Guile
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Summary
Bio
Bio
Why Pick Guile?
Why Play
Players To Watch
Daigo, Nuckledu, ImstilldaDaddy, Akainu, Caba
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw damage increased from 120 to 130, stun increased from 120 to 150
- Sonic Boom pushback on block slightly decreased
- Somersault Kick blowback distance on hit increased, adjusted so condition after active frames cause counter hit for regular and EX version are the same
- Sonic Hurricane collision box expanded forward until startup, adjusted so until startup Guile's body is not pushed into movement
- VT1
- Sonic Tempest adjusted so Guile isn't pushed to a different position until attack startup
- VT2
- Somersault Kick invincibility reduced from 31f to 11f
- Knife Edge cannot be activate from regular Sonic Boom, only EX
Season 3 (Arcade Edition)
- Forward throw position after hit adjusted
- Stand LP hurtbox expanded
- Stand MK hurtbox reduced
- Crouch LP hurtbox exapnded
- Crouch HP hurtbox reduced, collision box adjusted
- Jump MK hitbox expanded, upper hurtbox expanded, lower and horizontal hurtbox around feet reduced
- Jump HP hitbox expanded, horizontal and lower hurtbox reduced during startup, upper hurtbox expanded during startup, hurtbox expanded at arm from 7f onwards
- Jump HK hitbox expanded, reduced hurtbox at feet for 9f, 10f onward lower hurtbox reduced and upper hurtbox expanded
- Knee Bazooka (b/f+LK recovery increased from 16f to 20f
- Spinning Back Knuckle (f+HP) startup increased from 10f to 11f
- Rolling Sobat (b/f+MK) forward distance slightly increased
- Guile High Kick (df+HK) hitbox expanded, hurtbox expanded, can hit opponents behind Guile
- Added V-Trigger 2: Knife Edge
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Guile Discussions
Discussions regarding Guile
Guile Discord Link
Video Guides
Capcom Fighters Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Series
Other Resources
SaltInferno's Booms for Days Comprehensive Guile guide (PDF)
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 2 | 8 | 3 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 6 | 3 | 13 | 2 | 6 | 8 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 8 | 3 | 18 | -4 | 7 | 9 | 80 | 150 | H | ["vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand LK | LK | 4 | 3 | 9 | 2 | 4 | 6 | 30 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MK | MK | 7 | 3 | 15 | -1 | 3 | 5 | 70 | 100 | H | ["vt1","vt2"] | - | - | - | 11 | 84 | 120 |
Stand HK | HK | 14 | 3 | 18 | -3 | 2 | 4 | 80 | 150 | H | ["vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Crouch LP | d+LP | 4 | 3 | 7 | 2 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 6 | 2 | 13 | 1 | 3 | 5 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 9 | 5 | 16 | -4 | 2 | J | 90 | 150 | H | ["vt1","vt2"] | 118 | 59 | 64 | 14 | 108 | 180 |
Crouch LK | d+LK | 4 | 3 | 8 | 0 | 2 | 4 | 20 | 70 | L | ["ch","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 7 | 2 | 15 | -4 | 2 | 4 | 60 | 100 | L | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HK | d+HK | 7 | 2(16)3 | 20 | -13 | KD | KD | 90 | 150 | L | ["vt1","vt2"] | 52 | 3 | 8 | 14 | 108 | 180 |
Crouch HK 2nd hit | d+HK (2nd hit) | 25 | 3 | 20 | -13 | KD | KD | 70 | 100 | L | - | 70 | 21 | 26 | 11 | 84 | 120 |
Jump LP | u+LP | 4 | 5 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 5 | 5 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HP | u+HP | 8 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 5 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 7 | 5 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 10 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Guile High Kick | df+HK | 11 | 2 | 25 | -3 | KD | KD | 80 | 150 | H | - | 100 | 41 | 46 | 13 | 96 | 180 |
