Laura
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Summary
Bio
Hailing from Brazil and sister to Sean, Laura seeks to promote her fighting Matsuda Jiu-Jitsu style and grow her Matsuda dojo. She travels the world seeking strong fighters to train with and join her dojo.
Why Pick Laura?
With her command grabs, EX Thunder Clap, and dashes Laura is one of the scariest mix up characters in the game. Unique to most grapplers is her Thunder Clap, a short ranged projectile that can be charged for extra hits and travel a further distance; the EX version can travel nearly full screen and causes a juggle on hit. Against slower characters this can let her control space and walk the opponent down, though it's too slow to be used like a Hadoken or similar moves. Once she is in close, she can create incredibly scary high/low/command grab left/right mixups with her V-Skill 1 or 2 and EX Thunder Clap. This can quickly lead to stuns where she has some of the highest damage combos in the game, or death for the opponent. While her buttons are not the longest range, many such as stand LK and crMP have great priority that can make counter poking effective and lead into Bolt Charge and lets her start her mixups. Her EX Bolt Charge is a far reaching armored move that can quickly power through projectiles and ranged attack, and having a 3f jab with good range and 4f stand LK with long range and great priority can help her get out of pressure. However her walk speed is a bit below average and buttons can be slow recovery, meaning footsie characters such as Chun-Li or Kolin can be difficult to get in on and start mixing, and to use her most effectively takes time to learn her various setups.
Players To Watch
iDom, Haitani
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw recovery after throw increased by 2f, slightly increased separation distance after throw
- Stand MP backwards hurtbox decreased
- Stand MK advantage on hit increased from +3 to +4
- Crouch HK recovery increased by 2f on whiff and block
- Double Slap (f+PPP) startup increased from 16f to 17f
- EX Sunset Wheel hitbox expanded on second active frame
- VT1
- Linear Movement (b/f+MP+MK) now subject to counter hit, upwards collision box increased when canceled from Thunder Clap
- Linear Movement Esquiva startup increased from 32f to 34f
- VT2
- Matsuda Sway (HP+HK) no longer consumes V-Gauge
- Shock Choke (HP+HK > HP+HK) V-Gauge consumption increased from 500f to 1000f, fixed bug where Laura had hurtbox during animation
Season 3 (Arcade Edition)
- Stand LP advantage on block decreased from +2 to +1, pushback on hit increased, reduced pushback on block, expanded hurtbox, collision box adjusted
- Stand MP hurtbox reduced, collision box adjusted, adjusted so it can hit behind Laura
- Stand HP collision box adjusted
- Stand MK startup increased from 5f to 7f, collision box adjusted
- Stand HK collision box adjusted
- Crouch LP collision box adjusted, hurtbox expanded, increased pushback on hit, reduced pushback on block
- Crouch MP collision box adjusted
- Crouch MK hurtbox increased
- Crouch HK collision box adjusted
- Jump LP hitbox and hurtbox expanded
- Jump LK hurtbox expanded
- Jump HP hurtbox reduced
- Jump HK hurtbox reduced
- Volty Line (MP+MK) damage decreased from 80 to 70, increased V-Gauge gain on hit
- Sunset Wheel (regular and EX) (hcb+K) recovery on whiff increased by 8f
