M.Bison
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Summary
Bio
The leader of Shadaloo, Bison is the main villain of the Street Fighter series and seeks world domination.
Why Pick M. Bison?
Bison is a bully. With his suite of many + on block moves, Bison can lock down characters in a way that can feel suffocating, making them want to press buttons and find any escape. If they press a button at the wrong time or reversal at the wrong time Bison can punish them heavily for it with his incredibly damaging crush counter combos. While is walk speed is one of the slowest in the game making him a bit awkward to move around with, he makes up for this by having a unique dash that actually leaves him invulnerable for a few frames in the middle of it, causing long range pokes to whiff and Bison players smiling. His V-Trigger 1 enhances this greatly along with his other specials making an already difficult character to deal more so. His V-Trigger 2 makes him difficult in a different way by giving him a command grab and access to Psycho Crusher, making it incredibly scary to stay blocking and incredibly scary to hit a button. If you want relentless pressure and don't mind his awkward movement, Bison is a great choice.
Players To Watch
Pnoy, Problem X, LPN
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Crouch LP upwards hitbox reduced
- Crouch HP upwards hitbox increased
- Forward throw damage increased from 130 to 140
- Psycho Burst (f+PPP) startup increased from 16f to 17f
- HP Psycho Inferno (qcb+HP) cancel window adjusted from 29-30f to 32-33f
- EX Double Knee Press can be V-Trigger canceled when in non-lock situation (follow-up hit does not come out)
- Ultimate Psycho Crusher (qcf, qcf+P) combo count eased
- VT2
- Psycho Judgement (hcb+K) combo count eased
- Psycho Crusher (HP+HK) damage increased when lower body hits from 70 to 100
Season 3 (Arcade Edition)
- Forward walk speed increased
- Forward throw damage increased from 110 to 130, stun increased from 120 to 170, position afterwards adjusted
- Back throw damage decreased from 140 to 130, stun decreased from 170 to 150
- Stand LP advantage on hit increased from +4 to +5
- Stand MP collision box adjusted
- Stand HP collision box adjusted
- Stand LK advantage on hit decreased from +2 to 0, advantage on block decreased from +2 to -2
- Stand HK hitbox reduced, pushback on block increased
- Crouch LP hitbox reduced, hurtbox expanded
- Crouch HP hitbox expanded, hurtbox reduced, collision box adjusted
- Jump HP hurtbox reduced
- Jump HK hitbox expanded, hurtbox reduced
- Psycho Axe (df+HP) hitbox reduced, hurtbox expanded, collision box adjusted
- Shadow Axe (MP > HP) collision box adjusted
- Psycho Reflect (MP+MK) gains additional V-Gauge on countering a physical attack
- Psycho Blast (b,f+P) collision box adjusted
- LP Psycho Blast startup increased from 10f to 12f
- EX Devil Reverse (d, u+KK > P) hitbox reduced, hurtbox expanded, increased recovery by 6f
- Double Knee Press (b,f+K)
- LK version startup decreased from 13f to 11f, adjusted pushback on block
- MK version startup decreased from 15f to 14f
- HP Psycho Inferno (qcb+HP) launches higher on hit
- Added V-Trigger 2: Psycho Nightmare
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
MBison Discussions
Discussions regarding MBison
MBison Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Season Changes (previous season on channel)
Bafael's M Bison Guide (from S1, most still applies)
Other Resources
Yuki Hirose Which Bison VT to Use
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 3 | 7 | 3 | 5 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 7 | 3 | 14 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 11 | 3 | 20 | -6 | -1 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 3 | 2 | 10 | -2 | 0 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 7 | 3 | 13 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 9 | 3 | 13 | 3 | 6 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | 110 | 68 | 68 | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 3 | 5 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 3 | 12 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 10 | 5 | 23 | -11 | -5 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 2 | 7 | 2 | 3 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | ch/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 7 | 2 | 13 | -2 | -1 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 15 | 10 | 18 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 69 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 7 | 3 | - | - | - | FILL_ME_IN_COUNTER_HIT | 50 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 8 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 3 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 6 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 8 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
hell attack | MP > MP (air) | 7+5 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 50*63 (113) | 100*45 (145) | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
psycho axe | df+HP | 18 | 3 | 20 | 1 | 6 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
shadow axe | MP > df+HP | 7+14 | 3 | 20 | -8 | 2 | FILL_ME_IN_COUNTER_HIT | 60*45 (105) | 100*108 (208) | H*H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
psycho impact | LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 140 | 170 | T | - | 79 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN |
psycho fall | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 150 | T | - | 67 | 18 | 18 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Power | HP+HK (VT1) | 1 | - | 10 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
psycho reflect | MP+MK | 6 | 9 | 28 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
psycho reflect (release) | MP+MK (release) | 16 | - | 21 | 13 | KD | FILL_ME_IN_COUNTER_HIT | 40*40 | 50*50 | - | - | 109 | 50 | 55 | CHIP | CH_DAMAGE | CH_STUN |
psycho burst | f+PPP | 17 | 2 | 20 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 0 | H | - | 80 | 21 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
psycho blast LP | b,f+LP | 12 | 10 | 19 | -4 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | su/vt1 | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
psycho blast MP | b,f+MP | 15 | 10 | 18 | -1 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | su/vt1 | 86 | 27 | 32 | CHIP | CH_DAMAGE | CH_STUN |
psycho blast HP | b,f+HP | 19 | 10 | 14 | 2 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | su/vt1 | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
psycho blast EX | b,f+PP | 15 | - | 25 | 4 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | vt1 | 112 | 53 | 58 | CHIP | CH_DAMAGE | CH_STUN |
double knee press LK | b,f+LK | 11 | 2(1)3 | 19 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 40*40 | 50*100 | H | su/vt1 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
double knee press MK | b,f+MK | 14 | 2(1)3 | 20 | -3 | 2 | FILL_ME_IN_COUNTER_HIT | 40*50 | 50*100 | H | su/vt1 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
double knee press HK | b,f+HK | 19 | 2(2)3 | 21 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 50*50 | 50*100 | H | su/vt1 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
double knee press EX | b,f+KK | 12 | 6 | 17 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 70*25*25*30 (150) | 0*0*0*200 | H | vt1 | 25 | 25 | 25 | CHIP | CH_DAMAGE | CH_STUN |
head press LK | d,u+LK | 23 | 27 | 7 | - | - | FILL_ME_IN_COUNTER_HIT | 100 | 200 | M | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
head press MK | d,u+MK | 23 | 27 | 7 | - | - | FILL_ME_IN_COUNTER_HIT | 100 | 200 | M | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
head press HK | d,u+HK | 23 | 27 | 7 | - | - | FILL_ME_IN_COUNTER_HIT | 100 | 200 | M | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
head press EX | d,u+KK | 17 | 19(39)1 | 16 | - | KD | FILL_ME_IN_COUNTER_HIT | 60*100 / 120 (air) | 0*200 | M | - | 25 | 25 | 25 | CHIP | CH_DAMAGE | CH_STUN |
somersault skull diver | P after head press | 5 | 10 | 4 | 3(8) | 11(16) | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
devil reverse | P before head press | 15 | 22 | 7 | 2(6) | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
devil reverse EX | PP before head press | 26 | 12 | 10 | 7(11) | KD | FILL_ME_IN_COUNTER_HIT | 70*70 | 100*100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
psycho inferno LP | qcb+LP | 14 | 11 | 32 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 25*25*30 (80) | 40*40*70 (150) | H | su/vt1 | 96 | 37 | 42 | CHIP | CH_DAMAGE | CH_STUN |
psycho inferno MP | qcb+MP | 16 | 13 | 30 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 25x3*15 (90) | 35x3*45 (150) | H | su/vt1 | 99 | 40 | 45 | CHIP | CH_DAMAGE | CH_STUN |
psycho inferno HP | qcb+HP | 18 | 15 | 31 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 20x5 (100) | 30x5 (150) | H | su/vt1 | 101 | 42 | 47 | CHIP | CH_DAMAGE | CH_STUN |
psycho inferno EX | qcb+PP | 15 | 17 | 23 | -1 | KD | FILL_ME_IN_COUNTER_HIT | 20x4*60 (140) | 20x4*70 (150) | H | vt1 | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN |
forward dash | f+f | - | - | 22 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
ultimate psycho crusher | qcf,qcf+P | 6 | 30 | 48 | -40 | KD | FILL_ME_IN_COUNTER_HIT | 340 | 0 | H | - | 27 | 27 | 27 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
psycho blast LP | b,f+LP | 11 | 14 | 13 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | su | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
psycho blast MP | b,f+MP | 11 | 14 | 13 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | su | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
psycho blast HP | b,f+HP | 11 | 14 | 13 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | su | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
psycho blast EX | b,f+PP | 14 | ~ | 24 | 5 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | - | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN |
double knee press LK | b,f+LK | 13 | 2(1)3 | 19 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 40*50 (90) | 50*100 (150) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
double knee press MK | b,f+MK | 15 | 2(1)3 | 20 | -3 | 2 | FILL_ME_IN_COUNTER_HIT | 50*50 (100) | 50*100 (150) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
double knee press HK | b,f+HK | 19 | 2(1)3 | 22 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60*50 (110) | 50*100 (150) | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
double knee press EX | b,f+KK | 13 | 2(1)4 | 15 | 3 | KD | FILL_ME_IN_COUNTER_HIT | 70*20*20*50 (160) | 0*0*0*200 | H | - | 25 | 25 | 25 | CHIP | CH_DAMAGE | CH_STUN |
head press LK | d,u+LK | 38 | 10 | 25 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | M | su | 32 | 32 | 32 | CHIP | CH_DAMAGE | CH_STUN |
head press MK | d,u+MK | 38 | 10 | 25 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | M | su | 32 | 32 | 32 | CHIP | CH_DAMAGE | CH_STUN |
