Street Fighter V/Sagat

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Sagat

SFV-Sagat Portrait.jpg
VITALS
Health: 1025 Stun: 1050
WALKING THROWS
Forward Walk Speed: 3.65 Throw Range: 0.85
Back Walk Speed: 2.77 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 21 Jump Height Apex: -
Back Dash Total Frames: 28 Jump Total Frames: 47 (4+39+4)
Forward Dash Distance: 125.4 Forward Jump Distance: ?
Back Dash Distance: 111.5 Back Jump Distance ?
NOTABLE MOVE CLASSES
Overheads: f+HP Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK, Step Kick Low Crush Counters: HP, HK, f+HK, crHP, crHK

Summary

Bio

Battling the Satsui No Hado, Sagat seeks to purge it from himself in a similar path as his rival, Ryu.


Why Pick Sagat?

Sagat is still the relentless zoner he always has been. However, with fireballs being much weaker in SFV compared to past games, Sagat has to work a little harder to get his job done. However, he still dominates in the aspect of zoning, despite it being somewhat weaker in this entry. His classic game of fireball/anti air is still very much prominent, and made even scarier with his Angry Scar VS1. Sagat is no slouch when it comes to going in, either. He has some exceptional buttons to use to stab at the opponent, and can unload lethal damage from some basic combos. Due to a substantial amount of great pokes, zoning, and anti airs, Sagat is all about controlling space and keeping your opponent away. Give Sagat a shot if you like keeping the opponent at a distance and punishing them severely for any tiny mistakes.


Players To Watch

Bonchan, Zaferino

Change List

For list of all changes, see Change/Patch List

Season 3.5

Added as part of Season 3 DLC (August 2018)


Season 3 (Arcade Edition)

