Street Fighter V/Rashid

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Rashid

SFV-Rashid Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: 4 Throw Range: 0.852
Back Walk Speed: 3.6 Throw Hurt Range: 0.402
DASHING JUMPING
Forward Dash Total Frames: 15 (41 if held) Jump Height Apex: -
Back Dash Total Frames: 24 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 193.6 (435.5 if held) Forward Jump Distance: 212.8
Back Dash Distance: 109.7 Back Jump Distance 205.2
NOTABLE MOVE CLASSES
Overheads: f+HP Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK Crush Counters: HP, HK, crHP (first hit), crHK

Summary

Bio

Bio


Why Pick Rashid?

Why Play

Players To Watch
Gachikun, Oil King, John Takeuchi, JB

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Stun decreased from 1000 to 950
  • Forward throw has 2f more recovery after throw
  • Back throw stun decreased from 200 to 150
  • Stand LK advantage on hit decreased from 4f to 2f, on block decreased from +2 to +1, is now special cancelable
  • Stand HP advantage on block reduced from 0 to -3
  • Stand MK recovery increased from 15f to 17f, advantage on hit reduced from +2 to +1, disadvantage on block increased from -2 to -4, forward hurtbox expanded
  • Crouch HP first hit recovery on block reduced by 3f
  • Flap Spin (f+MP) startup of second hit decreased by 1f, first hit recovery on block reduced by 3f
  • Wall Jump downward hurtbox increased, increased interval between clinging to wall and jump by 2f
  • LP Spinning Mixer (qcf+P) pushback on block slightly decreased for mashed versions, landing recovery on whiff increased from 11f to 16f, block stop on 3rd hit increased by 4f (visual change only)
  • Spinning Mixer dash version's block stop increased by 4f between 3rd and 4th hits
  • Eagle Spike (qcb+K)
    • LK version startup increased when near opponent
    • EX version will now bounce off opponent instead of going through them
  • EX Wind Show (qcf+KK) recovery reduced from 38f to 35f, overall frames reduced from 58f to 61f, advantage on block increased from +6 to +9
  • Altair (qcf, qcf+P) invincibility adjusted to 1f-17f, increased pushback, recovery and hit properties for first hit
  • VT2
    • Crouch MK cancels into Easifa delayed by 3f
    • EX Eagle Spike damage decreased from 120 to 100, stun decreased from 150 to 100
    • Airborne Eagle Spike (qcb+K in air) damage decreased from 120 to 100, stun decreased from 200 to 150
    • EX Airborne Eagle Spike (qcb+KK in air) damage decreased from 150 to 120, stun decreased from 200 to 150, disadvantage on block increased from +1 to -2, increased pushback on block
    • Whirlwind Shot (qcf+K)
      • All versions damage reduced from 80 to 60
      • Stun reduced from 150 to 140 for M/H versions
      • EX version damage reduced from 120 to 100, stun reduced from 200 to 160


Season 3 (Arcade Edition)

  • Forward dash distance at start and end slightly reduced
  • Forward throw damage increased from 120 to 130, stun increased from 120 to 150, recovery after throw increased by 3f
  • Back throw damage increased from 130 to 140
  • Stand LP hitbox reduced
  • Stand LK pushback on hit/block increased, collision box adjusted
  • Crouch LP hurtbox expanded
  • Crouch MP hitbox expanded
  • Crouch MK hurtbox expanded
  • Crouch HP startup increased from 9f to 10f, hitbox reduced, hurtbox expanded, advantage on hit decreased from +7 to +6
  • Jump HP hitbox and hurtbox reduced
  • Jump HK hurtbox reduced, number of active frames increased from 3f to 5f
  • Nail Assault (MP+MK hold) V-Gaugue gain on hit increased
  • Spinning Mixer (qcf+P or P while running)
    • All versions no longer have increased combo while mashing buttons (damage distribution adjusted along with this)
    • M version can be canceled into CA on landing for second level of button mashed version
  • V-Trigger
    • Ysaar (HP+HK) will now build EX meter
  • Added V-Trigger 2: Easifa