- Thunder Clap (qcb+P) can be canceled into V-Trigger
- V-Trigger
- Spark Show adjusted to be 3 bar instead of 2 bar, timer increased
- Volty Line damage decreased from 100 to 90, advantage on hit increased from +3 to +4, disadvantage on block decreased from -7 to -6, reduced recovery by 1f
- Thunder Clap (qcb+P)
- Regular version can be canceled into Volty Line
- EX version can be canceled into Volty Line, number of active frames increased by 20f
- Added V-Trigger 2: Shock Stance
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Laura Discussions
Discussions regarding Laura
Laura Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Rocwell's Champion Edition Laura Guide
Other Resources
Mehplop's Laura 101 Comprehensive Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 3 | 2 | 9 | 1 | 3 | 5 | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 6 | 5 | 11 | 3 | 4 | 6 | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 8 | 3 | 18 | -2 | 4 | 16 | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand LK | LK | 4 | 3 | 9 | 3 | 4 | 6 | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MK | MK | 7 | 4 | 14 | -2 | 4 | 6 | 60 | 100 | H | ["vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HK | HK | 12 | 3 | 19 | -4 | 1 | 16 | 90 | 150 | H | ["su","vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Crouch LP | d+LP | 4 | 2 | 8 | 2 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 5 | 2 | 15 | 2 | 3 | 5 | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 7 | 4 | 17 | -2 | 2 | 4 | 90 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Crouch LK | d+LK | 4 | 2 | 8 | 0 | 2 | 4 | 20 | 70 | L | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 7 | 3 | 13 | -1 | 2 | 4 | 50 | 100 | L | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 9 | 3 | 20(22) | -14 | KD | KD | 90 | 150 | L | ["vt1","vt2"] | 74 | 25 | 30 | 14 | 108 | 180 |
Jump LP | u+LP | 3 | 5 | - | 5(6) | 8(9) | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 4 | 3 | - | 9 | 12 | 14 | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HP | u+HP | 7 | 5 | - | 8(12) | 11(15) | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 10 | - | 2(6) | 5(9) | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 5 | 7 | - | 5(9) | 8(12) | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 5 | 6 | - | 8(12) | 11(15) | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Step Elbow | f+HP | 17 | 2 | 17 | -2 | 4 | 6 | 80 | 120 | H | ["vt1","vt2"] | - | - | - | 13 | 96 | 144 |
Twist Barrage | f+HP > HP | 17+9 | 3 | 21 | -8 | KD | KD | 54 | 90 | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | 93 | 32 | 37 | 8 | 64 | 108 |
Dual Crash | MP > MK | 6+7 | 3 | 18 | -6 | KD | KD | 60*54 (114) | 100*90 (190) | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | 96 | 37 | 42 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Seoi Throw | LP+LK | 5 | 3 | 17 | KD | KD | KD | 120 | 150 | T | - | 64 | 15 | 15 | ? | 144 | 180 |
Pullback Hold | b+LP+LK | 5 | 3 | 17 | KD | KD | KD | 120 | 150 | T | - | 65 | 16 | 16 | ? | 144 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Spark Show | HP+HK (VT1) | 1 | - | 4(9) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Shock Stance | HP+HK (VT2) | 1 | - | 5(9) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Volty Line | MP+MK (VS1) | 20 | 6 | 22 | -7 | 2 | KD | 70 | 130 | M | - | 93 | 44 | 49 | ? | 84 | 156 |
Linear Movement Avante | f+MP+MK (VS1) | - | - | 21 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Linear Movement Equiva | b+MP+MK (VS1) | - | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Linear Movement Finta | b+MP+MK > MP+MK (VS1) | - | - | 29 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Volty Sprink | MP+MK (VS2) | 11 | 2 | 25+14 | - | KD | KD | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
Thunder Spike | MP+MK (VS2) > P | 19+13 | - | air+10 | - | - | ? | 60 | 60 | H | - | - | - | - | ? | 72 | 72 |
Thunder Spike Lvl 2 | MP+MK (VS2) > P (hold) | 19+28 | - | air+10 | - | - | ? | 60*30 | 60*30 | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Heavy Heel | MP+MK (VS2) > K | 19+16 | 2 | air+10 | -2 | 3 | 5 | 70 | 100 | H | - | - | - | - | ? | 84 | 120 |
Double Slap | f+PPP | 17 | 2 | 24 | -2 | KD | KD | 60 | 0 | H | - | 75 | 16 | 21 | ? | 72 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | 1 | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Bolt Charge | qcf+LP | 12 | 3 | 18 | -2 | 2 | 4 | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
MP Bolt Charge | qcf+MP | 15 | 3 | 20 | -7 | 2 | 4 | 60 | 50 | H | - | - | - | - | ? | 72 | 60 |
HP Bolt Charge | qcf+HP | 7 | 8 | 17+13 | - | KD | KD | 60*90 | 50*150 | H | - | 66 | 17 | 17 | ? | CH_DAMAGE | CH_STUN |
EX Bolt Charge | qcf+PP | 14 | 3 | 22 | -17 | 0 | 2 | 80 | 50 | H | - | - | - | - | ? | 96 | 60 |
Split River | qcf+MP > P | - | - | - | - | KD | KD | 63 | 135 | H | - | 67 | 18 | 18 | ? | 75 | 162 |
Rodeo Break | qcf+MP > K | - | - | - | - | KD | KD | 63 | 135 | H | - | 67 | 18 | 18 | ? | 75 | 162 |
Thunder Clap Lvl 1 | qcb+P | 19 | 40 | 28 | -5 | 0 | 2 | 60 | 60 | H | ["su","vs1","vs2","vt1","vt2"] | - | - | - | ? | 72 | 72 |
Thunder Clap Lvl 2 | qcb+P (brief-hold) | 41 | 80 | 27 | 0 | 9 | 11 | 60*30 (90) | 60*30 (90) | H | ["su","vs1","vs2","vt1","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Thunder Clap Lvl 3 | qcb+P (hold) | 70 | 100 | 13 | 18 | 31 | 33 | 60*30*30 (120) | 60*30*30 (120) | H | ["su","vs1","vs2","vt1","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
LPMP Thunder Clap | qcb+LPMP | 17 | 40 | 24 | 3 | KD | KD | 60*30 (90) | 60*30 (90) | H | ["vs1","vs2","vt1","vt2"] | 105 | 46 | 51 | ? | CH_DAMAGE | CH_STUN |
LPHP Thunder Clap | qcb+LPHP | 17 | 170 | 24 | 3 | KD | KD | 60*30 (90) | 60*30 (90) | H | ["vs1","vs2","vt1","vt2"] | 105 | 46 | 51 | ? | CH_DAMAGE | CH_STUN |
MPHP Thunder Clap | qcb+MPHP | 17 | 170 | 24 | 3 | KD | KD | 60*30 (90) | 60*30 (90) | H | ["vs1","vs2","vt1","vt2"] | 105 | 46 | 51 | ? | CH_DAMAGE | CH_STUN |
LK Sunset Wheel | hcb+LK | 9 | 2 | 60 | KD | KD | KD | 70*90 (160) | 100*100 (200) | T | - | 63 | 14 | 14 | ? | CH_DAMAGE | CH_STUN |
MK Sunset Wheel | hcb+MK | 5 | 2 | 60 | KD | KD | KD | 70*110 (180) | 100*100 (200) | T | - | 63 | 14 | 14 | ? | CH_DAMAGE | CH_STUN |
HK Sunset Wheel | hcb+HK | 5 | 2 | 60 | KD | KD | KD | 70*120 (190) | 100*100 (200) | T | - | 63 | 14 | 14 | ? | CH_DAMAGE | CH_STUN |
EX Sunset Wheel | hcb+KK | 20 | 2 | 60 | KD | KD | KD | 80*100 (180) | 100*150 (250) | T | - | 64 | 15 | 15 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Inazuma Spin Hold | qcf,qcf+K | 4 | 2 | 52 | KD | KD | KD | 350 | 0 | T | - | 50 | 1 | 1 | ? | 420 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Volty Line | MP+MK (VS1) | 20 | 6 | 21 | -6 | 4 | 6 | 90 | 160 | M | - | - | - | - | ? | 108 | 192 |
Thunder Spike | MP+MK (VS2) > P | 19+14 | - | air+10 | - | - | ? | 60 | 60 | H | - | - | - | - | ? | 72 | 72 |