N/A


Move List

Unique Attacks

SFV-Sagat-Unique.jpg

Special Moves

SFV-Sagat-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Sagat-Vsystem.jpg

Critical Art

SFV-Sagat-Critical.jpg

Sagat Discussions

Discussions regarding Sagat

Sagat Shoryuken Forum

Sagat Discord Link

Sagat Discord

Video Guides

Capcom Fighter's Character Introduction Series

Shoryuken's Rising Up Series

Other Useful Guides

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 4 3 10 4 5 7 30 70 H ["sp","su","vt1","vt2"] - - - - 36 84
Stand MP MP 6 2 15 3 7 9 60 100 H ["vt1","vt2"] - - - 9 72 120
Stand HP HP 13 3 20(18) -2 4 6 90 150 H ["su","vt1","vt2"] - - - 14 108 180
Stand LK LK 5 3 10 1 2 4 40 70 H ["sp","su","vt1","vt2"] - - - - 48 84
Stand MK MK 11 3 16 -2 2 4 70 100 H ["vt1","vt2"] - - - 11 84 120
Stand HK HK 8 1*3 17(21) -1(-3) 8 KD 20*70 (80) 30*120 H ["vt1","vt2"] 105 46 51 CHIP CH_DAMAGE CH_STUN
Crouch LP d+LP 4 2 11 1 3 5 30 70 H ["ch","sp","su","vt1","vt2"] - - - - 36 84
Crouch MP d+MP 7 3 15(14) 1 3 5 65 100 H ["sp","su","vt1","vt2"] - - - 10 78 120
Crouch HP d+HP 10 4 18 -1 2 KD 90 150 H ["vt1","vt2"] 102 43 48 14 108 180
Crouch LK d+LK 5 3 9 2 3 5 30 70 L ["ch","vt1","vt2"] - - - - 36 84
Crouch MK d+MK 9 3 16 -4 1 3 60 100 L ["sp","su","vt1","vt2"] - - - 9 72 120
Crouch HK d+HK 12 2 27 -14 KD KD 100 150 L ["vt1","vt2"] 72 23 27 16 120 180
Jump LP u+LP 5 4 - - - ? 40 70 M - - - - - 48 84
Jump MP u+MP 5 2(1)2 - - KD KD 30*30 40*40 M - - - - CHIP CH_DAMAGE CH_STUN
Jump HP u+HP 9 4 - - - ? 90 150 M - - - - 14 108 180
Jump LK u+LK 4 6 - - - ? 40 70 M - - - - - 48 84
Jump MK u+MK 6 6 - - - ? 60 100 M - - - - 9 72 120
Jump HK u+HK 12 5 - - - ? 90 150 M - - - - 14 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tiger Heavy Elbow f+HP 24 2 21 -7 1 3 80 150 H - - - - 13 96 180
Step High Kick f+HK 16 3 23 3 5 26 90 150 H ["vt1","vt2"] - - - 14 108 180
Step Low Kick f+MK 19 2 23 -2 3 5 70 100 L - - - - 11 84 120
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tiger Hang LP+LK 5 3 17 - KD KD 130 150 T - 63 14 14 ? 156 180
Tiger Swing b+LP+LK 5 3 17 - KD KD 130 200 T - 63 14 14 ? 156 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tiger Charge HP+HK (VT1) 1 - 4 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Tiger Assault HP+HK (VT2) 1 - 4 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Angry Charge MP+MK (VS1) - - 50 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Hanuman Charge MP+MK (VS2) - - 50 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Tiger Revenge f+KKK 17 2 24 -2 KD KD 60 - H - 78 19 24 ? 72 CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Taunt PPP+KKK - - 61 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LP Tiger Shot qcf+LP 13 - 27 1 2 4 70 100 H ["su","vt1","vt2"] - - - ? 84 120
MP Tiger Shot qcf+MP 13 - 27 1 2 4 70 100 H ["su","vt1","vt2"] - - - ? 84 120
HP Tiger Shot qcf+HP 13 - 27 1 2 4 70 100 H ["su","vt1","vt2"] - - - ? 84 120
EX Tiger Shot qcf+PP 11 - 27 6 KD KD 50*50 75*75 H ["vt1","vt2"] 112 53 58 ? CH_DAMAGE CH_STUN
LK Grand Tiger Shot qcf+LK 13 - 31 -4 0 2 60 100 H ["su","vt1","vt2"] - - - ? 72 120
MK Grand Tiger Shot qcf+MK 13 - 31 -4 0 2 60 100 H ["su","vt1","vt2"] - - - ? 72 120
HK Grand Tiger Shot qcf+HK 13 - 31 -4 0 2 60 100 H ["su","vt1","vt2"] - - - ? 72 120
EX Grand Tiger Shot qcf+KK 11 - 31 -2 KD KD 40*40 75*75 H ["vt1","vt2"] 108 49 54 ? CH_DAMAGE CH_STUN
LP Tiger Uppercut f,d,df+LP 4 9 31+17 -39(-34) KD KD 130(110) 150(120) H ["su"] 74 15 20 ? CH_DAMAGE CH_STUN
MP Tiger Uppercut f,d,df+MP 6 9 31+17 -39(-34) KD KD 130(110) 150(120) H ["su"] 74 15 20 ? CH_DAMAGE CH_STUN
HP Tiger Uppercut f,d,df+HP 8 9 32+16 -39(-34) KD KD 130(110) 150(120) H ["su"] 74 15 20 ? CH_DAMAGE CH_STUN
EX Tiger Uppercut f,d,df+PP 4 9 32+20 -38 KD KD 60*20x5 (160) 90*110 H - 77(90) 18(31) 23(36) ? CH_DAMAGE CH_STUN
LK Tiger Knee Crush f,d,df+LK 12 7 8+13(8+15) -6(0) KD KD 80 150 H - 93(99) 34(40) 39(45) ? 96 180
MK Tiger Knee Crush f,d,df+MK 14 9 9+9(9+11) -9(-1) KD KD 90 150 H - 90(98) 31(39) 36(44) ? 108 180
HK Tiger Knee Crush f,d,df+HK 20 11 7+10(7+14) -7(3) KD KD 100 150 H - 89(99) 30(40) 35(45) ? 120 180
EX Tiger Knee Crush f,d,df+KK 14 9 7+11 -5(3) KD KD 40*20x2*80 (160) 200 H - 74(76) 15(17) 20(22) ? CH_DAMAGE 240
LK Tiger Knee Crush (V-Skill 2) f,d,df+LK 12 7 8+11(8+15) 0(6) KD KD 80 150 H - 95(101) 36(42) 41(47) ? 96 180
MK Tiger Knee Crush (V-Skill 2) f,d,df+MK 14 9 9+7(9+11) -4(4) KD KD 90 150 H - 96(104) 37(45) 42(50) ? 108 180
HK Tiger Knee Crush (V-Skill 2) f,d,df+HK 20 11 7+8(7+14) -2(8) KD KD 100 150 H - 92(102) 33(43) 38(48) ? 120 180
EX Tiger Knee Crush (V-Skill 2) f,d,df+KK 14 9 7+9 0(8) KD KD 40*20x2*80 (160) 200 H - 74(76) 15(17) 20(22) ? CH_DAMAGE 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tiger Rampage qcf,qcf+K 1+6 6 61 -42 KD KD 340 0 H - 4 4 4 ? 408 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Tiger Cannon HP+HK 17 - 32 10 KD KD 20x4*40 (120) 30x5 (150) H - 121 62 67 ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Tiger Spike (level 1) HP+HK 9+11(12+11) 2 29 -8 KD KD 100 150 H ["su"] 84 25 30 ? 120 180
Tiger Spike (level 2) HP+HK 13+11(39+11) 2 20 -6 KD KD 100 150 H ["su"] 107 48 53 ? 120 180
Tiger Spike (level 3) HP+HK 50 2 19 25 KD KD 140 200 H ["su"] 111 52 57 ? 168 240
Tiger Rush f+HP+HK 13 5 19 -6 KD KD 40*40 150 H ["su"] 98 39 44 ? CH_DAMAGE 180
Notes:
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

