Alex
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Summary
Bio
Bio
Why Pick Alex?
Why Play
Players To Watch
Gunfight, Prototype. Twisted Rivera
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Back throw damage increased from 140 to 160
- Stand LP active frames increased from 2f to 3f, recovery reduced from 8f to 7f, upward hitbox reduced
- Stand HK forces opponent to hit, allowing DDT to allows connect
- Crouch LP upward hitbox reduced
- Crouch HP float on hit increased
- Lariat can now be special canceled
- Chop (f+MP) disadvantage increased from -6 to -8
- Flying Cross Chop (d+HP in air) float increased, combo count eased, and minimum height restriction reduced
- Big Boot (f+KKK) startup increased from 16f to 17f
- Flash Chop
- Medium startup decreased from 17f to 16, allow MP xx M Flash Chop to work
- Heavy damage increased from 90 to 100
- Heavy Air Knee Smash combo count eased, separation after hit increased, and recovery after hit increased by 4f
- EX Power Bomb startup decreased from 6f to 5f
- VT2
- Rage Boost (VT2) collision box adjusted on startup
- Choke Sleeper (Flash Chop > HP+HK) startup decreased from 6f to 5f (easier to connect with after MP flash chop, removed gap that allowed it to still grab on block if cancels on last frame
- Flying DDT (HP+HK) damage decreased from 190 to 180, startup decreased by 3f when cancels into (allows crMK and crMP xx DDT to connect)
Season 3 (Arcade Edition)
- Stand LP hitbox reduced, hurtbox expanded
- Stand MP pushback on hit reduced
- Stand MK hurtbox reduced
- Crouch HP hitbox expanded, hurtbox reduced, collision adjusted, and knock back on 2nd hit adjusted (allowing combo into HK Air Knee Smash)
- Crouch HK collision box adjusted
- Jump MP hitbox expanded, hurtbox before active frames removed, upper hurtbox increased while lower hurtbox decreased
- Jump HP hitbox improved, hurtbox decreased, lower hurtbox expanded on 3rd active frame
- Jump HK hurtbox reduced
- Chop (f+MP) on block changed from -4 to -6, pushback on block reduced
- Lariat (f+HP) advantage on hit increased from +6 to +7, active frames increased from 3 to 4, hurtbox reduced
- Flying Cross Chop (d+HP in air) adjusted
- Power Bomb
- Recovery on whiff for all versions increased by 9f
- Damage increased from 160/170/180/220 to 170/180/190/230 for L/M/H/EX versions
- Stun adjusted from 220/220/220 to 200/230/250
- Air Knee Smash
- Fixed bug that prevented back charge after hit allowing Slash Elbow to be performed
- LK version hurtbox reduced
- MK/HK versions active frames increased by 2f, hurtbox reduced, landing recovery on whiff increased by 5f, and movement distance adjusted
- EX Air Stampede collision box adjusted
- Added V-Trigger 2: Rage Boost
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Alex Discussions
Discussions regarding Alex
Alex Discord Link
Video Guides
Capcom Fighter's Introduction Series
Shoryuken's Rising Up Series
Twisted Rivera's Alex How-To Series
Other Useful Guides
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 3 | 7 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand MP | MP | 6 | 2 | 12 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand HP | HP | 10 | 3 | 22 | -3 | -1 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand LK | LK | 5 | 3 | 8 | -1 | 2 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand MK | MK | 8 | 3 | 15 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand HK | HK | 17 | 3 | 24 | -4 | 1 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | vt1/vt2 | 94 | 52 | 52 | CHIP | CH_DAMAGE | CH_STUN |
Crouch LP | d+LP | 4 | 2 | 7 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch MP | d+MP | 8 | 2 | 17 | -1 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch HP | d+HP | 10 | 6 | 23 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 60*30 | 75*75 | H | vt1/vt2 | 104 | 45 | 50 | CHIP | CH_DAMAGE | CH_STUN |
Crouch LK | d+LK | 4 | 3 | 6 | 0 | 4 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch MK | d+MK | 9 | 2 | 18 | -3 | 0 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch HK | d+HK | 11 | 2 | 24 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | L | vt1/vt2 | 67 | 18 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Jump LP | u+LP | 4 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump MP | u+MP | 5 | 7 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump HP | u+HP | 8 | 3 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump LK | u+LK | 4 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump MK | u+MK | 6 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump HK | u+HK | 9 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Chop | f+MP | 22 | 2 | 17 | -8 | 1 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Lariat | f+HP | 11 | 4 | 16 | 3 | 7 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Flying Cross Chop | d+HP (air) | 14 | 23 | - | -29(-21) | 8 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Face-Crush Chop | N or f+LP+LK | 5 | 3 | 17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 120 | 120 | T | - | 66 | 17 | 17 | CHIP | CH_DAMAGE | CH_STUN |
