
1000
|
10
|
-
|
13
|
-
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44 (Total 56)
|
-11
|
-11
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Knockdown on air hit, Forces Stand
|
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Shakunetsu Hadoken
|
HL
|
900[1000]
|
9[10]
|
-
|
15
|
-
|
47 (Total 61)
|
-14
|
Knockdown [?]
|
[Refers to later active frames] knock down on air hit, [Forces Stand]
|
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Shakunetsu Hadoken
|
HL
|
1000[1000]
|
10[10]
|
-
|
15
|
-
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48 (Total 62)
|
-15
|
Knockdown [?]
|
[Refers to later active frames] knock down on air hit, [Forces Stand]
|
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Shakunetsu Hadoken
|
HL
|
1100[1000]
|
11[10]
|
-
|
15
|
-
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49 (Total 63)
|
-16
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Knockdown [?]
|
[Refers to later active frames] knock down on air hit, [Forces Stand]
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Shoryuken
|
HL
|
1600[800]
|
16[8]
|
-
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5
|
14
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19+After Landing 10F
|
-19
|
-
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[]Refers to later active frames, Invincible 1-4F, 5-18F (Translation needed), Airborne 9-37F
|
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Shoryuken
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HL
|
1700[800]
|
17[8]
|
-
|
5
|
16
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28+After Landing 10F
|
-30
|
-
|
[]Refers to later active frames, Invincible 1-6F, 7-20F (Translation needed), Airborne 9-48F
|
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Shoryuken
|
HL
|
1900[800]
|
19[8]
|
-
|
5
|
18
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37+After Landing 10F
|
-41
|
-
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[]Refers to later active frames, Invincible 1-8F, 9-22F (Translation needed), Airborne 9-59F
|
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Hurricane Kick
|
HL
|
1200
|
12
|
-
|
14
|
2(4)2
|
13 + After Landing 4F
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0
|
-
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1-34F Airborne, [2nd Hit] aimed backwards. Whiffs on crouching
|
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Hurricane Kick
|
HL
|
1300
|
13
|
-
|
14
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2(4)2(4)2(4)2(4)2(4)2
|
11+After Landing 6F
|
0 (assuming all hits)
|
-
|
1-56F Airborne, [2nd, 4th, 6th hits] aimed backwards, Whiffs on crouching.
|
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Hurricane Kick
|
HL
|
1400
|
14
|
-
|
14
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2(4)2(4)2(4)2(4)2(4)2(4)2(4)2
|
11 + After Landing 6F
|
0 (assuming all hits)
|
-
|
1-68F Airborne, [2nd, 4th, 6th, 8th hits] aimed backwards, whiffs on crouching
|
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Hurricane Kick (air)
|
HL
|
800
|
8
|
-
|
6
|
2(4)2(4)2(4)2
|
After landing 6F
|
+18 (Lowest height)
|
-
|
knock down, [2nd, 4th, 6th hit] aimed backwards
|
|
Shinku Hadoken - Level 1
|
HL
|
700x2*600 (2000)
|
-
|
-
|
4+6
|
-
|
45 (Total 54)
|
-6
|
-
|
1-7F Invincible, Forces Stand
|
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Shinku Hadoken - Level 2
|
HL
|
? (3000)
|
-
|
-
|
4+6
|
-
|
45 (Total 54)
|
-3
|
-
|
1-12F Invincible, Forces Stand
|
|
Shinku Hadoken - Level 3
|
HL
|
? (4500)
|
-
|
-
|
4+6
|
-
|
45 (Total 54)
|
0
|
-
|
1-19F Invincible, Forces Stand
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Shinku Tatsumaki - Level 1
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HL
|
500*400x4*500 (2600)
|
-
|
-
|
5+5
|
2(4)2(4)2(4)2(4)2(3)2
|
16+After Landing 8F
|
-2
|
-
|
1-9F Invincible, Airborne 6-50F, Forces Stand
|
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Shinku Tatsumaki - Level 2
|
HL
|
500*400*300x6*600 (3800)
|
-
|
-
|
5+5
|
2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(3)2
|
21+After Landing 4F
|
-3
|
-
|
1-15F Invincible, Airborne 6-75F, Forces Stand
|
|
Shinku Tatsumaki - Level 3
|
HL
|
500*400*600*300x10*700 (5500)
|
-
|
-
|
5+5
|
2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(3)2
|
12+After Landing 16F
|
-4
|
-
|
1-23F Invincible, Airborne 6-100F, Forces Stand
|
|
Shin Shoryuken - Level 3
|
HL
|
2700*1600*1200*900 [700]
|
-
|
-
|
4+1
|
4*4[14?]
|
51
|
-41
|
-
|
[] Refers to later active frames or on block, 1-22F Invincible, 22-26F (Translation Needed), Airborne (?F), Forces Stand
|
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Block
|
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Frames
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Move Name
|
HL
|
Damage
|
Stun
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|