Move List

Unique Attacks

SFV-Rashid-Unique.jpg

Special Moves

SFV-Rashid-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Rashid-Vsystem.jpg

Critical Art

SFV-Rashid-Critical.jpg


Rashid Discussions

Discussions regarding Rashid

Rashid Shoryuken Forum

Rashid Discord Link

Rashid Discord


Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Shoryuken's Rising Up Series

Other Resources

NYCZBrandon's Rashid Meaty and Oki guide

Volkarin's Rashid Guide to Turbulence Comprehensive Guide

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 7 3 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 5 2 14 3 6 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 8 2 19 -3 2 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 3 3 9 1 2 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 8 3 17 -4 1 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 16 2 22 -4 2 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 107 48 53 CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 3 5 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 7 3 15 1 3 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 10 2(1)2 22 -2 6 FILL_ME_IN_COUNTER_HIT 40*40 50*100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 8 0 2 FILL_ME_IN_COUNTER_HIT 20 70 L ch/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 6 2 15 -3 1 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 7 2 25 -12 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 67 18 23 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 4 4 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 7 6 - - - FILL_ME_IN_COUNTER_HIT 50 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 7 3 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 4 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 5 5 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 8 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Flap Spin f+MP 8 2(14)3 14 -2 2 FILL_ME_IN_COUNTER_HIT 50*20 70*30 H*H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Beak Assault f+HP 23 2 17 -6 0 FILL_ME_IN_COUNTER_HIT 80 150 M - - - - CHIP CH_DAMAGE CH_STUN
Spinning Mixer (run) f+P during run Run+8 1*1(2)2(2)1(4)1 10+13 -2 1 FILL_ME_IN_COUNTER_HIT 20x4*9 (89) 20x4*23 (103) H - - - - CHIP CH_DAMAGE CH_STUN
Spinning Mixer (lvl 2) (run) f+P during run (lvl 2) Run+8 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1 9+16 -4 -1 FILL_ME_IN_COUNTER_HIT 20x4*9*8x4 (121) 20x4*23*21x4 (187) H - - - - CHIP CH_DAMAGE CH_STUN
Spinning Mixer (lvl 3) (run) f+P during run (lvl 3) Run+8 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1(4)1(4)1 8+22 -11 KD FILL_ME_IN_COUNTER_HIT 20x4*9*8x4*7*12 (140) 20x4*23*21x4*18*20 (225) H - 79 20 25 CHIP CH_DAMAGE CH_STUN
Spinning Mixer (run) (wind) f+P during run (wind) Run+8 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 21 0 KD FILL_ME_IN_COUNTER_HIT 20x3*12x6*15 (147) 20x10 (200) H - 92 33 38 CHIP CH_DAMAGE CH_STUN