Knee Bazooka | b or f+LK | 8 | 5 | 20 | -3 | -1 | 1 | 50 | 100 | H | - | - | - | - | 8 | 60 | 120 |
Rolling Sobat | b or f+MK | 12 | 2 | 17(20) | -2 | 2 | 4 | 60 | 100 | H | - | - | - | - | 9 | 72 | 120 |
Spinning Back Knuckle | f+HP | 11 | 3 | 16 | -1 | 4 | 26 | 90 | 150 | H | ["vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Reverse Spin Kick | f+HK | 16 | 3 | 18 | -2 | 4 | 6 | 90 | 150 | H | - | - | - | - | 14 | 108 | 180 |
Burn Straight | b+HP | 8 | 3 | 20 | -1 | 2 | KD | 80 | 150 | H | ["vt1","vt2"] | 97 | 38 | 43 | 13 | 96 | 180 |
Full Bullet Magnum | f+MP | 21 | 2 | 19 | -7 | 1 | 3 | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Drake Fang | d+MK > f+MP | 7+16 | 4 | 21 | -7 | 1 | 3 | 60 | 100 | L*M | - | - | - | - | 9 | 72 | 120 |
Tall Edge | d+LK > MP | 4+6 | 3 | 17 | -8 | 1 | 3 | 20*54 | 70*90 | L*H | ["vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bullet Revolver | d+LK > MP > f+HP | 4+6+10 | 3 | 22 | -8 | KD | KD | 20*54*56 | 70*90*120 | L*H*H | ["vs1","vs2","vt1","vt2"] | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
Swing Out | MP > f+HP | 6+10 | 3 | 22 | -8 | KD | KD | 60*63 | 100*135 | H*H | ["vs1","vs2","vt1","vt2"] | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
Taurus Combination | LK > MK | 4+7 | 3 | 15 | -4 | 4 | 6 | 30*45 | 70*72 | H*H | ["vs1","vs2","vt1","vt2"] | 92 | 33 | 38 | CHIP | CH_DAMAGE | CH_STUN |
Faultless Move | df | - | - | - | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dragon Suplex | LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 150 | - | - | 51 | 2 | 2 | ? | 156 | 180 |
Judo Throw | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 120 | 170 | - | - | 63 | 14 | 14 | ? | 144 | 204 |
Flying Mare | LP+LK (air) | 5 | 2 | 6 | - | KD | KD | 130 | 170 | - | - | 88 | 29 | 34 | ? | 156 | 204 |
Flying Buster Drop | b+LP+LK (air) | 5 | 2 | 6 | - | KD | KD | 140 | 200 | - | - | 51 | 2 | 2 | ? | 168 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Solid Puncher | HP+HK (VT1) | 1 | - | 8 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Knife Edge | HP+HK (VT2) | 1 | - | 8 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Sonic Blade | MP+MK (VS1) | 18 | - | 31 | -10 | -5 | -3 | 40 | 50 | H | ["sp"] | - | - | - | ? | 48 | 60 |
Dive Sonic | MP+MK (VS2) | 25(22) | - | 19+15(19+13) | -7 | 4 | 6 | 40 | 50 | H | - | - | - | - | ? | 48 | 60 |
Reverse Back Knuckle | f+PPP | 17 | 2 | 23 | -2 | KD | KD | - | - | H | - | 75(78) | 16(19) | 21(24) | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | 1 | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Sonic Boom | b,f+LP | 10 | - | 30 | 2 | 7 | 9 | 60 | 50 | H | ["su","vt1"] | - | - | - | ? | 72 | 60 |
MP Sonic Boom | b,f+MP | 10 | - | 30 | 2 | 7 | 9 | 60 | 50 | H | ["su","vt1"] | - | - | - | ? | 72 | 60 |
HP Sonic Boom | b,f+HP | 10 | - | 30 | 2 | 7 | 9 | 60 | 50 | H | ["su","vt1"] | - | - | - | ? | 72 | 60 |
EX Sonic Boom | b,f+PP | 10 | - | 26 | 4 | KD | KD | 50*50 | 50*50 | H | ["vt1","vt2"] | 107 | 48 | 53 | ? | CH_DAMAGE | CH_STUN |
LK Somersault Kick | d,u+LK | 4 | 12 | 23+13 | -28 | KD | KD | 130 (100) | 200 | H | ["su"] | 83 | 24 | 29 | ? | CH_DAMAGE | 240 |
MK Somersault Kick | d,u+MK | 5 | 12 | 23+13 | -28 | KD | KD | 130 (100) | 200 | H | ["su"] | 83 | 24 | 29 | ? | CH_DAMAGE | 240 |
HK Somersault Kick | d,u+HK | 6 | 12 | 25+13 | -30 | KD | KD | 130 (100) | 200 | H | ["su"] | 83 | 24 | 29 | ? | CH_DAMAGE | 240 |
EX Somersault Kick | d,u+KK | 4 | 12 | 27+17 | -37 | KD | KD | 90*60 (60*60) | 100*100 | H | - | 85 | 26 | 31 | ? | CH_DAMAGE | CH_STUN |
LP Sonic Cross | MP+MK > b,f+LP | 18 | 27(1)1 | 23 | 12 | KD | KD | 40*40 | 50*50 | H | - | 106 | 47 | 52 | ? | CH_DAMAGE | CH_STUN |
MP Sonic Cross | MP+MK > b,f+MP | 18 | 27(1)1 | 23 | 14 | KD | KD | 40*40 | 50*50 | H | - | 106 | 47 | 52 | ? | CH_DAMAGE | CH_STUN |