head press HK | d,u+HK | 38 | 10 | 25 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | M | su | 32 | 32 | 32 | CHIP | CH_DAMAGE | CH_STUN |
head press EX | d,u+KK | 35 | 12 | 21 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 10*70*100 (180) | 0*0*200 | M | - | 16 | 16 | 16 | CHIP | CH_DAMAGE | CH_STUN |
devil reverse | P before head press | 32 | 22 | 7 | 8 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | M | su | 100 | 42 | 47 | CHIP | CH_DAMAGE | CH_STUN |
devil reverse EX | PP before head press | 40 | 24 | 10 | 13 | KD | FILL_ME_IN_COUNTER_HIT | 80*80 (160) | 100*100 (200) | M | - | 107 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
psycho inferno LP | qcb+LP | 14 | 15 | 23 | -5 | KD | FILL_ME_IN_COUNTER_HIT | 30x3*10 (100) | 35x3*45 (150) | H | vsu | 108 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
psycho inferno MP | qcb+MP | 14 | 15 | 23 | -5 | KD | FILL_ME_IN_COUNTER_HIT | 30x3*10 (100) | 35x3*45 (150) | H | su | 108 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
psycho inferno HP | qcb+HP | 14 | 15 | 23 | -5 | KD | FILL_ME_IN_COUNTER_HIT | 30x3*10 (100) | 35x3*45 (150) | H | su | 108 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
psycho inferno EX | qcb+PP | 15 | 27 | 20 | 4 | KD | FILL_ME_IN_COUNTER_HIT | 25x4*60 (160) | 20x4*70 (150) | H | - | 120 | 61 | 66 | CHIP | CH_DAMAGE | CH_STUN |
ultimate psycho crusher | qcf,qcf+P | 6 | 30 | 48 | -40 | KD | FILL_ME_IN_COUNTER_HIT | 340 | 0 | H | - | 27 | 27 | 27 | CHIP | CH_DAMAGE | CH_STUN |
forward dash | f+f | ~ | ~ | 22 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | ~ | ~ | ~ | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Psycho Crusher | HP+HK | 14 | 17 | 7+19 | -8(-11) | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | su | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Charge | hcb+k | 6 | 2 | 60 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | T | - | 83 | 24 | 24 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Judgement | hcb+k (bomb) | 15 | 12 | 22 | 14 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 90 | H | - | 126 | 67 | 72 | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancel
V System
V Reversal
Strike V-Reversal that causes knockdown on hit. Since it creates an orb around his body, it can still beat attacks that go through him such as Cammy's Spiral Arrow in VT1
V Skill 1
Bison's V-Skill 1 creates a small barrier in front of him that can absorb 1 hit of any strike or projectile attack. When he successfully parries an attack with it, he gains a fast moving projectile with high durability that replaces his V-Skill until the next time he uses it. By holding MP+MK, Bison will immediately throw it back. Once stocked, the projectile can be special canceled into from any of his cancelable strings, or from other specials in V-Trigger 1. The recovery and startup on it is fairly slow so you won't be able to use this to parry first hit of a block string safely, but against projectiles and longer range pokes it's an amazing tool.
As of Season 4, when the parry is used up close on physical attacks Bison now attacks afterwards. On block it is + and on hit it causes a knockdown allowing Bison to continue his pressure.
V Skill 2
Bison's V-Skill 2 allows him to teleport behind the opponent and thrust at them with a knee strike. The teleport is relatively slow, and would be easily telegraphed if it wasn't for his dash looking somewhat similar. On block, you're +1 and in throw range. On hit, it launches the opponent, allowing a juggle into lp Psycho Blast, lk Scissor Kicks, or an EX Psycho Blast if you had been following it. You can be counter hit into a full combo before the hitbox is active, and because it's safe on block and leads to a combo on hit, your opponent's best counter is to hit you out of it or jump. Don't use this to often to prevent being predictable.
V Trigger 1
Bison's V-Trigger 1 enhances his special moves. It can be activated from any special or normal. Once active, Bison is able to cancel his special moves into each other. Cancelling one special into another takes up about 1/6 of the timer. He can use EX moves too, but if he does, then he can only cancel into another special move if it's also an EX move. Bison's dash also gets a buff, allowing him to pass through his opponents and create tense mixup situations.
V Trigger 2
Bison's V-Trigger 2 gives him access to a command grab and his classic Psycho Crusher. Unlike VT1, you can't cancel into this from specials. The command grab is performed with hcb+k, and his Psycho Crusher is used with hp+hk. The command grab takes up 1/4 of your timer if it whiffs, and 1/2 if it hits. Psycho Crusher also takes up 1/2 of the timer. Functionally, you usually should be able to get one command grab and one Psycho Crusher. The command grab is very unique, in that it does very little damage, but it puts an effect on the opponent. By pressing hcb+k again, you can remotely detonate the effect on the opponent, launching them into the air. You can cancel into the detonate from normals and specials, allowing you to create frame traps and lengthy combos that do big damage. You can combo into the command grab from any of his normals, provided they leave you in range. The Psycho Crusher is great, too. It's unsafe on block, but depending on how you space it, it can be hard to punish, or even safe. It can crossup on wakeup or air reset provided you time it correctly.