Thunder Spike Lvl 2 | MP+MK (VS2) > P (hold) | 19+28 | - | air+10 | - | - | ? | 60*30 | 60*30 | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Heavy Heel | MP+MK (VS2) > K | 19+16 | 2 | air+10 | 1 | 4 | 6 | 70 | 100 | H | - | - | - | - | ? | 84 | 120 |
LP Bolt Charge | qcf+LP | 12 | 3 | 18 | -2 | 2 | 4 | 70 | 150 | H | ["su"] | - | - | - | ? | 84 | 180 |
MP Bolt Charge | qcf+MP | 15 | 3 | 20 | -7 | 2 | 4 | 70 | 100 | H | - | - | - | - | ? | 84 | 120 |
HP Bolt Charge | qcf+HP | 7 | 8 | 17+13 | - | KD | KD | 70*110 (180) | 100*150 (250) | H | - | 66 | 17 | 17 | ? | CH_DAMAGE | CH_STUN |
EX Bolt Charge | qcf+PP | 14 | 3 | 22 | -11 | 0 | 2 | 90 | 100 | H | - | - | - | - | ? | 108 | 120 |
Split River | qcf+MP > P | - | - | - | - | KD | KD | 81 | 135 | H | - | 67 | 18 | 18 | ? | 97 | 162 |
Rodeo Break | qcf+MP > K | - | - | - | - | KD | KD | 81 | 135 | H | - | 67 | 18 | 18 | ? | 97 | 162 |
Thunder Clap Lvl 1 | qcb+P | 19 | 80 | 28 | -5 | 0 | 2 | 60 | 60 | H | ["su","vs1","vs2"] | - | - | - | ? | 72 | 72 |
Thunder Clap Lvl 2 | qcb+P (brief-hold) | 25 | 80 | 27 | 0 | 9 | 11 | 60*30 (90) | 60*30 (90) | H | ["su","vs1","vs2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Thunder Clap Lvl 3 | qcb+P (hold) | 40 | 100 | 13 | 18 | 31 | 33 | 60*30*30 (120) | 60*30*30 (120) | H | ["su","vs1","vs2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
LPMP Thunder Clap | qcb+LPMP | 17 | 80 | 24 | 7 | KD | KD | 60*30*30 (120) | 60*30*30 (120) | H | ["vs1","vs2"] | 113 | 54 | 59 | ? | CH_DAMAGE | CH_STUN |
LPHP Thunder Clap | qcb+LPHP | 17 | 190 | 24 | 7 | KD | KD | 60*30*30 (120) | 60*30*30 (120) | H | ["vs1","vs2"] | 113 | 54 | 59 | ? | CH_DAMAGE | CH_STUN |
MPHP Thunder Clap | qcb+MPHP | 17 | 190 | 24 | 7 | KD | KD | 60*30*30 (120) | 60*30*30 (120) | H | ["vs1","vs2"] | 113 | 54 | 59 | ? | CH_DAMAGE | CH_STUN |
LK Sunset Wheel | hcb+LK | 9 | 2 | 60 | KD | KD | KD | 80*100 (180) | 100*130 (230) | T | - | 64 | 15 | 15 | ? | CH_DAMAGE | CH_STUN |
MK Sunset Wheel | hcb+MK | 5 | 2 | 60 | KD | KD | KD | 80*120 (200) | 100*130 (230) | T | - | 64 | 15 | 15 | ? | CH_DAMAGE | CH_STUN |
HK Sunset Wheel | hcb+HK | 5 | 2 | 60 | KD | KD | KD | 80*130 (210) | 100*130 (230) | T | - | 64 | 15 | 15 | ? | CH_DAMAGE | CH_STUN |
EX Sunset Wheel | hcb+KK | 20 | 2 | 60 | KD | KD | KD | 80*130 (210) | 130*150 (280) | T | - | 64 | 15 | 15 | ? | CH_DAMAGE | CH_STUN |
Inazuma Spin Hold | qcf,qcf+K | 4 | 2 | 52 | KD | KD | KD | 370 | 0 | T | - | 50 | 1 | 1 | ? | 444 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Matsuda Sway | HP+HK | 4(13) | 30 | 12 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Shock Choke | HP+HK > HP+HK | 13+7 | 2 | 51 | - | 19 | 21 | 60 | 0 | T | - | - | - | - | ? | 72 | 0 |
Matsuda Sway > V-Skill 1 Dash | HP+HK > MP+MK (VS1) | 13 | - | 21 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Matsuda Sway > V-Skill Dash > Shock Choke | HP+HK > MP+MK > HP+HK | 13+18+7 | 2 | 51 | - | 19 | 21 | 60 | 0 | T | - | - | - | - | ? | 72 | 0 |
Matsuda Sway > V-Skill Dash > Volty Line | HP+HK > MP+MK (hold) | 13+19 | 6 | 22 | -7 | 2 | KD | 70 | 150 | M | - | 93 | 44 | 49 | ? | 84 | 180 |
Matsuda Sway > V-Skill 2 Leap | HP+HK > MP+MK (VS2) | 13+11 | 2 | 25+14 | - | KD | KD | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
- LP
- , LP xx LP Bolt Charge
- LK
- , crLK, crLP xx LP Bolt Charge
- MP
- > MK xx HP Bolt Charge
- > MK xx V-Skill 1
- > MK xx V-Skill 2, P, LP Bolt Charge
- f+HP
- > HP xx HP Bolt Charge
- > LK xx LP Bolt Charge
- crMP or crHP or HP
- xx MP Bolt Charge > P to switch side, K to stay same side
- Charge Thunder Clap
- , f+HP, (clap hits) f+HP > HP xx HP Bolt Charge
With Meter
- LK
- xx EX Bolt Charge > P to switch side, K to stay same side
- crMP or HP or crMP or crHP
- xx EX Thunder Clap, go for mixup option while they are airborne
Corner
Crush Counter
- HP
- xx V-Skill 1, HP xx MP Bolt Charge
- HK
- , MP Bolt Charge
V-Trigger Cancels
V System
V Reversal
Double Slap is a 17f V-Reversal. Laura puts her hands together and smacks the opponent away, giving them a good zap.
V Skill 1
Laura's V-Skill 1, Volty Line, gives Laura access to a command dash by pressing b+MP+MK or f+MP+MK and a new overhead attack with MP+MK. Both can be canceled into from any normal besides HK and crHK. After a dash, continuing to hold the button with automatically go into the overhead attack while tapping will just perform the dash. The back dash can also be canceled into the forward dash, or Sunset wheel. The dash is in a counter hit state during the entirety of it, and has no invincibility.
V Skill 2
V-Skill 2 is Volty Sprink. Laura leaps into the air, which can be used for corpse hopping or side switching with Thunder Clap out. The leap itself cannot hit grounded opponents, but does cause a juggle state against airborne making it useful after her MP > MK target combo. She can also follow up with 2 moves: Thunder Spike and Heavy Heel. Thunder Spike (P) fires a thunder clap at a downwards angle and slightly pushes Laura back. Thunder Spike is different from Thunder Clap, meaning both can be out at the same time. Heavy Heel has Laura kick the opponent with her heel, and is -2 on block or +3 on hit allowing LP to link afterwards. With VT2 activated, performing the jump after the dodge becomes projectile invincible.
V Trigger 1
Spark Show is a 3 bar V-Trigger that powers up all of Laura's specials with slightly more damage and stun. Thunder Clap charges much faster, and EX Version travels much further. Thunder Claps can also be canceled into V-Skill, which consumes 50% of the remaining V-Trigger. See above for details on how it affects each V-Skill. With V-Skill 1, the dash travels further in both direction (which can affect EX Thunder Clap mixups), the overhead becomes +4 allowing it to combo afterwards, and any Thunder Clap can be canceled into Volty Line. With VS2, Laura can charge Thunder Spikes which greatly increases their advantage on hit and block.
V Trigger 2
Spark Stance is a 2 bar V-Trigger that allows Laura to perform Matsuda Sway and Shock Choke. Matsuda Sway is a dodge that is fully invincible (except to throws) from frames 3-33. It can be canceled into Shock Choke, or either V-Skills. Both V-Skills are projectile invulnerable when canceled into, and V-Skill 1's Linear Movement can be canceled into Shock Choke when canceled into from Sway (HP+HK xx f+MP+MK xx HP+HK). Shock Choke (HP+HP from Matsuda Sway or Sway xx VS1 Dash) is a 7f command grab that leaves the opponent staggered at -19, allowing Laura to follow up with another attack such as f+HP > HP xx HP Bolt Charge. The command grab does not have any invulnerability. It will also auto-correct if the opponent changes changes sides with Laura during the Sway. Shock Choke consumes 40% of the V-Gauge when used.