Kolin
|
Summary
Bio
Bio
Why Pick Kolin?
Why Play
Players To Watch
Poongko, Neon
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw damage increased from 120 to 130
- Stand HP disadvantage on block increased from -2 to -4
- Crouch LP upwards hurtbox decreased
- Crouch MK upwards hitbox reduced, reduced backwards hitbox, reduced active frames from 3f to 2f
- Brincile (qcb+MK, d+LK > d+HP) recovery increased by 5f
- Frost Tower (qcf, qcf+P) EX gain increased from 20 to 100 on hit
- VT1
- Crouch HK cancel timing for first two hits unified with VT2
- Cold Low (qcb+MK, d+LK > d+HK) cancel timing for first two hits unified with VT2
- Brincile (qcb+MK, d+LK > d+HP) cancel timing for first two hits unified with VT2
- Snow Grain (qcb+MK d+LP > MP) cancel timing for first two hits unified with VT2
- Diamond Dust (HP+HK) damage increased from 90 to 120
- VT2
- Crouch LK cancel timing into Absolute Zero delayed by 3f
- Crouch MK cancel timing into Absolute Zero delayed by 3f
- Crouch HK cancel timing for first two hits unified with VT1
- Cold Low (qcb+MK, d+LK > d+HK) cancel timing for first two hits unified with VT1
- Brincile (qcb+MK, d+LK > d+HP) cancel timing for first two hits unified with VT1
- Snow Grain (qcb+MK d+LP > MP) cancel timing for first two hits unified with VT1
- Frost Spike (LP > MP) can cancel into Absolute Zero
- Frost Edge (HP+HK) V-Gauge consumption increased from 500f to 1000f if not used from a dash, will not hit opponents behind Kolin
- Forward Dash V-Gauge consumption increased from 500f to 700f
- Inside Slash (MP+MK) advantage on hit decreased from +3 to +2, disadvantage increased from -7 to -8, recovery increased from 20f to 21f
Season 3 (Arcade Edition)
- Stand LP hitbox reduced
- Stand MP hurtbox increased
- Stand HP damage decreased from 90 to 80, expanded hurtbox, behavior on crush counter adjusted
- Stand HK can now hit behind Kolin
- Crouch LP hurtbox expanded
- Crouch LK pushback on hit/block increased when performed from MK Vanity Step, and delayed rapid cancel timing during
- Crouch MK collision box adjusted
- Crouch HP hitbox expanded, hurtbox reduced
- Jump HP hurtbox reduced
- Jump HK had last active frame removed
- Sniping Kick (b+HK) startup decreased from 15f to 14f, recovery reduced from 21f to 19f
- Cold Low (qcb+MK, d+LK > d+HK) second hit can be V-Trigger canceled
- Brinicle (qcb+MK, d+LK > d+HP) disadvantage on block decreased from -8 to -2, reduced pushback on block, changed effect on hit, now has inertia on startup
- Snow Grain (qcb+MK, d+MP > HP) advantage on block increased from -2 to -8, reduced pushback on hit
- Inside Slash (MP+MK) advantage on hit decreased from +3 to +2, disadvantage on block increased from -7 to -8, recovery increased by 3f, gain less V-Gauge on successful counter
- Vanity Step
- LK version total frames increased from 34f to 43f, increased movement distance, reduced hurtbox during move, extended input time for Silver Edge
- HK version can be slightly adjusted while in the air
- EX version LK+MK input for Silver Edge increased
- Silver Edge (qcb+MK > P) amount of time on mid-air hit increased, adjusted CA input window
- Frost Touch (qcb+P) will prevent opponent from recovering stun during animation
- Frost Touch Low (qcb+LP)
- Regular version damage increased from 180 to 200
- EX Version damage increased from 240 to 260
- Frost Tower (qcf, qcf+P) hitbox expanded in upwards direction, expanded collision box upwards
- V-Trigger
- Diamond Dust (HP+HK) adjusted to build EX meter
- Added V-Trigger 2: Absolute Zero
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Kolin Discussions
Discussions regarding Kolin
Kolin Discord Link
Video Guides
Capcom Fighters' Offical Introduction Series
Shoryuken's Rising Up Series
lolhorsechoka's Kolin Option Selects
Other Useful Guides
