Laura
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Summary
Bio
Bio
Why Pick Laura?
Why Play
Players To Watch
iDom, Wolfkrone
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw recovery after throw increased by 2f, slightly increased separation distance after throw
- Stand MP backwards hurtbox decreased
- Stand MK advantage on hit increased from +3 to +4
- Crouch HK recovery increased by 2f on whiff and block
- Double Slap (f+PPP) startup increased from 16f to 17f
- EX Sunset Wheel hitbox expanded on second active frame
- VT1
- Linear Movement (b/f+MP+MK) now subject to counter hit, upwards collision box increased when canceled from Thunder Clap
- Linear Movement Esquiva startup increased from 32f to 34f
- VT2
- Matsuda Sway (HP+HK) no longer consumes V-Gauge
- Shock Choke (HP+HK > HP+HK) V-Gauge consumption increased from 500f to 1000f, fixed bug where Laura had hurtbox during animation
Season 3 (Arcade Edition)
- Stand LP advantage on block decreased from +2 to +1, pushback on hit increased, reduced pushback on block, expanded hurtbox, collision box adjusted
- Stand MP hurtbox reduced, collision box adjusted, adjusted so it can hit behind Laura
- Stand HP collision box adjusted
- Stand MK startup increased from 5f to 7f, collision box adjusted
- Stand HK collision box adjusted
- Crouch LP collision box adjusted, hurtbox expanded, increased pushback on hit, reduced pushback on block
- Crouch MP collision box adjusted
- Crouch MK hurtbox increased
- Crouch HK collision box adjusted
- Jump LP hitbox and hurtbox expanded
- Jump LK hurtbox expanded
- Jump HP hurtbox reduced
- Jump HK hurtbox reduced
- Volty Line (MP+MK) damage decreased from 80 to 70, increased V-Gauge gain on hit
- Sunset Wheel (regular and EX) (hcb+K) recovery on whiff increased by 8f
- Thunder Clap (qcb+P) can be canceled into V-Trigger
- V-Trigger
- Spark Show adjusted to be 3 bar instead of 2 bar, timer increased
- Volty Line damage decreased from 100 to 90, advantage on hit increased from +3 to +4, disadvantage on block decreased from -7 to -6, reduced recovery by 1f
- Thunder Clap (qcb+P)
- Regular version can be canceled into Volty Line
- EX version can be canceled into Volty Line, number of active frames increased by 20f
- Added V-Trigger 2: Shock Stance
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Laura Discussions
Discussions regarding Laura
Laura Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Rocwell's Champion Edition Laura Guide
Other Resources
Mehplop's Laura 101 Comprehensive Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 3 | 2 | 9 | 1 | 3 | 5 | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 6 | 5 | 11 | 3 | 4 | 6 | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 8 | 3 | 18 | -2 | 4 | 16 | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand LK | LK | 4 | 3 | 9 | 3 | 4 | 6 | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MK | MK | 7 | 4 | 14 | -2 | 4 | 6 | 60 | 100 | H | ["vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HK | HK | 12 | 3 | 19 | -4 | 1 | 16 | 90 | 150 | H | ["su","vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Crouch LP | d+LP | 4 | 2 | 8 | 2 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 5 | 2 | 15 | 2 | 3 | 5 | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 7 | 4 | 17 | -2 | 2 | 4 | 90 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Crouch LK | d+LK | 4 | 2 | 8 | 0 | 2 | 4 | 20 | 70 | L | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 7 | 3 | 13 | -1 | 2 | 4 | 50 | 100 | L | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 9 | 3 | 20(22) | -14 | KD | KD | 90 | 150 | L | ["vt1","vt2"] | 74 | 25 | 30 | 14 | 108 | 180 |
Jump LP | u+LP | 3 | 5 | - | 5(6) | 8(9) | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 4 | 3 | - | 9 | 12 | 14 | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HP | u+HP | 7 | 5 | - | 8(12) | 11(15) | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 10 | - | 2(6) | 5(9) | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 5 | 7 | - | 5(9) | 8(12) | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 5 | 6 | - | 8(12) | 11(15) | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Step Elbow | f+HP | 17 | 2 | 17 | -2 | 4 | 6 | 80 | 120 | H | ["vt1","vt2"] | - | - | - | 13 | 96 | 144 |
Twist Barrage | f+HP > HP | 17+9 | 3 | 21 | -8 | KD | KD | 54 | 90 | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | 93 | 32 | 37 | 8 | 64 | 108 |
Dual Crash | MP > MK | 6+7 | 3 | 18 | -6 | KD | KD | 60*54 (114) | 100*90 (190) | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | 96 | 37 | 42 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Seoi Throw | LP+LK | 5 | 3 | 17 | KD | KD | KD | 120 | 150 | T | - | 64 | 15 | 15 | ? | 144 | 180 |
Pullback Hold | b+LP+LK | 5 | 3 | 17 | KD | KD | KD | 120 | 150 | T | - | 65 | 16 | 16 | ? | 144 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Spark Show | HP+HK (VT1) | 1 | - | 4(9) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Shock Stance | HP+HK (VT2) | 1 | - | 5(9) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Volty Line | MP+MK (VS1) | 20 | 6 | 22 | -7 | 2 | KD | 70 | 130 | M | - | 93 | 44 | 49 | ? | 84 | 156 |
Linear Movement Avante | f+MP+MK (VS1) | - | - | 21 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Linear Movement Equiva | b+MP+MK (VS1) | - | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Linear Movement Finta | b+MP+MK > MP+MK (VS1) | - | - | 29 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Volty Sprink | MP+MK (VS2) | 11 | 2 | 25+14 | - | KD | KD | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
Thunder Spike | MP+MK (VS2) > P | 19+13 | - | air+10 | - | - | ? | 60 | 60 | H | - | - | - | - | ? | 72 | 72 |
Thunder Spike Lvl 2 | MP+MK (VS2) > P (hold) | 19+28 | - | air+10 | - | - | ? | 60*30 | 60*30 | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Heavy Heel | MP+MK (VS2) > K | 19+16 | 2 | air+10 | -2 | 3 | 5 | 70 | 100 | H | - | - | - | - | ? | 84 | 120 |