Leg Tomahawk | b+LP+LK | 5 | 3 | 17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 160 | 200 | T | - | 57 | 8 | 8 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Rage Shift | HP+HK (VT1) | 1 | - | 5 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Rage Boost | HP+HK (VT2) | 1 | - | 5 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Overhaul | MP+MK | - | - | 52 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Big Boot | f+KKK | 17 | 2 | 23 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60 | - | H | - | 77 | 18 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Flash Chop LP | qcf+LP | 12 | 3 | 20 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 70 | 150 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Flash Chop MP | qcf+MP | 18 | 3 | 19 | -4 | 3 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Flash Chop HP | qcf+HP | 25 | 3 | 21 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Flash Chop EX | qcf+PP | 11 | 5 | 19 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 140 | 100*100 | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
Slash Elbow LK | b,f+LK | 16 | 5 | 22 | -2 | 3 | FILL_ME_IN_COUNTER_HIT | 80 | 200 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Slash Elbow MK | b,f+MK | 19 | 5 | 22 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 200 | H | su | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Slash Elbow HK | b,f+HK | 24 | 5 | 18 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | su | 104 | 45 | 50 | CHIP | CH_DAMAGE | CH_STUN |
Slash Elbow EX | b,f+KK | 14(22) | 3 | 29 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 75*75 | 100*100 | H | - | 86 | 27 | 32 | CHIP | CH_DAMAGE | CH_STUN |
Air Knee Smash LK | f,d,df+LK | 6 | 8 | 20+17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 50*80 | 0*200 | H | - | 72 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Air Knee Smash MK | f,d,df+MK | 9 | 10 | 20+23 | KD | KD | FILL_ME_IN_COUNTER_HIT | 50*80 | 0*200 | H | - | 72 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Air Knee Smash HK | f,d,df+HK | 11 | 10 | 20+25 | KD | KD | FILL_ME_IN_COUNTER_HIT | 50*80 | 0*200 | H | - | 68 | 19 | 19 | CHIP | CH_DAMAGE | CH_STUN |
Air Knee Smash EX | f,d,df+EX | 6 | 8 | 22+27 | KD | KD | FILL_ME_IN_COUNTER_HIT | 50*110 | 0*200 | H | - | 72 | 23 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Power Bomb LP | hcb+LP | 6 | 2 | 59 | KD | KD | FILL_ME_IN_COUNTER_HIT | 170 | 200 | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Power Bomb MP | hcb+MP | 6 | 2 | 59 | KD | KD | FILL_ME_IN_COUNTER_HIT | 180 | 230 | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Power Bomb HP | hcb+HP | 6 | 2 | 59 | KD | KD | FILL_ME_IN_COUNTER_HIT | 190 | 250 | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Power Bomb EX | hcb+PP | 5 | 2 | 61 | KD | KD | FILL_ME_IN_COUNTER_HIT | 230 | 250 | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Power Drop | hcb+P (opp. turned) | 5 | 2 | 51 | KD | KD | FILL_ME_IN_COUNTER_HIT | 126 | 225 | T | - | 55 | 6 | 6 | CHIP | CH_DAMAGE | CH_STUN |
Power Drop EX | hcb+PP (opp. turned) | 5 | 2 | 51 | KD | KD | FILL_ME_IN_COUNTER_HIT | 72*90 | 0*270 | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Air Stampede LK | d,u+LK | 27 | 3 | 17 | -5 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | M | - | 44 | 44 | 44 | CHIP | CH_DAMAGE | CH_STUN |
Air Stampede MK | d,u+MK | 30 | 3 | 21 | -5 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | M | - | 40 | 40 | 40 | CHIP | CH_DAMAGE | CH_STUN |
Air Stampede HK | d,u+HK | 33 | 3 | 22 | -5 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 200 | M | - | 39 | 39 | 39 | CHIP | CH_DAMAGE | CH_STUN |
Air Stampede EX | d,u+KK | 29 | 3 | 18 | 2 | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | M | - | 43 | 43 | 43 | CHIP | CH_DAMAGE | CH_STUN |
Head Crush LP | d,u+LP | 36 | 2 | 30 | - | 3 | FILL_ME_IN_COUNTER_HIT | 160 | 250 | T | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Head Crush MP | d,u+MP | 40 | 2 | 30 | - | 3 | FILL_ME_IN_COUNTER_HIT | 160 | 250 | T | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Head Crush HP | d,u+HP | 44 | 2 | 30 | - | 3 | FILL_ME_IN_COUNTER_HIT | 160 | 250 | T | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Head Crush EX | d,u+PP | 30 | 2 | 49 | - | 3 | FILL_ME_IN_COUNTER_HIT | 180 | 300 | T | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Heavy Hammer | qcf,qcf+P | 5 | 2 | 46 | -25 | KD | FILL_ME_IN_COUNTER_HIT | 340 | 0*0*0 | H | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Sledge Hammer | HP+HK | 20 | 2 | 50 | -12 | 5 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Sledge Hammer (hold) | Hold HP+HK | 68 | 2 | 50 | 4 | 11 | FILL_ME_IN_COUNTER_HIT | 130 | 200 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Flying DDT | HP+HK | 22(15) | 3 | 41 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 180 | 220 | T | - | 12 | 12 | 12 | CHIP | CH_DAMAGE | CH_STUN |
Choke Sleeper | HP+HK | 5 | 2 | 51 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 120 | 120 | T | - | 71 | 12 | 12 | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
A strike V-Reversal that knocks the opponent down on hit.
V Skill 1
Alex's V-Skill is Overhaul, which causes his next attack to be a counter hit. He builds a small amount of V-Gauge on activation, and more when a move hits with it. If the opponent blocks an attack or Alex takes damage he loses the bonus. Due to the long startup it is difficult to use outside of in stun combos or at full screen. Note that when Alex gets a crush counter from this, it is NOT affected by the Season 3 Crush Counter changes that have them scale by two hits; it only counts as 1 allowing him to do big damage. While not as useful as some other V-Skills, Alex does get stuns fairly often and this helps him get the most out of them, and makes his neutral that much scarier when he does manage to use it outside of stun situations.
V Skill 2
V Trigger 1
V Trigger 2
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