Automattock's Kolin Comprehensive Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 3 | 6 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 6 | 3 | 13 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 8 | 3 | 19 | -4 | 5 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 5 | 3 | 9 | -2 | 0 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 5 | 3 | 14 | -2 | 3 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 11 | 3 | 20 | -2 | 6 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 3 | 2 | 8 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 3 | 13 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 7 | 3 | 23 | -3 | 0 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 2 | 8 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | ch/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 8 | 2 | 16 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK 1st hit | d+HK | 10 | 2 | 24 | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK 2nd hit | d+HK | 34 | 2 | 24 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 40 | 50 | L | - | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 3 | 5 | - | 4(6) | 7(9) | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 5 | 6 | - | 7(9) | 10(12) | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 7 | 4 | - | 9(12) | 12~15 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 5 | - | 2(6) | 5(9) | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 6 | 5 | - | 6(9) | 9(12) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 9 | 4 | - | 4(12) | 7(15) | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
icicle stamp | d+MK (air) | 13 | - | 43 | - | - | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
blizzard heel | f+MK | 23 | 2*3 | 18 | -6 | 1 | FILL_ME_IN_COUNTER_HIT | 20*40 | 50*50 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
sniping kick | b+HK | 14 | 3 | 19 | -2 | 3 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | su/vt1/vt2 | 93 | 34 | 39 | CHIP | CH_DAMAGE | CH_STUN |
frost spike 1st | LP > MP | 4+6 | 3 | 17 | -6 | 0 | FILL_ME_IN_COUNTER_HIT | 30*36 (66) | 70*54 (124) | H*H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
frost spike 2nd | LP > MP > HP | 4+6+8 | 3 | 23 | -9 | 1 | FILL_ME_IN_COUNTER_HIT | 30*36*48 (114) | 70*54*64 (188) | H*H*H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
white out 1st | MK > HP | 5+8 | 3 | 23 | -9 | -1 | FILL_ME_IN_COUNTER_HIT | 50*45 (95) | 100*63 (163) | H*H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
white out 2nd | MK > HP > MPMK | 5+8+10 | 3 | 31 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 50*45*48 (143) | 100*63*80 (243) | H*H*H | vt1/vt2 | 78 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
> cold low | qcb+MK > d+LK > d+HK | Step + 4 | 2(11)2(23)2 | 24 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 20*54*36 (110) | 70*90*45 (205) | L*L | sp/su/vt1/vt2 | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
> brinicle | qcb+MK > d+LK > d+HP | Step + 4 | 2(9)3 | 21(27) | -2 | KD | FILL_ME_IN_COUNTER_HIT | 20*81 (101) | 70*135 (205) | L*H | sp/su/vt1/vt2 | 106 | 47 | 52 | CHIP | CH_DAMAGE | CH_STUN |
> snow grain | qcb+MK > d+MP > HP | Step + 6 | 3(10)3 | 19 | -8 | 5 | FILL_ME_IN_COUNTER_HIT | 60*81 (141) | 100*135 (235) | H*H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
> white spear | qcb+HK > LK > MK | Step + 4 | 5(3)1 | 4 | 9 | 12 | FILL_ME_IN_COUNTER_HIT | 40*63 (103) | 70*90 (160) | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
pressure ridge | LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 120 | T | - | 57 | 8 | 8 | CHIP | CH_DAMAGE | CH_STUN |
sublimation | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | T | - | 71 | 12 | 12 | CHIP | CH_DAMAGE | CH_STUN |
avalanche lock | LP+LK (air) | 5 | 2 | - | - | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | T | - | 63 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
diamond dust | HP+HK (VT1) | 17 | 24 | 13 | 32 | KD | FILL_ME_IN_COUNTER_HIT | 40x3 (120) | 120x3 (360) | H | - | 138 | 79 | 84 | CHIP | CH_DAMAGE | CH_STUN |
diamond dust 2nd | HP+HK (VT1 - 2nd hit) | 21 | 24 | 19 | 26 | KD | FILL_ME_IN_COUNTER_HIT | 40x3 (120) | 120x3 (360) | H | - | 132 | 73 | 78 | CHIP | CH_DAMAGE | CH_STUN |
Absolute Zero | HP+HK (VT2) | 1 | - | 5 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Inside Slash | MP+MK | 15 | 2 | 23 | -8 | 2 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
inside slash counter | MP+MK | 8 | 9 | 20 | - | KD | FILL_ME_IN_COUNTER_HIT | 70*80 | 100*100 | H | - | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
third eye | f+KKK | - | - | 33 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
frost touch LP | qcb+LP | 2 | 11 | 34 | - | KD | FILL_ME_IN_COUNTER_HIT | 200 | 250 | T | - | 49 | 49 | 49 | CHIP | CH_DAMAGE | CH_STUN |
frost touch MP | qcb+MP | 2 | 11 | 34 | - | KD | FILL_ME_IN_COUNTER_HIT | 180 | 250 | T | - | 49 | 49 | 49 | CHIP | CH_DAMAGE | CH_STUN |
frost touch HP | qcb+HP | 2 | 11 | 34 | - | KD | FILL_ME_IN_COUNTER_HIT | 180 | 250 | T | - | 46 | 46 | 46 | CHIP | CH_DAMAGE | CH_STUN |
frost touch LPMP | qcb+LPMP | 1 | 12 | 29 | - | KD | FILL_ME_IN_COUNTER_HIT | 260 | 300 | T | - | 49 | 49 | 49 | CHIP | CH_DAMAGE | CH_STUN |
frost touch LPHP | qcb+LPHP | 1 | 12 | 29 | - | KD | FILL_ME_IN_COUNTER_HIT | 240 | 300 | T | - | 49 | 49 | 49 | CHIP | CH_DAMAGE | CH_STUN |
frost touch MPHP | qcb+MPHP | 1 | 12 | 29 | - | KD | FILL_ME_IN_COUNTER_HIT | 240 | 300 | T | - | 46 | 46 | 46 | CHIP | CH_DAMAGE | CH_STUN |
parabellum LP | qcf+LP or mash LP | 9 | 2(5)2(5)2(5)2 | 17 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 15x3*25 (75) | 25x3*75 (150) | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
parabellum MP | qcf+MP or mash MP | 14 | 2(5)2(5)2(5)2(5)2 | 21 | -6 | 4 | FILL_ME_IN_COUNTER_HIT | 15x4*20 (80) | 25x4*50 (150) | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
parabellum HP | qcf+HP or mash HP | 18 | 2(5)2(5)2(5)2(5)2(30)2 | 31 | -9 | KD | FILL_ME_IN_COUNTER_HIT | 50x5*50 (100) | 25x6 (150) | H | su | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
parabellum EX | qcf+PP or mash PP | 9 | 2(5)2(5)2(5)2(5)2 | 22 | -4 | KD | FILL_ME_IN_COUNTER_HIT | 10x4*15x2*30 (100) | 150 | H | sp | 112 | 53 | 58 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm LP | f,d,df+LP | 12 | 5 | 25 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm MP | f,d,df+MP | 12 | 5 | 28 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm HP | f,d,df+HP | 12 | 5 | 28 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm LP projectile | f,d,df+LP | 50 | 33 | - | 23 | 26 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hailstorm MP projectile | f,d,df+MP | 53 | 33 | - | 25 | 28 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hailstorm HP projectile | f,d,df+HP | 52 | 43 | - | 20 | 23 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
hailstorm LPMP | f,d,df+LPMP | 12 | 5 | 25 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm LPHP | f,d,df+LPHP | 12 | 5 | 25 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm MPHP | f,d,df+MPHP | 12 | 5 | 25 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm projectile EX | f,d,df+PP | 35*49 | - | - | 18 | 21 | FILL_ME_IN_COUNTER_HIT | 50x2 | 100x2 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
vanity step LK | qcb+LK | 23 | - | 20 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
> silver edge | qcb+LK > P | 23+8 | 9 | 23 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | su | 82 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
vanity step MK | qcb+MK | 38 | - | 8 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
vanity step HK | qcb+HK | 46 | - | 21+4 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
vanity step LKMK | qcb+LKMK | 21 | - | 11 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
> silver edge EX | qcb+LKMK > P | 21+5 | 9 | 18 | -9 | KD | FILL_ME_IN_COUNTER_HIT | 160 | 200 | H | - | 92 | 33 | 38 | CHIP | CH_DAMAGE | CH_STUN |
vanity step LKHK | qcb+LKHK | 32 | - | 6 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
vanity step MKHK | qcb+MKHK | 36 | - | 19+4 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
frost tower | qcf,qcf+P | 7 | 3 | 52 | -37 | KD | FILL_ME_IN_COUNTER_HIT | 330 | 0 | H | - | 75 | 26 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Inside Slash | MP+MK | 15 | 2 | 21 | -8 | 2 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
stand LP | LP | 4 | 3 | 6 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | ch/sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 6 | 3 | 13 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 8 | 3 | 19 | -2 | 5 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 3 | 2 | 8 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 3 | 13 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 7 | 3 | 23 | -3 | 0 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 3 | 5 | ~ | 4~6 | 7~9 | FILL_ME_IN_COUNTER_HIT | 50 | 70 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 5 | 6 | ~ | 7~9 | 10~12 | FILL_ME_IN_COUNTER_HIT | 80 | 100 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 7 | 4 | ~ | 9~12 | 12~15 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | M | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
frost spike 1st | LP > MP | 4+6 | 3 | 17 | -6 | 0 | FILL_ME_IN_COUNTER_HIT | 40*45 (85) | 70*54 (124) | H*H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
frost spike 2nd | LP > MP > HP | 4+6+8 | 3 | 23 | -9 | 1 | FILL_ME_IN_COUNTER_HIT | 40*45*56 (141) | 70*54*64 (188) | H*H*H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
white out 1st | MK > HP | 5+8 | 3 | 23 | -9 | -1 | FILL_ME_IN_COUNTER_HIT | 50*54 (104) | 100*63 (163) | H*H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
white out 2nd | MK > HP > MPMK | 5+8+10 | 3 | 31 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 50*54*56 (160) | 100*63*80 (243) | H*H*H | - | 78 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
> brinicle | qcb+MK > d+LK > d+HP | Step + 4 | 2(9)3 | 21(27) | -2 | KD | FILL_ME_IN_COUNTER_HIT | 20*90 (110) | 70*135 (205) | L*H | sp/su | 106 | 47 | 52 | CHIP | CH_DAMAGE | CH_STUN |
> snow grain | qcb+MK > d+MP > HP | Step + 6 | 3(10)3 | 19 | -8 | 5 | FILL_ME_IN_COUNTER_HIT | 70*90 (160) | 100*135 (235) | H*H | sp/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Inside Slash | MP+MK | 15 | 2 | 21 | -8 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
hailstorm LP | f,d,df+LP | 12 | 5 | 25 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm MP | f,d,df+MP | 12 | 5 | 28 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm HP | f,d,df+HP | 12 | 5 | 28 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm LP projectile | f,d,df+LP | 50 | 33 | ~ | 23 | 26 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
hailstorm MP projectile | f,d,df+MP | 53 | 33 | ~ | 25 | 28 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
hailstorm HP projectile | f,d,df+HP | 52 | 43 | ~ | 20 | 23 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
hailstorm LPMP | f,d,df+LPMP | 12 | 5 | 25 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm LPHP | f,d,df+LPHP | 12 | 5 | 25 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm MPHP | f,d,df+MPHP | 12 | 5 | 25 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
hailstorm projectile EX | f,d,df+PP | 35*49 | ~ | ~ | 18 | 21 | FILL_ME_IN_COUNTER_HIT | 60x2 | 100x2 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Frost Edge | HP+HK (VT2) | 13 | 9 | 22 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 110 | 150 | H | - | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Reverse Javelin | HP+HK (slide) | 10+5 | 9 | 28 | -22 | -3 | FILL_ME_IN_COUNTER_HIT | 110 | 100 | H | su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Reverse Javelin 2nd | HP+HK (follow-up) | 5 | 9 | 58 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 90 | 100 | H | - | 38 | 38 | 38 | CHIP | CH_DAMAGE | CH_STUN |
forward dash (slide) | f,f (hold) | 10 | ~ | ~ | ~ | ~ | FILL_ME_IN_COUNTER_HIT | ~ | ~ | ~ | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}