HP Sonic Cross | MP+MK > b,f+HP | 18 | 27(1)1 | 23 | 14 | KD | KD | 40*40 | 50*50 | H | - | 106 | 47 | 52 | ? | CH_DAMAGE | CH_STUN |
EX Sonic Cross | MP+MK > b,f,PP | 46 | 27(1)1 | 21 | 21 | KD | KD | 40*50*50 | 50*25*75 | H | - | 117 | 58 | 63 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sonic Hurricane | b,f,b,f+P | 7 | 50 | 49 | -39 | KD | KD | 320 | 0 | H | - | 81 | 22 | 27 | ? | 384 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Sonic Break | b | H | - | 10 | 1 | n | f+HPHK | 40 | 40 | 5 | 7 | - | - | - | ? | ||
Sonic Break 2nd | 1P | 10 | - | 26 | 1 | 5 | 7 | 50 | 40 | H | - | - | - | - | ? | 60 | 48 |
EX Sonic Break | 1P | 10 | - | 26 | 11 | KD | KD | 30*40 | 50*50 | H | - | 109 | 50 | 55 | ? | CH_DAMAGE | CH_STUN |
Sonic Tempest | b,f,b,f+P (V-Trigger) | 7 | 50 | 49 | 5 | KD | KD | 350 | 0 | H | - | 107 | 48 | 53 | ? | 420 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
LK Somersault Kick | d,u+LK | 4 | 12 | 23+13 | -14 | KD | KD | 90*40 | 150*50 | H | ["su"] | 98 | 39 | 44 | ? | CH_DAMAGE | CH_STUN |
MK Somersault Kick | d,u+MK | 4 | 12 | 23+13 | -14 | KD | KD | 90*40 | 150*50 | H | ["su"] | 98 | 39 | 44 | ? | CH_DAMAGE | CH_STUN |
HK Somersault Kick | d,u+HK | 4 | 12 | 23+13 | -14 | KD | KD | 90*40 | 150*50 | H | ["su"] | 98 | 39 | 44 | ? | CH_DAMAGE | CH_STUN |
EX Somersault Kick | d,u+KK | 4 | 8(11)4(1)4 | 29+30 | -45 | KD | KD | 40*30x4 (30*30x4) | 50x4 | H | - | 69 | 10 | 15 | ? | CH_DAMAGE | CH_STUN |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
- crLP
- crLP xx LK Flash Kick
- HP
- crMP xx Flash Kick
With Meter
Corner
Crush Counter
V-Trigger Cancels
Unique Mechanic
By holding df, Guile can slowly walk forward while crouching. This can be useful for moving into position to flash kick, or mostly taunting the opponent.
V System
V Reversal
A standard 17f strike reversal. Guile spins and slashes the opponent, knocking them away.
V Skill 1
Sonic Blade creates a vertical Sonic Boom in front of Guile. By performing a Sonic Boom immediately afterwards, Guile fires a powered up 3 hit Sonic Cross that knocks the opponent down on hit. Firing a LP Boom makes for a slow moving shield that Guile can walk behind, while the EX version is the fastest projectile in the game covering the entire screen length in an instant.
V Skill 2
Dive Sonic has Guile leading forward in the air and performing a Sonic Boom midair at a diagonal angle. Unspaced, it's unsafe, but you can easily space it to make it safe. Guile can jump over lows during the animation, but it must be done preemptively. The best thing about VS2 is that it allows Guile to keep back charge while advancing forward with a projectile.
V Trigger 1
Solid Puncher is a 3 bar V-Trigger that allows Guile to rapid fire Sonic Booms by inputting b,f+P then pressing P repeatedly, up to 5 times. The button pressed determines the speed, with LP being the slowest and HP being the fastest. For the EX Version, he can throw up to 3 at once which move quickly and knock the opponent down on hit. By pressing HP+HK Guile can also throw a Sonic Break without requiring charge. Solid Puncher also powers up his CA into Sonic Tempest, which does more damage and is +5 on block. This V-Trigger allows him to get some long combos in the corner.
V Trigger 2
Knife's Edge is a 2 bar V-Trigger that powers up Guile's Flash Kick. When performing a Flash Kick, Guile now shoots a slowly rising Sonic Boom as well making it difficult or impossible to punish on block at certain ranges and increasing his space control. The EX version now performs 2 kicks, increasing the damage and can be juggled into from a regular Flash Kick. Each Flash Kick drains about 1/4 of a bar, and he gets usually around 3 total with the meter drain.