Eagle Spike (run) f+K during run Run+13 8 23 -21 KD FILL_ME_IN_COUNTER_HIT 140 200 H - 71 12 17 CHIP CH_DAMAGE CH_STUN
Eagle Spike (run) (wind) f+K during run (wind) Run+13 - - -21 KD FILL_ME_IN_COUNTER_HIT 150 200 H - 71 12 17 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Riding Glider LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 150 T - 71 12 12 CHIP CH_DAMAGE CH_STUN
Rising Sun b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 140 150 T - 69 20 20 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Ysaar HP+HK (VT1) 16 250 10 34 KD FILL_ME_IN_COUNTER_HIT 40x3 (120) 50x3 (150) H*H*H - 150 91 96 CHIP CH_DAMAGE CH_STUN
Easifa HP+HK (VT2) 1 - 6 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Front Flip MP+MK 14 - 28+13 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike LK (V-Skill) MP+MK > LK 14+18 - 31+16(20) -24(3) KD FILL_ME_IN_COUNTER_HIT 120 200 H - 64(68) 5(9) 10(14) CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike MK (V-Skill) MP+MK > MK 14+20 - 31+16(20) -24(3) KD FILL_ME_IN_COUNTER_HIT 120 200 H - 64(70) 5(11) 10(16) CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike HK (V-Skill) MP+MK > HK 14+22 - 31+16(20) -24(3) KD FILL_ME_IN_COUNTER_HIT 120 200 H - 64(70) 5(11) 10(16) CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike EX (V-Skill) MP+MK > KK 14+15 - 31+16 -27(-24) KD FILL_ME_IN_COUNTER_HIT 70*70 100*100 H - 71(72) 12(13) 17(18) CHIP CH_DAMAGE CH_STUN
Rolling Assault d+MP+MK - - 32 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Nail Assault d+MP+MK > K 16+6 4 21 -6 KD FILL_ME_IN_COUNTER_HIT 80 100 H su 101 42 47 CHIP CH_DAMAGE CH_STUN
Sliding Roll f+PPP 1 - 33 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Wall Jump uf or df during jump near wall - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
spinning mixer LP qcf+LP 8 1*1(2)2 10+11(10+16) -2 0 FILL_ME_IN_COUNTER_HIT 20x3 (60) 20x3 (60) H su - - - CHIP CH_DAMAGE CH_STUN
spinning mixer LP (lvl 2) qcf+LP (lvl 2) 8 1*1(2)2(3)1(4)1 8+13 -5 1 FILL_ME_IN_COUNTER_HIT 20x3*8x2 (76) 20x3*23x2 (106) H - - - - CHIP CH_DAMAGE CH_STUN
spinning mixer LP (lvl 3) qcf+LP (lvl 3) 8 1*1(2)2(3)1(4)1(3)1 (4)1 8+21 -10 KD FILL_ME_IN_COUNTER_HIT 20x3*8x2*7x2 (90) 20x3*23x2*20*24 (150) H - 80 21 26 CHIP CH_DAMAGE CH_STUN
spinning mixer MP qcf+MP 8 1*1(2)1(4)1(4)1 20+13 -31 KD FILL_ME_IN_COUNTER_HIT 15x2*13x2*11 (67) 20x2*21x3 (103) H su 99 40 45 CHIP CH_DAMAGE CH_STUN
spinning mixer MP (lvl 2) qcf+MP (lvl 2) 8 1*1(2)1(4)1(4)1(3)1 (4)1 39 -43 KD FILL_ME_IN_COUNTER_HIT 15x2*13x2*11*12x2 (91) 20x2*21x2*21*19x2 (141) H su 91 32 37 CHIP CH_DAMAGE CH_STUN
spinning mixer MP (lvl 3) qcf+MP (lvl 3) 8 1*1(2)1(4)1(4)1(3)1 (4)1(3)1(4)1 43 -56 KD FILL_ME_IN_COUNTER_HIT 15x2*13x2*11*12x2*10*9 (110) 20x2*21x3*19x2*17x2 (175) H - 94 35 40 CHIP CH_DAMAGE CH_STUN
spinning mixer HP qcf+HP 5 2*1(3)2(2)2 41 -36 KD FILL_ME_IN_COUNTER_HIT 20x2*18x2 (76) 20x2*29x2 (98) H - 83 22 27 CHIP CH_DAMAGE CH_STUN
spinning mixer HP (lvl 2) qcf+HP (lvl 2) 5 2*1(3)2(2)2(2)3(2)3 45 -48 KD FILL_ME_IN_COUNTER_HIT 20x2*18x2*16x2 (108) 20x2*29x2*26x2 (150) H - 81 21 26 CHIP CH_DAMAGE CH_STUN
spinning mixer HP (lvl 3) qcf+HP (lvl 3) 5 2*1(3)2(2)2(2)3(2)3(2)3(2)3 50 -62 KD FILL_ME_IN_COUNTER_HIT 20x2*18x2*16x2*14*18 (140) 20x2*29x2*26x2*23*27 (200) H - 81 21 26 CHIP CH_DAMAGE CH_STUN
spinning mixer (wind) qcf+LP (wind) 8 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 21 0 KD FILL_ME_IN_COUNTER_HIT 20x4*12x6*15 (167) 20x11 (220) H - 92 33 38 CHIP CH_DAMAGE CH_STUN
spinning mixer EX qcf+PP 8 2(2)1(3)1(4)1 41 -39 KD FILL_ME_IN_COUNTER_HIT 25*20*13x2*12 (83) 30*25*19x2*15 (108) H - 87 28 33 CHIP CH_DAMAGE CH_STUN
spinning mixer EX (lvl 2) qcf+PP (lvl 2) 8 - - -39 KD FILL_ME_IN_COUNTER_HIT 25*20*13x2*12x4*11 (130) 30*25*19x2*15*17x3*14 (173) H - 85 26 31 CHIP CH_DAMAGE CH_STUN
spinning mixer EX (lvl 3) qcf+PP (lvl 3) 8 - - -39 KD FILL_ME_IN_COUNTER_HIT 25*20*13x2*12x4*11*10x2 (150) 30*25*19x2*15*17x3*14*15*12 (200) H - 87 28 33 CHIP CH_DAMAGE CH_STUN
spinning mixer EX (wind) qcf+PP (wind) 8 2(2)1(3)1(4)1(2)1(4)1(4)1(5)1(4)1(4)1 41 - KD FILL_ME_IN_COUNTER_HIT 20x2*14x8*18 (170) 20x11 (220) H - 92 33 38 CHIP CH_DAMAGE CH_STUN
Eagle Spike LK qcb+LK 11(15) 8 5+12 -20 KD FILL_ME_IN_COUNTER_HIT 110 200 H - 69 10 15 CHIP CH_DAMAGE CH_STUN
Eagle Spike MK qcb+MK 21 9 6+14 -20 KD FILL_ME_IN_COUNTER_HIT 130 200 H - 69 10 15 CHIP CH_DAMAGE CH_STUN
Eagle Spike HK qcb+HK 22 16 6+20 -20 KD FILL_ME_IN_COUNTER_HIT 140 200 H - 69 10 15 CHIP CH_DAMAGE CH_STUN
Eagle Spike (wind) qcb+K (wind) 13 - ? -20 KD FILL_ME_IN_COUNTER_HIT 150 200 H - 71 12 17 CHIP CH_DAMAGE CH_STUN
Eagle Spike EX qcb+KK 19 6 5+19 -23 KD FILL_ME_IN_COUNTER_HIT 100 150 H - 105 46 51 CHIP CH_DAMAGE CH_STUN
Eagle Spike EX (wind) qcb+KK (wind) 19 - ? -3 KD FILL_ME_IN_COUNTER_HIT 160 200 H - 111 52 57 CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike LK qcb+LK(air) 18 - - -35(3) KD FILL_ME_IN_COUNTER_HIT 120 200 H - - - - CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike MK qcb+MK(air) 20 - - -35(3) KD FILL_ME_IN_COUNTER_HIT 120 200 H - - - - CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike HK qcb+HK(air) 22 - - -35(3) KD FILL_ME_IN_COUNTER_HIT 120 200 H - - - - CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike EX qcb+KK(air) 15 - - -35 KD FILL_ME_IN_COUNTER_HIT 70*70 100*100 H - - - - CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike EX (wind) qcb+KK(air) (wind) 15 - - - KD FILL_ME_IN_COUNTER_HIT 85*85 100*100 H - - - - CHIP CH_DAMAGE CH_STUN
Whirlwind Shot LK qcf+LK 17 35 35 -5 -2 FILL_ME_IN_COUNTER_HIT 60 100 H su - - - CHIP CH_DAMAGE CH_STUN
Whirlwind Shot MK qcf+MK 23 35 37 -2 1 FILL_ME_IN_COUNTER_HIT 30*30 70*70 H su - - - CHIP CH_DAMAGE CH_STUN
