Chun-Li
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Summary
Bio
Bio
Why Pick Chun-Li?
Why Play
Players To Watch
Humanbomb, Ludovic, MOV, Punk
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Stand LP upwards hitbox reduced
- Stand MP upwards hitbox reduced
- Forward throw distance after hit increased
- Rankyaku (MP+MK) can now be canceled into
- Yousenkyaku crush counter advantage decreased from +19 to +18, recovery increased from 13f to 18f
- VT1
- Yousenkyaku recovery increased from 13f to 18f
- VT2
- Kikosho had bug fixed that caused hitbox from second hit onwards to disappear if collided with opponent projectile
Season 3 (Arcade Edition)
- Stand LP hitbox reduced
- Stand MK hurtbox reduced, collision box adjusted
- Stand HP hitbox expanded
- Crouch LP hitbox expanded
- Crouch LK collision box adjusted
- Crouch MK hurtbox expanded
- Jump HP hitbox expanded, hurtbox reduced
- Diagonal Jump HK hitbox expanded, hurtbox reduced
- Tsuitosuken (f/b+MP) damage increased from 60 to 65
- Yousenkyaku (f+HK) is now a crush counter
- Tenkukyaku (b+HK) damage increased from 70 to 80, reduced hurtbox can now hit behind Chun-Li
- L/M Air Hyakuretsukyaku (u, qcf+K) advantage on hit increased from +3 to +4
- Spinning Bird Kick (d,u+K) damage increased from 100/120/140 to 110/130/15o for L/M/H versions
- V-Trigger
- Timer for Renkiko extended
- Tsuitosuken (f/b+MP) damage increased from 70 to 75
- Spinning Bird Kick damage increased from 110/130/150 to 120/140/160 for L/M/H versions
- Added V-Trigger 2: Kikosho
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Chun Li Discussions
Discussions regarding Chun Li
Chun Li Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Series
Other Resources
Jav1ts' Chun-Li Twitter Tech
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 2 | 8 | 2 | 5 | 7 | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 5 | 3 | 9 | 3 | 6 | 8 | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 11 | 2 | 18 | -4 | 0 | 2 | 80 | 150 | H | ["su","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand LK | LK | 5 | 3 | 7 | -3 | 1 | 3 | 40 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 48 | 84 |
Stand MK | MK | 8 | 3 | 15 | -2 | 2 | 4 | 70 | 100 | H | ["vt1","vt2"] | - | - | - | 11 | 84 | 120 |
Stand HK | HK | 12 | 3 | 16 | -2 | 1 | 21 | 90 | 150 | H | ["vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Crouch LP | d+LP | 4 | 3 | 5 | 2 | 5 | 7 | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 10 | 9 | 18 | -8 | -3 | -1 | 60 | 100 | L | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 7 | 2(10)2 | 17 | -5 | 2 | 4 | 50*40 | 100*50 | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch LK | d+LK | 3 | 2 | 8 | -1 | 2 | 4 | 20 | 70 | L | ["ch","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 6 | 2 | 16 | -2 | 2 | 4 | 50 | 100 | L | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 8 | 3 | 24 | -12 | KD | KD | 90 | 150 | L | ["vt1","vt2"] | 65 | 16 | 21 | 14 | 108 | 180 |
Jump LP | u+LP | 3 | 5 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 6 | 4 | - | - | - | ? | 60 | 100 | M | ["sp"] | - | - | - | 9 | 72 | 120 |