Double Slap | f+PPP | 17 | 2 | 24 | -2 | KD | KD | 60 | 0 | H | - | 75 | 16 | 21 | ? | 72 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | 1 | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Bolt Charge | qcf+LP | 12 | 3 | 18 | -2 | 2 | 4 | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
MP Bolt Charge | qcf+MP | 15 | 3 | 20 | -7 | 2 | 4 | 60 | 50 | H | - | - | - | - | ? | 72 | 60 |
HP Bolt Charge | qcf+HP | 7 | 8 | 17+13 | - | KD | KD | 60*90 | 50*150 | H | - | 66 | 17 | 17 | ? | CH_DAMAGE | CH_STUN |
EX Bolt Charge | qcf+PP | 14 | 3 | 22 | -17 | 0 | 2 | 80 | 50 | H | - | - | - | - | ? | 96 | 60 |
Split River | qcf+MP > P | - | - | - | - | KD | KD | 63 | 135 | H | - | 67 | 18 | 18 | ? | 75 | 162 |
Rodeo Break | qcf+MP > K | - | - | - | - | KD | KD | 63 | 135 | H | - | 67 | 18 | 18 | ? | 75 | 162 |
Thunder Clap Lvl 1 | qcb+P | 19 | 40 | 28 | -5 | 0 | 2 | 60 | 60 | H | ["su","vs1","vs2","vt1","vt2"] | - | - | - | ? | 72 | 72 |
Thunder Clap Lvl 2 | qcb+P (brief-hold) | 41 | 80 | 27 | 0 | 9 | 11 | 60*30 (90) | 60*30 (90) | H | ["su","vs1","vs2","vt1","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Thunder Clap Lvl 3 | qcb+P (hold) | 70 | 100 | 13 | 18 | 31 | 33 | 60*30*30 (120) | 60*30*30 (120) | H | ["su","vs1","vs2","vt1","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
LPMP Thunder Clap | qcb+LPMP | 17 | 40 | 24 | 3 | KD | KD | 60*30 (90) | 60*30 (90) | H | ["vs1","vs2","vt1","vt2"] | 105 | 46 | 51 | ? | CH_DAMAGE | CH_STUN |
LPHP Thunder Clap | qcb+LPHP | 17 | 170 | 24 | 3 | KD | KD | 60*30 (90) | 60*30 (90) | H | ["vs1","vs2","vt1","vt2"] | 105 | 46 | 51 | ? | CH_DAMAGE | CH_STUN |
MPHP Thunder Clap | qcb+MPHP | 17 | 170 | 24 | 3 | KD | KD | 60*30 (90) | 60*30 (90) | H | ["vs1","vs2","vt1","vt2"] | 105 | 46 | 51 | ? | CH_DAMAGE | CH_STUN |
LK Sunset Wheel | hcb+LK | 9 | 2 | 60 | KD | KD | KD | 70*90 (160) | 100*100 (200) | T | - | 63 | 14 | 14 | ? | CH_DAMAGE | CH_STUN |
MK Sunset Wheel | hcb+MK | 5 | 2 | 60 | KD | KD | KD | 70*110 (180) | 100*100 (200) | T | - | 63 | 14 | 14 | ? | CH_DAMAGE | CH_STUN |
HK Sunset Wheel | hcb+HK | 5 | 2 | 60 | KD | KD | KD | 70*120 (190) | 100*100 (200) | T | - | 63 | 14 | 14 | ? | CH_DAMAGE | CH_STUN |
EX Sunset Wheel | hcb+KK | 20 | 2 | 60 | KD | KD | KD | 80*100 (180) | 100*150 (250) | T | - | 64 | 15 | 15 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Inazuma Spin Hold | qcf,qcf+K | 4 | 2 | 52 | KD | KD | KD | 350 | 0 | T | - | 50 | 1 | 1 | ? | 420 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Volty Line | MP+MK (VS1) | 20 | 6 | 21 | -6 | 4 | 6 | 90 | 160 | M | - | - | - | - | ? | 108 | 192 |
Thunder Spike | MP+MK (VS2) > P | 19+14 | - | air+10 | - | - | ? | 60 | 60 | H | - | - | - | - | ? | 72 | 72 |
Thunder Spike Lvl 2 | MP+MK (VS2) > P (hold) | 19+28 | - | air+10 | - | - | ? | 60*30 | 60*30 | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Heavy Heel | MP+MK (VS2) > K | 19+16 | 2 | air+10 | 1 | 4 | 6 | 70 | 100 | H | - | - | - | - | ? | 84 | 120 |