Whirlwind Shot HK qcf+HK 34 35 36 1 4 FILL_ME_IN_COUNTER_HIT 30*30 70*70 H vs/su - - - CHIP CH_DAMAGE CH_STUN
Whirlwind Shot EX qcf+KK 23 35 35 9 12 FILL_ME_IN_COUNTER_HIT 30x3 60x3 H vs - - - CHIP CH_DAMAGE CH_STUN
Forward Dash (run) f,f (hold) 9 - 6 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Altair qcf,qcf+P 8 30 43 -51 KD FILL_ME_IN_COUNTER_HIT 340 0 H - 71 12 12 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Front Flip MP+MK 9 ~ 28+17 ~ ~ FILL_ME_IN_COUNTER_HIT ~ ~ ~ - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike LK (V-Skill) MP+MK > LK 9+13 ~ 17 -7(3) KD FILL_ME_IN_COUNTER_HIT 120 200 H - 96(106) 37(47) 42(52) CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike MK (V-Skill) MP+MK > MK 9+13 ~ 17 -7(3) KD FILL_ME_IN_COUNTER_HIT 120 200 H - 96(106) 37(47) 42(52) CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike HK (V-Skill) MP+MK > HK 9+13 ~ 17 -7(3) KD FILL_ME_IN_COUNTER_HIT 120 200 H - 96(106) 37(47) 42(52) CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike EX (V-Skill) MP+MK > KK 9+15 ~ 17(31+17) 1 KD FILL_ME_IN_COUNTER_HIT 75*75 100*100 H - 88(91) 29(32) 34(37) CHIP CH_DAMAGE CH_STUN
Eagle Spike LK qcb+LK 17 8 5+18 -7 KD FILL_ME_IN_COUNTER_HIT 120 150 H su 94(101) 35(42) 40(47) CHIP CH_DAMAGE CH_STUN
Eagle Spike MK qcb+MK 17 8 5+18 -7 KD FILL_ME_IN_COUNTER_HIT 120 150 H su 94(101) 35(42) 40(47) CHIP CH_DAMAGE CH_STUN
Eagle Spike HK qcb+HK 17 8 5+18 -7 KD FILL_ME_IN_COUNTER_HIT 120 150 H su 94(101) 35(42) 40(47) CHIP CH_DAMAGE CH_STUN
Eagle Spike EX qcb+KK 19 6 5+19 -8 KD FILL_ME_IN_COUNTER_HIT 100 150 H - 107(111) 48(52) 53(57) CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike LK qcb+LK(air) 13 ~ 17 -3(3) KD FILL_ME_IN_COUNTER_HIT 120 200 H - 99(106) 40(47) 45(52) CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike MK qcb+MK(air) 13 ~ 17 -3(3) KD FILL_ME_IN_COUNTER_HIT 120 200 H - 99(106) 40(47) 45(52) CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike HK qcb+HK(air) 13 ~ 17 -3(3) KD FILL_ME_IN_COUNTER_HIT 120 200 H - 99(106) 40(47) 45(52) CHIP CH_DAMAGE CH_STUN
Airborne Eagle Spike EX qcb+KK(air) 15 ~ 17(31+17) -2 KD FILL_ME_IN_COUNTER_HIT 60*60 75*75 H - 88(91) 29(32) 34(37) CHIP CH_DAMAGE CH_STUN
Whirlwind Shot LK qcf+LK 17 35 35 1 4 FILL_ME_IN_COUNTER_HIT 30*30 50*50 H vs/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Whirlwind Shot MK qcf+MK 23 35 37 3 7 FILL_ME_IN_COUNTER_HIT 20x3 (60) 40*50x2 (140) H vs/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Whirlwind Shot HK qcf+HK 34 35 36 5 14 FILL_ME_IN_COUNTER_HIT 20x3 (60) 40*50x2 (140) H vs/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Whirlwind Shot EX qcf+KK 23 35 38 13 KD FILL_ME_IN_COUNTER_HIT 25x4 (100) 40x4 (160) H vs 132 73 78 CHIP CH_DAMAGE CH_STUN
Haboob HP+HK 21 ~ 28 -2 KD FILL_ME_IN_COUNTER_HIT 90 100 H vs/su 106 37 42 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Rashid

Fighting Against Rashid