Jump HP | u+HP | 6 | 4(2)4 | - | - | - | ? | 50*50 | 100*50 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump LK | u+LK | 4 | 7 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 6 | 5 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | ub or uf+HK | 7 | 6 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Neutral Jump HK | u+HK | 7 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Tsuitotsuken | b or f+MP | 7 | 2 | 12 | 0 | 3 | 5 | 65 | 100 | H | ["vt1","vt2"] | - | - | - | 10 | 78 | 120 |
Hakkei | b+HP | 7 | 5 | 13 | 2 | 3 | KD | 90 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 97 | 38 | 43 | 14 | 108 | 180 |
Senenshu | df+MK | 26 | 2 | 16 | -2 | 2 | 4 | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Tenkukyaku | b+HK | 8 | 5 | 13 | 0 | 2 | 4 | 80 | 150 | H | ["vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Yokusenkyaku | f+HK | 18 | 5 | 13(18) | -2 | 2 | 18 | 80 | 150 | H | - | - | - | - | 13 | 96 | 180 |
Kakurakukyaku | df+HK | 34 | 7 | 6 | 2(6) | 6(10) | ? | 80 | 150 | M | - | - | - | - | 13 | 96 | 180 |
Yosokyaku | d+MK during jump | 5+4+5 | 4 | 4 | - | - | ? | 40*50*60 (150) | 60x3 (180) | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Koshuto | LP+LK | 5 | 3 | 17 | KD | KD | KD | 120 | 150 | T | - | 62 | 13 | 13 | ? | 144 | 180 |
Tenshin Shushu | b+LP+LK | 5 | 3 | 17 | KD | KD | KD | 140 | 200 | T | - | 72 | 23 | 23 | ? | 168 | 240 |
Ryuseiraku | LP+LK (air) | 5 | 2 | 6 | KD | KD | KD | 130 | 200 | T | - | 70 | 21 | 21 | ? | 156 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Renkiko | HP+HK (VT1) | 1 | - | 4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Kikosho | HP+HK (VT2) | 7 | 24 | 7 | 2 | KD | KD | 20x4*40 (120) | 150 | H | - | 109 | 50 | 55 | ? | CH_DAMAGE | 180 |
Rankyaku | MP+MK (VS1) | 11 | 6 | 36+6 | -24 | KD | KD | 40 | 50 | H | - | 71 | 12 | 17 | ? | 48 | 60 |
Souseikyaku | MP+MK (VS1) > MP+MK | 22+12 | 6 | 4 | - | - | ? | 100 | 120 | H | - | - | - | - | ? | 120 | 144 |
Hazanshu | MP+MK (VS2) | 27 | 3 | 14(20) | -4 | KD | KD | 80 | 120 | H | ["vt1","vt2"] | 93(75) | 34(16) | 39(21) | ? | 96 | 144 |
Sohakkei | f+PPP | 12 | 2 | 24 | -2 | 2 | 4 | 40 | 0 | H | - | - | - | - | ? | 48 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Wall Jump | uf during jump near wall | - | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Kikoken | b,f+LP | 13 | - | 33 | -6 | 0 | 2 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
MP Kikoken | b,f+MP | 11 | - | 34 | -5 | -1 | 1 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
HP Kikoken | b,f+HP | 9 | - | 35 | -4 | -1 | 1 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
EX Kikoken | b,f+PP | 11 | - | 27 | 1 | 4 | 6 | 40*60 | 0*100 | H*H | ["vt1","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Hyakuretsukyaku | qcf+LK | 5 | 2(5)2(6)2(6)2 | 20 | -8 | 4 | 6 | 15x4 (60) | 20x4 (80) | H | ["su","vt1","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
MK Hyakuretsukyaku | qcf+MK | 11 | 2(4)2(4)2(4)2(4)2 | 20 | -9 | 3 | 5 | 16x5 (80) | 25x4*20 (120) | H | ["su","vt1","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