LP Bolt Charge | qcf+LP | 12 | 3 | 18 | -2 | 2 | 4 | 70 | 150 | H | ["su"] | - | - | - | ? | 84 | 180 |
MP Bolt Charge | qcf+MP | 15 | 3 | 20 | -7 | 2 | 4 | 70 | 100 | H | - | - | - | - | ? | 84 | 120 |
HP Bolt Charge | qcf+HP | 7 | 8 | 17+13 | - | KD | KD | 70*110 (180) | 100*150 (250) | H | - | 66 | 17 | 17 | ? | CH_DAMAGE | CH_STUN |
EX Bolt Charge | qcf+PP | 14 | 3 | 22 | -11 | 0 | 2 | 90 | 100 | H | - | - | - | - | ? | 108 | 120 |
Split River | qcf+MP > P | - | - | - | - | KD | KD | 81 | 135 | H | - | 67 | 18 | 18 | ? | 97 | 162 |
Rodeo Break | qcf+MP > K | - | - | - | - | KD | KD | 81 | 135 | H | - | 67 | 18 | 18 | ? | 97 | 162 |
Thunder Clap Lvl 1 | qcb+P | 19 | 80 | 28 | -5 | 0 | 2 | 60 | 60 | H | ["su","vs1","vs2"] | - | - | - | ? | 72 | 72 |
Thunder Clap Lvl 2 | qcb+P (brief-hold) | 25 | 80 | 27 | 0 | 9 | 11 | 60*30 (90) | 60*30 (90) | H | ["su","vs1","vs2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Thunder Clap Lvl 3 | qcb+P (hold) | 40 | 100 | 13 | 18 | 31 | 33 | 60*30*30 (120) | 60*30*30 (120) | H | ["su","vs1","vs2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
LPMP Thunder Clap | qcb+LPMP | 17 | 80 | 24 | 7 | KD | KD | 60*30*30 (120) | 60*30*30 (120) | H | ["vs1","vs2"] | 113 | 54 | 59 | ? | CH_DAMAGE | CH_STUN |
LPHP Thunder Clap | qcb+LPHP | 17 | 190 | 24 | 7 | KD | KD | 60*30*30 (120) | 60*30*30 (120) | H | ["vs1","vs2"] | 113 | 54 | 59 | ? | CH_DAMAGE | CH_STUN |
MPHP Thunder Clap | qcb+MPHP | 17 | 190 | 24 | 7 | KD | KD | 60*30*30 (120) | 60*30*30 (120) | H | ["vs1","vs2"] | 113 | 54 | 59 | ? | CH_DAMAGE | CH_STUN |
LK Sunset Wheel | hcb+LK | 9 | 2 | 60 | KD | KD | KD | 80*100 (180) | 100*130 (230) | T | - | 64 | 15 | 15 | ? | CH_DAMAGE | CH_STUN |
MK Sunset Wheel | hcb+MK | 5 | 2 | 60 | KD | KD | KD | 80*120 (200) | 100*130 (230) | T | - | 64 | 15 | 15 | ? | CH_DAMAGE | CH_STUN |
HK Sunset Wheel | hcb+HK | 5 | 2 | 60 | KD | KD | KD | 80*130 (210) | 100*130 (230) | T | - | 64 | 15 | 15 | ? | CH_DAMAGE | CH_STUN |
EX Sunset Wheel | hcb+KK | 20 | 2 | 60 | KD | KD | KD | 80*130 (210) | 130*150 (280) | T | - | 64 | 15 | 15 | ? | CH_DAMAGE | CH_STUN |
Inazuma Spin Hold | qcf,qcf+K | 4 | 2 | 52 | KD | KD | KD | 370 | 0 | T | - | 50 | 1 | 1 | ? | 444 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Matsuda Sway | HP+HK | 4(13) | 30 | 12 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Shock Choke | HP+HK > HP+HK | 13+7 | 2 | 51 | - | 19 | 21 | 60 | 0 | T | - | - | - | - | ? | 72 | 0 |
Matsuda Sway > V-Skill 1 Dash | HP+HK > MP+MK (VS1) | 13 | - | 21 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Matsuda Sway > V-Skill Dash > Shock Choke | HP+HK > MP+MK > HP+HK | 13+18+7 | 2 | 51 | - | 19 | 21 | 60 | 0 | T | - | - | - | - | ? | 72 | 0 |
Matsuda Sway > V-Skill Dash > Volty Line | HP+HK > MP+MK (hold) | 13+19 | 6 | 22 | -7 | 2 | KD | 70 | 150 | M | - | 93 | 44 | 49 | ? | 84 | 180 |
Matsuda Sway > V-Skill 2 Leap | HP+HK > MP+MK (VS2) | 13+11 | 2 | 25+14 | - | KD | KD | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted