Cody
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Summary
Bio
Bio
Why Pick Cody?
Why Play
Players To Watch
Momochi, Automattock
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Added as part of Season 3 DLC (June 2018)
Season 3 (Arcade Edition)
- N/A
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Cody Discussions
Discussions regarding Cody
Cody Discord Link
Video Guides
Capcom Fighter's Character Introduction Series
Shoryuken's Rising Up Series
Other Useful Guides
Saintcola and Cody Discord's Cody Guide
Automattock's Working Cody Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 3 | 7 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 7 | 2 | 16 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 7 | 2*3 | 21 | -9*-7 | 4*3(1) | FILL_ME_IN_COUNTER_HIT | 90*30 | 120*50 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 5 | 3 | 10 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 8 | 3 | 12 | 3 | 7 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 15 | 3 | 21 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 2 | 10 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 3 | 13 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 9 | 2 | 21 | -4 | 0 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 3 | 8 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | ch/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 7 | 3 | 15 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 9 | 4 | 25(27) | -12 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 68 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 7 | 5 | - | - | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 9 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 5 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 10 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Air Raid Punch | MP > HP (air) | 7+9 | 5 | - | - | KD | FILL_ME_IN_COUNTER_HIT | 70*63 | 100*108 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Air Raid Kick | MK > LK (air) | 7+3 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60*36 | 100*63 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Axel Knuckle | f+HP | 25 | 2 | 21 | -7 | 0 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hammer Kick | f+HK | 19 | 1*2 | 20 | -4*-2 | 5*2 | FILL_ME_IN_COUNTER_HIT | 60*40 | 100*50 | H*H | sp/su/vs/vt | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Slip Jab | LP > LP | 4+4 | 2 | 15 | -4 | 0 | FILL_ME_IN_COUNTER_HIT | 30*27 | 70*45 | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crime Blow | LP > LP > LP | 4+4+6 | 3 | 26 | -7 | -4 | FILL_ME_IN_COUNTER_HIT | 30*27*40 (97) | 70*45*64 (179) | H*H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Final Combination | LP > LP > LP > LP | 4+4+6+9 | 2 | 33 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 30*27*40*49 (146) | 70*45*64*84 (263) | H*H*H*H | vt | 86 | 27 | 32 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Final Combo Throw | LP > LP > LP > d+LP | 4+4+6+5 | 3 | - | - | KD | FILL_ME_IN_COUNTER_HIT | 30*27*40*14x2*49 (179) | 70*45*64*105 (284) | H*H*H*T | - | 54 | 5 | 5 | CHIP | CH_DAMAGE | CH_STUN |
Trash Out | LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | T | - | 53 | 4 | 4 | CHIP | CH_DAMAGE | CH_STUN |
Crime Throw | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | T | - | 54 | 5 | 5 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Side Arm | HP+HK | 1 | - | 4 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Dirty Coach | HP+HK | 1 | - | 7 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Double Kick | MP+MK | 14 | 3(7)3 | 9+26 | -29 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 70 | H | - | 64 | 5 | 10 | CHIP | CH_DAMAGE | CH_STUN |
Crack Combination | f+HK > MP+MK | 19+9 | 3(8)3 | 9+26 | -29 | KD | FILL_ME_IN_COUNTER_HIT | 60*40*72 (172) | 100*50*63 (213) | H*H | - | 64 | 5 | 10 | CHIP | CH_DAMAGE | CH_STUN |
Prison Breaker | f+PPP | 17 | 2 | 23 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60 | - | H | - | 86(89) | 27(30) | 32(35) | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bad Spray | u+P (wake-up) | 3(20~25) | 4 | 14 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tornado Sweep LP | qcf+LP | 18 | - | 31 | -7 | -2 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tornado Sweep MP | qcf+MP | 18 | - | 31 | -7 | 0 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tornado Sweep HP | qcf+HP | 18 | - | 31 | -7 | 2 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tornado Sweep EX | qcf+PP | 18 | - | 27 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 40*40 | 60*60 | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Ruffian Kick LK | qcf+LK | 18 | 5 | 23 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | L | su | 69(73) | 20(24) | 25(29) | CHIP | CH_DAMAGE | CH_STUN |
Ruffian Kick MK | qcf+MK | 12 | 3 | 29 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | su | 77(79) | 18(20) | 23(25) | CHIP | CH_DAMAGE | CH_STUN |
Ruffian Kick HK | qcf+HK | 10 | 7 | 23 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 130 | 150 | H | su | 84(90) | 25(31) | 30(36) | CHIP | CH_DAMAGE | CH_STUN |
Ruffian Kick EX | qcf+KK | 16 | 4 | 25 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 30*50 | 50*100 | L*H | - | 111 | 52 | 57 | CHIP | CH_DAMAGE | CH_STUN |
Zonk Knuckle | hold any button, release | 20 | 3 | 20(21) | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Zonk Knuckle EX | hold any 2 button, release | 15 | 3 | 34(38) | 3 | KD | FILL_ME_IN_COUNTER_HIT | 80*50 | 100*100 | H*H | vt | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Criminal Punisher | qcf,qcf+P | 7 | 13(27) | 73 | -35 | KD | FILL_ME_IN_COUNTER_HIT | 330 | 0 | H | - | 69 | 10 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
stand LP | LP | 4 | 3 | 8 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 11 | 3 | 15 | 4 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 13 | 3 | 19(20) | -2 | 8 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 5 | 3 | 7 | 3 | 6 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 8 | 2 | 13 | 4 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 11 | 5 | 20 | -5 | 4 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 5 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 6 | 4 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 9 | 3 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Burst Shot | MP > HP | 10+13 | 4 | 27 | -14 | -3 | FILL_ME_IN_COUNTER_HIT | 60*72 | 100*108 | H | sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Snipe Shot | HP+HK | 15 | ~ | 22 | 3 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su | 112 | 53 | 58 | CHIP | CH_DAMAGE | CH_STUN |
Anti-Air Snipe Shot | d+HP+HK | 14 | ~ | 21 | 0 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su | 111 | 52 | 57 | CHIP | CH_DAMAGE | CH_STUN |
Reload | HP+HK | ~ | ~ | 29 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | ~ | ~ | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Rapid Fire | qcb+P | 13 | 2 | 20 | 3 | KD | FILL_ME_IN_COUNTER_HIT | 10x6*80 (140) | 180 | H | su | 64(74) | 15(25) | 20(30) | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
stand HP | HP | 14 | 2 | 21 | -5 | 4 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | - | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 10 | 4 | 21 | -7 | 2 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 10 | 3 | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 100 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Axel Knuckle | f+HP | 25 | 3 | 20 | -7 | 0 | FILL_ME_IN_COUNTER_HIT | 90 | 180 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Trash Out | LP+LK | 5 | 3 | 17 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | T | - | 62 | 13 | 13 | CHIP | CH_DAMAGE | CH_STUN |
Gentle Swing | HP+HK | 16 | 2 | 25 | -3 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | su | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
Gentle Upper Swing | d+HP+HK | 15 | 3 | 28 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | su | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
Gentle Swing > Bean Ball | HP+HK > qcb+P | 16+19 | 2(~) | 30 | -26 | KD | FILL_ME_IN_COUNTER_HIT | 100(40) | 150(50) | H*H | - | 62 | 3 | 8 | CHIP | CH_DAMAGE | CH_STUN |
Gentle Upper Swing > Bean Ball | d+HP+HK > qcb+P | 15+19 | 3(~) | 30 | -25 | KD | FILL_ME_IN_COUNTER_HIT | 100(40) | 150(50) | H*H | - | 72(102) | 13(43) | 18(48) | CHIP | CH_DAMAGE | CH_STUN |
Bean Ball | qcb+P | 19 | ~ | 30 | -11(~) | -8(~) | FILL_ME_IN_COUNTER_HIT | 40 | 50 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Present Delivery (High) | qcb+P > HP+HK | 19+34 | 2(~) | 25 | ~(-3) | ~(KD) | FILL_ME_IN_COUNTER_HIT | 100(100) | 120(150) | H | - | 85(~) | 26(~) | 31(~) | CHIP | CH_DAMAGE | CH_STUN |
Present Delivery (Mid) | qcb+P > HP+HK | 19+36 | 2(~) | 25 | ~(-3) | KD | FILL_ME_IN_COUNTER_HIT | 150(100) | 150(150) | H | - | 89(123) | 30(64) | 35(69) | CHIP | CH_DAMAGE | CH_STUN |
Present Delivery (Low) | qcb+P > HP+HK | 19+39 | 2(~) | 25 | ~(-3) | ~(KD) | FILL_ME_IN_COUNTER_HIT | 80(100) | 100(150) | H | - | 85(~) | 26(~) | 31(~) | CHIP | CH_DAMAGE | CH_STUN |
Unluck Gift | qcb+P > d+HP+HK | 19+33 | 3(~) | 13 | ~(9) | ~(KD) | FILL_ME_IN_COUNTER_HIT | 80(100) | 150(150) | H | - | 106(90) | 47(31) | 52(36) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash | hcb+K > P | 5 | 3 | 60 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 140 (150) | 150 | T | - | 61(67) | 2(8) | 2(8) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash (Just Frame) | hcb+K > P (Just Frame) | 5 | 3 | 60 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 220 | 300 | T | - | 88(82~86) | 29(23~32) | 29(23~32) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash > Bean Ball | hcb+K > qcb+P | 5+19 | ~ | 30 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 140(150) | 150 | T*H | - | 64(70) | 5(11) | 5(11) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash (JF) > Bean Ball | hcb+K (JF) > qcb+P | 5+19 | ~ | 30 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 220 | 300 | T*H | - | 80 | 21(15~24) | 21(15~24) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash > Present Delivery (H) | hcb+K > qcb+P > HP+HK | 5+19+34 | ~ | 25 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 140~150(100) | 150(120) | T*H | su | 