Ed
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Summary
Bio
Bio
Why Pick Ed?
Why Play
Players To Watch
Di3minion, Diablodoc
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Stand LP upwards hitbox reduced
- Crouch LP upwards hitbox reduced
- Crouch MP advantage on block decreased from +3 to +2
- Crouch HP damage reduced from 90 to 80 if hits on first active frame, 80 to 70 if hit later on, crush counter float value is now same if hits against air or grounded opponent
- Kill Step (f+KKK) overall frames increased from 29 to 31, added hurtbox on 26f-31f
- Psycho Splash / EX Psycho Splash delay from Psycho Rising increased by 5f
- Psycho Snatcher - Ground (MP+MK) V-Gague gain reduced from 100 to 80, added 2f of recovery on hit, adjusted so if first hit is counter hit it carries to the second hit
- Psycho Snatacher - Ground (Charged) (MP+MK) V-Gauge gain reduced from 120 to 100, recovery on whiff reduced from 57f to 40f, adjusted so if first hit is counter hit it carries to the second hit
- Psycho Snatcher - Air (d+MP+MK) downward hitbox increased, V-Gague gain reduced, adjusted so if first hit is counter hit it carries to the second hit
- Psycho Snatcher - Air (Charged) d+MP+MK) recovery on whiff reduced from 50f to 40f, adjusted so if first hit is counter hit it carries to the second hit
- Psycho Barrage (qcf, qcf+P) meter gain for opponent increased from 75 to 100
- VT1
- Psycho Cannon damage increased from 100 to 120, startup decreased from 16f to 13f when canceled into, removed hurtbox during freeze frame
- VT2
- Enhanced Snatcher recovery reduced by 3f when canceled into, removed hurtbox during freeze frame
- Ultra Snatcher - Ground (HP+HK) on block does real damage instead of white life, added projectile-nullifying hitbox, expanded horizontal hitbox for first active frame, reduced horizontal hurtbox, reduced V-Gauge consumption from 1500 to 1300
- Ultra Snatcher - Air (d+HK+HP) expanded hitbox for first 3 active frames, adjusted hitbox on active frames 4-7, reduced V-Gauge consumption from 1500 to 1300
Season 3 (Arcade Edition)
- Forward throw damage increased from 120 to 130, changed position after throw to prevent throw loops
- Backdash total frames increased from 21 to 23, changed movement value to not move as far back during initial frames
- Stand LP hurtbox expanded
- Stand MP collision box adjusted
- Stand MK cancels into V-Trigger on 3rd active frame, can now hit behind Ed
- Stand HK damage reduced from 90 to 80, reduced pushback distance on hit, changed collision box
- Crouch LP hurtbox expanded
- Stand MP advantage on hit increased from +4 to +5, on block increased from +2 to +3
- Crouch MK pushback on hit reduced allowing crMK xx Psycho Upper to hit more consistently, reduced hitbox
- Jump HP hurtbox reduced
- Jump HK hurtbox reduced
- Psycho Flicker (mash P) collision box adjusted
- Psycho Spark (f+MP) disadvantage on block reduced from -3 to -2
- Psycho Snatcher - Ground (MP+MK) recovery after hit adjusted, can no longer back rise after
- Added V-Trigger 2: Enhanced Snatcher
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Ed Discussions
Discussions regarding Ed
Ed Discord Link
Video Guides
Capcom Fighter's Character Introduction Series
Shoryuken's Rising Up Series
Other Useful Guides
Tragic's Ed Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 2 | 8 | 3 | 5 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 6 | 3 | 16 | 3 | 9 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 11 | 3 | 21 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | su/vt1/vt2 | 93 | 34 | 39 | CHIP | CH_DAMAGE | CH_STUN |
stand HP (release) | HP (release) | 8 | 3 | 21 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | su/vt1/vt2 | 93 | 34 | 39 | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 3 | 3 | 8 | 1 | 2 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 7 | 3 | 15 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 15 | 4 | 22 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 2 | 8 | 3 | 5 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 3 | 12 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 8 | 6 | 21 | -5 | 1 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vt1/vt2 | 123 | 64 | 69 | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 2 | 8 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | ch/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 8 | 2 | 18 | -3 | 1 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 10 | 9 | 20 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 68 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 7 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 9 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 3 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 8 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 9 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Blow | LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 150 | T | - | 64 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
Cheat & Smash | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | T | - | 57 | 8 | 8 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Cannon | HP+HK (VT1) | 16 | - | 9 | ~48 | KD | FILL_ME_IN_COUNTER_HIT | 20x4*40 (120) | 30x5 (150) | H | - | 161 | 102 | 107 | CHIP | CH_DAMAGE | CH_STUN |
Enhanced Snatcher | HP+HK (VT2) | 1 | - | 5(8) | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Psycho Snatcher (Ground) | MP+MK | 20 | 6 | 40 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 200 | H | - | 66 | 17 | 17 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Snatcher (Ground) (hold) | MP+MK (hold) | 35 | 6 | 40 | 3 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 0 | H | - | 119 | 60 | 65 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Snatcher (Air) | d+MP+MK | 8 | 4 | 47 | - | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | - | 14 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Snatcher (Air) (hold) | d+MP+MK (hold) | 26 | 6 | 40 | - | KD | FILL_ME_IN_COUNTER_HIT | 80 | 100 | H | - | 84 | 84 | 84 | CHIP | CH_DAMAGE | CH_STUN |
Kill Step | f+KKK | - | - | 31 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Knuckle | HP (hold) | 30 | 12 | 27 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | H | - | 85 | 53 | 53 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Spark | f+MP | 11 | 8 | 16 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 50 | 80 | H | sp/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Psycho Shot | P (after f+MP) | 13+13 | - | 26 | -4 | 4 | FILL_ME_IN_COUNTER_HIT | 50 | 70 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
EX Psycho Shot | PP (after f+MP) | 13+13 | - | 23 | 8 | KD | FILL_ME_IN_COUNTER_HIT | 40*60 (100) | 0*150 | H | - | 108 | 50 | 55 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Upper | PP | 16 | 5 | 33 | -16 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | su | 86 | 27 | 32 | CHIP | CH_DAMAGE | CH_STUN |
EX Psycho Upper | PPP | 16 | 11 | 32 | -20 | KD | FILL_ME_IN_COUNTER_HIT | 80*60 (140) | 150*50 (200) | H | - | 93 | 34 | 39 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Flicker | P (mash) | 6 | 2(7)2(9)2 | 22 | -3 | 3 | FILL_ME_IN_COUNTER_HIT | 20*20*40 (80) | 50*50*50 (150) | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Psycho Rising | KK | 12 | 18 | 22+26 | -38 | KD | FILL_ME_IN_COUNTER_HIT | 30*20 | 50*50 | H | - | 70 | 11 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Psycho Splash | P (after KK) | 23+14 | - | 26 | - | KD | FILL_ME_IN_COUNTER_HIT | 30*20*63 (113) | 50*50*90 (190) | H | - | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
EX Psycho Splash | PP (after KK) | 23+14 | - | 13 | - | KD | FILL_ME_IN_COUNTER_HIT | 30*20*72 (122) | 50*50*90 (190) | H | - | 113 | 54 | 59 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Barrage | qcf,qcf+P | 13 | 2(6)2(15)2(9)2(24)2(20)2(19)2 | 49 | -21 | KD | FILL_ME_IN_COUNTER_HIT | 340 | 0 | H | - | 69 | 10 | 10 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Ultra Snatcher - Ground | HP+HK (VT2) | 26(22) | 8 | 44(48) | 2 | 7 | FILL_ME_IN_COUNTER_HIT | 80 | 100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Ultra Snatcher - Air | d+HP+HK | 21(9) | 7 | 38(50) | ~ | KD | FILL_ME_IN_COUNTER_HIT | 100(80) | 150 | H | - | 89(93) | 30(34) | 35(39) | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
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