HK Hyakuretsukyaku | qcf+HK | 14 | 2(3)2(3)2(3)2(3)2(3)2 | 20 | -10 | KD | KD | 15x5*25 (100) | 20x6 (120) | H | ["su","vt1","vt2"] | 88 | 29 | 34 | ? | CH_DAMAGE | CH_STUN |
EX Hyakuretsukyaku | qcf+KK | 5 | 2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2 | 19 | -2 | KD | KD | 10x9*50 (140) | 200 | H | ["vt1","vt2"] | 91 | 32 | 37 | ? | CH_DAMAGE | 240 |
LK Air Hyakuretsukyaku | qcf+LK(air) | 8 | 2(5)2(3)2(5)2 | 12 | -5(-2) | 0(4) | ? | 70 | 20x4 (80) | H | - | - | - | - | ? | 84 | CH_STUN |
MK Air Hyakuretsukyaku | qcf+MK(air) | 10 | 2(2)2(4)2(4)2(2)2 | 12 | -4(-2) | 1(4) | ? | 90 | 20x5 (100) | H | - | - | - | - | ? | 108 | CH_STUN |
HK Air Hyakuretsukyaku | qcf+HK(air) | 12 | 2(4)2(3)2(4)2(2)2(2)2 | 12 | -6(-4) | -4(-1) | ? | 100 | 20x6 (120) | H | - | - | - | - | ? | 120 | CH_STUN |
EX Air Hyakuretsukyaku | qcf+KK(air) | 6 | 2(1)2(2)2(3)2(1)2(2)2(3)2 | 12 | -13 | KD | KD | 23x6*22 (160) | 30x7 (210) | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Spinning Bird Kick | d,u+LK | 9 | 2(1)2(4)2(5)2(3)2 | 24 | -6 | KD | KD | 25*15x3*40 (110) | 20*25x3*105 (200) | H | - | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
MK Spinning Bird Kick | d,u+MK | 15 | 2(1)2(4)2(4)2(3)2(6)2(5)2 | 24 | -8 | KD | KD | 35*11x5*40 (130) | 30*20x5*70 (200) | H | - | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
HK Spinning Bird Kick | d,u+HK | 19 | 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2 | 24 | -8 | KD | KD | 21*12x7*45 (150) | 20x8*40 (200) | H | - | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
EX Spinning Bird Kick | d,u+KK | 5 | 7(1)4(1)4(1)2 | 31 | -16 | KD | KD | 25x4*50 (150) | 30x4*80 (200) | H | - | 76 | 17 | 22 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hoyokusen | qcf,qcf+K | 5 | - | 35 | -20 | KD | KD | 330 | 0 | H | - | 99 | 40 | 40 | ? | 396 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Stand LP | LP | 4 | 5 | 5 | 2 | 6 | 8 | 40 | 70 | H | ["ch","sp","su","vs1","vs2"] | - | - | - | - | 48 | 84 |
Stand MP | MP | 5 | 3 | 9 | 3 | 8 | 10 | 70 | 100 | H | ["sp","su","vs1","vs2"] | - | - | - | 11 | 84 | 120 |
Stand HP | HP | 11 | 4 | 16 | -5 | 2 | 4 | 90 | 150 | H | - | - | - | - | 14 | 108 | 180 |
Stand LK | LK | 5 | 4 | 6 | -3 | 1 | 3 | 50 | 70 | H | ["sp","su","vs1","vs2"] | - | - | - | - | 60 | 84 |
Stand MK | MK | 8 | 4 | 14 | -2 | 4 | 6 | 80 | 100 | H | - | - | - | - | 13 | 96 | 120 |
Stand HK | HK | 12 | 3 | 16 | -2 | 1 | KD | 100 | 150 | H | - | 114 | 55 | 60 | 16 | 120 | 180 |
Crouch LP | d+LP | 4 | 4 | 4 | 2 | 6 | 8 | 40 | 70 | H | ["ch","sp","su","vs1","vs2"] | - | - | - | - | 48 | 84 |
Crouch MP | d+MP | 10 | 9 | 18 | -8 | -2 | 0 | 70 | 100 | L | - | - | - | - | 11 | 84 | 120 |
Crouch HP | d+HP | 7 | 2(10)2 | 14 | -2 | 2 | 4 | 65*45 | 100*50 | H*H | ["sp","su","vs1","vs2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch LK | d+LK | 3 | 3 | 7 | -1 | 4 | 6 | 30 | 70 | L | ["ch"] | - | - | - | - | 36 | 84 |
Crouch MK | d+MK | 6 | 2 | 14 | -2 | 4 | 6 | 60 | 100 | L | ["sp","su","vs1","vs2"] | - | - | - | 9 | 72 | 120 |
Crouch HK | d+HK | 8 | 4 | 23 | -12 | KD | KD | 100 | 150 | L | - | 82 | 23 | 28 | 16 | 120 | 180 |
Jump LP | u+LP | 3 | 5 | - | - | - | ? | 50 | 70 | M | - | - | - | - | - | 60 | 84 |
Jump MP | u+MP | 6 | 4 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HP | u+HP | 6 | 4(2)4 | - | - | - | ? | 55*55 | 100*50 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump LK | u+LK | 4 | 7 | - | - | - | ? | 50 | 70 | M | - | - | - | - | - | 60 | 84 |
Jump MK | u+MK | 6 | 5 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HK | ub or uf+HK | 7 | 6 | - | - | - | ? | 100 | 150 | M | - | - | - | - | 16 | 120 | 180 |
Neutral Jump HK | u+HK | 7 | 5 | - | - | - | ? | 100 | 150 | M | - | - | - | - | 16 | 120 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tsuitotsuken | b or f+MP | 7 | 3 | 11 | 0 | 4 | 6 | 75 | 100 | H | - | - | - | - | 12 | 90 | 120 |
Hakkei | b+HP | 7 | 7 | 11 | 2 | 6 | KD | 100 | 150 | H | ["sp","su","vs1","vs2"] | 99 | 40 | 45 | 16 | 120 | 180 |
Senenshu | df+MK | 26 | 2 | 16 | -2 | 4 | 6 | 80 | 100 | M | - | - | - | - | 13 | 96 | 120 |
Tenkukyaku | b+HK | 8 | 5 | 13 | 0 | 2 | 4 | 90 | 150 | H | - | - | - | - | 14 | 108 | 180 |
Yokusenkyaku | f+HK | 18 | 5 | 13(18) | -2 | 4 | 18 | 90 | 150 | H | - | - | - | - | 14 | 108 | 180 |
Kakurakukyaku | df+HK | 34 | 7 | 6 | 3 | 7 | 9 | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Yosokyaku | d or df+MK during jump | 5+4+5 | 4 | 4 | - | - | ? | 40*50*60 (150) | 60x3 (180) | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Rankyaku | MP+MK (VS1) | 11 | 6 | 36+6 | -24 | KD | KD | 50 | 50 | H | - | 71 | 12 | 17 | ? | 60 | 60 |
Souseikyaku | MP+MK (VS1) > MP+MK | 22+12 | 6 | 4 | - | - | ? | 100 | 120 | H | - | - | - | - | ? | 120 | 144 |
Hazanshu | MP+MK (VS2) | 27 | 3 | 14(20) | -4 | KD | KD | 90 | 130 | H | - | 93(75) | 34(16) | 39(21) | ? | 108 | 156 |
LP Kikoken | b,f+LP | 13 | - | 33 | -6 | 0 | 2 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
MP Kikoken | b,f+MP | 11 | - | 34 | -5 | -1 | 1 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
HP Kikoken | b,f+HP | 9 | - | 35 | -4 | -1 | 1 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
EX Kikoken | b,f+PP | 11 | - | 27 | 1 | 4 | 6 | 50*70 | 0*100 | H*H | ["vt1","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Hyakuretsukyaku | qcf+LK | 5 | 2(5)2(6)2(6)2 | 20 | -8 | 4 | 6 | 15x3*25 (70) | 20x4 (80) | H | ["su","vt1","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
MK Hyakuretsukyaku | qcf+MK | 11 | 2(4)2(4)2(4)2(4)2 | 20 | -9 | 3 | 5 | 16x4*26 (90) | 25x4*20 (120) | H | ["su","vt1","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
HK Hyakuretsukyaku | qcf+HK | 14 | 2(3)2(3)2(3)2(3)2(3)2 | 20 | -10 | 2 | 4 | 15x5*35 (110) | 20x6 (120) | H | ["su","vt1","vt2"] | 88 | 29 | 34 | ? | CH_DAMAGE | CH_STUN |
EX Hyakuretsukyaku | qcf+KK | 5 | 2(3)2(3)2(3)2(3)2(3)2(11)2(3)2(3)2(3)2 | 19 | -2 | KD | KD | 10x9*60 (150) | 200 | H | - | 91 | 32 | 37 | ? | CH_DAMAGE | 240 |
LK Air Hyakuretsukyaku | qcf+LK(air) | 8 | 2(5)2(3)2(5)2 | 12 | -5(-2) | 0(3) | ? | 70 | 20x4 (80) | H | - | - | - | - | ? | 84 | CH_STUN |
MK Air Hyakuretsukyaku | qcf+MK(air) | 10 | 2(2)2(4)2(4)2(2)2 | 12 | -4(-2) | 1(3) | ? | 16x5 (80) | 20x5 (100) | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
HK Air Hyakuretsukyaku | qcf+HK(air) | 12 | 2(4)2(3)2(4)2(2)2(2)2 | 12 | -6(-4) | -4(-1) | ? | 16x5*20 (100) | 20x6 (120) | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Air Hyakuretsukyaku | qcf+KK(air) | 6 | 2(1)2(2)2(3)2(1)2(2)2(3)2 | 12 | -13 | KD | KD | 25x6*20 (170) | 30x7 (210) | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Spinning Bird Kick | d,u+LK | 9 | 2(1)2(4)2(5)2(3)2 | 24 | -6 | KD | KD | 25*15x3*50 (120) | 20*25x3*105 (200) | H | - | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
MK Spinning Bird Kick | d,u+MK | 15 | 2(1)2(4)2(4)2(3)2(6)2(5)2 | 24 | -8 | KD | KD | 35*11x5*50 (140) | 30*20x5*70 (200) | H | - | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
HK Spinning Bird Kick | d,u+HK | 19 | 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2 | 24 | -8 | KD | KD | 21*12x7*55 (160) | 20x8*40 (200) | H | - | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
EX Spinning Bird Kick | d,u+KK | 5 | 7(1)4(1)4(1)2 | 31 | -16 | KD | KD | 25x4*60 (160) | 30x4*80 (200) | H | - | 76 | 17 | 22 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Kikosho (release) | HP+HK (release) | 16 | 12 | 16 | -2 | KD | KD | 20x2*40 (80) | 100 | H | - | 100 | 41 | 46 | ? | CH_DAMAGE | 120 |
Kikosho (hold) | HP+HK (hold) | 49 | 24 | 7 | 18 | KD | KD | 20x4*40 (120) | 150 | H | - | 109 | 50 | 55 | ? | CH_DAMAGE | 180 |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
A strike reversal, notable for being one of the few 12f V-Reversals instead of the normal 17f.
V Skill 1
Rankyaku causes Chun to shoot upwards at about a 30 degree angle, causing a hit on the way up. This can be special canceled into for some damaging combos. New to Season 4, by pressing MP+MK in the air again she performs an additional kick which can then be comboed into HK Hyakuretsukyaku to gain additional V-Gauge if needed.
V Skill 2
TBW
V Trigger 1
Renkiko is a 2 bar V-Trigger that powers up all of Chun's normal attacks. It increases their damage slightly, causes most of them to be 2 hits instead of 1 allowing it to break most armor, and adjusts the frame advantage / disadvantage on hit/block of several moves giving access to some new more damaging combos. While the utility is simple, it makes her already strong poking and pressure game that much scarier and harder to deal.
V Trigger 2
Kikosho is a 3 bar V-Trigger that gives Chun access to her Kikosho special, which is summons a giant orb in front of her when activated. On block it is safe, it can be charged and cause a guard break at max charge, and can be canceled into EX Hyakuretsukyaku (qcf+KK) for more damage. She can cancel into Kikosho from any special cancelable move, including her sHP for a long range damaging poke. Each Kikosho use after the initial takes about 30% of her V-Gauge, and she can get about 3 total after the initial cancel if used quickly.