  • crLK
    • crLP xx HP Tiger Uppercut
  • MP or HK
    • crMP xx MK Tiger Knee

With Meter

  • HK
    • crMP xx EX Tiger Shot (will only hit standing)
      • MK Tiger Knee
      • f+HK xx HP Tiger Uppercut (need Angry Scar activated)

Corner

Crush Counter

V-Trigger Cancels

Unique Mechanic

Sagat is able to kara cancel his f+MK and f+HK command normals into any of his special moves. Kara canceling a move increases the startup of a move in exchange for moving forward. f+HK is the faster version and travels further than f+MK. Some of his more advanced combos require this; however kara canceling his Tiger Uppercut in particular is useful for anti-airing opponents who are just outside of range to normally hit. It can also be used to move forward and throw fireballs for spacing, or increase the range of a Tiger Knee.

V System

V Reversal

A standard 17f strike V-Reversal.

V Skill 1

Angry Charge powers up Sagat's next Tiger Uppercut, increased its damage and stun. In addition it has a higher juggle potential, allowing for it to end air combos that regular Tiger Uppercut cannot. The effect lasts until his next Tiger Uppercut is used. He gains a tiny amount of V-Gauge on a whiffed Tiger Uppercut, and more on one that hits.

V Skill 2

Hanuman Charge power's up Sagat's next Tiger Knee, increasing it's damage, stun, safety on block, and juggle potential. It takes the same amount of time as his VS1. Unlike his VS1, this won't power up your anti air, which is an important part of Sagat's gameplan. Instead, Sagat gets better frame advantage when pressuring the opponent and using his knee as a burst option. Every version of his knee is significantly safer, with the only punishable one being medium at -4.

V Trigger 1

Tiger Charge is a 3 bar V-Trigger that gives Sagat access to his Tiger Cannon special. Tiger Charge (HP+HK) is damaging 5 hit projectile attack that knocks the opponent up on hit, allowing follow up combo depending on the distance. It can be canceled into from any regular Tiger Shot or V-Trigger cancelable move, and is safe on block. Due to the large startup and recovery using it on its own in fireball wars can be difficult, especially against characters such as Guile or another Sagat. Using it takes 50% of the meter, meaning you get 2 maximum per bar.

V Trigger 2

Tiger Assault is a 2 bar V-Trigger that gives him access to two new special moves: Tiger Spike and Tiger Rush. Tiger Spike (HP+HK) is a long ranged kick that has one hit of armor starting on frame 3, and can guard break at max charge. At level two it knocks the opponent higher, allowing further combo. It can be canceled into by any V-Trigger cancelable normal. Tiger Spike (f+HP+HK) is a forward moving knee attack that is -6 on block, however can be canceled into from other normals and cancels into Tiger Spike, leading to significantly more damaging combos. Each special takes 1/3 of the meter, meaning you can get up to 3 individual hits or one combination of them and a follow up.

Strategy

Playing as Sagat

Fighting Against Sagat