34(40) | -25(-19) | -25(-19) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash > Present Delivery (M) | hcb+K > qcb+P > HP+HK | 5+19+36 | ~ | 25 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 140~150(100) | 150(150) | T*H | su | 32(38) | -27(-21) | -27(-21) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash > Present Delivery (L) | hcb+K > qcb+P > HP+HK | 5+19+39 | ~ | 25 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 140~150(80) | 150/100) | T*H | su | 29(35) | -30(-24) | -30(-24) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash > Unluck Gift | hcb+K > qcb+P > d+HP+HK | 5+19+33 | ~ | 13 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 140~150(80) | 150(150) | T*H | su | 46(52) | -13(-7) | -13(-7) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash (JF) > Present Delivery (H) | hcb+K (JF) > qcb+P > HP+HK | 5+19+34 | ~ | 25 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 220(100) | 300(120) | T*H | su | 50(44~53) | -9(-15~-6) | -9(-15~-6) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash (JF) > Present Delivery (M) | hcb+K (JF) > qcb+P > HP+HK | 5+19+36 | ~ | 25 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 220(150) | 300(150) | T*H | su | 48(42~51) | -11(-17~-8) | -11(-17~-8) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash (JF) > Present Delivery (L) | hcb+K (JF) > qcb+P > HP+HK | 5+19+39 | ~ | 25 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 220(80) | 300(100) | T*H | su | 45(39~48) | -14(-20~-11) | -14(-20~-11) | CHIP | CH_DAMAGE | CH_STUN |
Toss & Smash (JF) > Unluck Gift | hcb+K (JF) > qcb+P > d+HP+HK | 5+19+33 | ~ | 13 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 220(80) | 300(150) | T*H | su | 62(56~65) | 3(-3~6) | 3(-3~6) | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
A 17f strike reversal. This is one of Cody's few ways to get out of pressure, and since he can build V-Meter fast from his anti-air V-Skill and both are only two bars it's not bad to throw this out once in a while.
V Skill 1
Cody's V-Skill is primarily an anti-air move that is fully invincible on frame 3-15. When used it causes 40 grey life to himself. It builds a decent amount of V-Gauge on hit and even builds on whiff. During the move Cody is in a counter hit state, making it risky to use outside of guaranteed situation, at 14f startup it also has similar problems as Urien or Falke's reversals where attacks may recover in time to still block it. He can also use this in a target combo from f+HK.
V Skill 2
Side Arm is a two bar V-Trigger that arms Cody with his trademark knife. This changes the frame data greatly on all his punch attacks, slowing most of them down but increasing the frame advantage and reach. He also gets access to two new specials, Rapid Fire (qcb+P) which makes Cody lunge forward and slice up the opponent on hit and is +3 on block, and Snipe Shot (HP+HK) which replaces his Tornado Sweep attack by throwing his knife forward. On hit the knife knocks the opponent down; it can be knocked away like Ibuki's Kunai though. After throwing the knife activating HP+HK again will cause him to pull it back out. Both Snipe Shot and Rapid Fire take about 1/3 of the V-Gauge when performed. When Cody runs out of V-Gauge he does not immediately lose the knife; instead of breaks the next time it is used however Rapid Fire is no longer available.
V Trigger 1
Dirty Coach is a two bar V-Trigger that has Cody pull out a pipe, modifying his HP attacks and giving him access to several new specials. The pipe greatly increases the range of all his HP attacks, including turning sHP into a crush counter that can refill the V-Gauge meter though it is no longer special cancelable. Toss & Smash (hcb+K) is a command grab that has Cody toss his opponent up in the air; afterwards pressing P will smash them away. There is also a small window that when hit (occurs near when the opponent is almost centered with the pipe, listen to him say the last word of "Let's have some FUN" to help time) causes more damage, stun, and knocks them right next to Cody allowing him to dash forward for another mixup of button/grab. Cody also gets access to Gentle Swing (HP+HK or d+HP+HK) which causes Cody to swing his pipe forward, used mostly as a combo ender by itself. Finally, Present Delivery (qcf+P) causes Cody to toss a rock up in the air, which falls in front of him shortly after hitting the opponent. The rock stays even if Cody is hit during the animation as long as he has gotten it out. By hitting the rock with Gentle Swing he can then launch the rock at 3 different angles; hitting it perfectly causes it to become a multi hit projectile that can beat even an Opponent's EX's, hitting high knocks it away, and hitting it late causes it to bounce along the ground. Using d+HP+HK knocks it high into the air, where it will fall down about 3-4 seconds later helping to extend pressure, combos, or serve as a combo breaker. Further Present Delivery does not take any V-Gauge to activate, nor does hitting it with Gentle Swing. Toss & Smash and hitting an opponent with Gentle swing takes about 1/3 of the trigger.
V Trigger 2
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