Street Fighter V/Ed

From SuperCombo Wiki

Template:SFVHeader

Ed

SFV-Ed Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 4.7 Throw Range: 0.85
Back Walk Speed: 3.2 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex: -
Back Dash Total Frames: 23 Jump Total Frames: 46(4+38+4)
Forward Dash Distance: 165.3 Forward Jump Distance: -
Back Dash Distance: 89.9 Back Jump Distance -
NOTABLE MOVE CLASSES
Overheads: - Hard Knockdowns: crHK (CH), Psycho Snatcher (air)
Low Attacks: crLK, crMK, crHK Crush Counters: HP, HK, crHP, crHK

Summary

Bio

Bio


Why Pick Ed?

Why Play

Players To Watch
Di3minion, Diablodoc

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Stand LP upwards hitbox reduced
  • Crouch LP upwards hitbox reduced
  • Crouch MP advantage on block decreased from +3 to +2
  • Crouch HP damage reduced from 90 to 80 if hits on first active frame, 80 to 70 if hit later on, crush counter float value is now same if hits against air or grounded opponent
  • Kill Step (f+KKK) overall frames increased from 29 to 31, added hurtbox on 26f-31f
  • Psycho Splash / EX Psycho Splash delay from Psycho Rising increased by 5f
  • Psycho Snatcher - Ground (MP+MK) V-Gague gain reduced from 100 to 80, added 2f of recovery on hit, adjusted so if first hit is counter hit it carries to the second hit
  • Psycho Snatacher - Ground (Charged) (MP+MK) V-Gauge gain reduced from 120 to 100, recovery on whiff reduced from 57f to 40f, adjusted so if first hit is counter hit it carries to the second hit
  • Psycho Snatcher - Air (d+MP+MK) downward hitbox increased, V-Gague gain reduced, adjusted so if first hit is counter hit it carries to the second hit
  • Psycho Snatcher - Air (Charged) d+MP+MK) recovery on whiff reduced from 50f to 40f, adjusted so if first hit is counter hit it carries to the second hit
  • Psycho Barrage (qcf, qcf+P) meter gain for opponent increased from 75 to 100
  • VT1
    • Psycho Cannon damage increased from 100 to 120, startup decreased from 16f to 13f when canceled into, removed hurtbox during freeze frame
  • VT2
    • Enhanced Snatcher recovery reduced by 3f when canceled into, removed hurtbox during freeze frame
    • Ultra Snatcher - Ground (HP+HK) on block does real damage instead of white life, added projectile-nullifying hitbox, expanded horizontal hitbox for first active frame, reduced horizontal hurtbox, reduced V-Gauge consumption from 1500 to 1300
    • Ultra Snatcher - Air (d+HK+HP) expanded hitbox for first 3 active frames, adjusted hitbox on active frames 4-7, reduced V-Gauge consumption from 1500 to 1300


Season 3 (Arcade Edition)

  • Forward throw damage increased from 120 to 130, changed position after throw to prevent throw loops
  • Backdash total frames increased from 21 to 23, changed movement value to not move as far back during initial frames
  • Stand LP hurtbox expanded
  • Stand MP collision box adjusted
  • Stand MK cancels into V-Trigger on 3rd active frame, can now hit behind Ed
  • Stand HK damage reduced from 90 to 80, reduced pushback distance on hit, changed collision box
  • Crouch LP hurtbox expanded
  • Stand MP advantage on hit increased from +4 to +5, on block increased from +2 to +3
  • Crouch MK pushback on hit reduced allowing crMK xx Psycho Upper to hit more consistently, reduced hitbox
  • Jump HP hurtbox reduced
  • Jump HK hurtbox reduced
  • Psycho Flicker (mash P) collision box adjusted
  • Psycho Spark (f+MP) disadvantage on block reduced from -3 to -2
  • Psycho Snatcher - Ground (MP+MK) recovery after hit adjusted, can no longer back rise after
  • Added V-Trigger 2: Enhanced Snatcher


Move List

Unique Attacks

SFV-Ed-Unique.jpg

Special Moves

SFV-Ed-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Ed-Vsystem.jpg

Critical Art

SFV-Ed-Critical.jpg

Ed Discussions

Discussions regarding Ed

Ed Shoryuken Forum

Ed Discord Link

Ed Discord

Video Guides

Capcom Fighter's Character Introduction Series

Shoryuken's Rising Up Series

Other Useful Guides

Tragic's Ed Guide

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 8 3 5 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 6 3 16 3 9 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 11 3 21 -2 2 FILL_ME_IN_COUNTER_HIT 90 150 H su/vt1/vt2 93 34 39 CHIP CH_DAMAGE CH_STUN
stand HP (release) HP (release) 8 3 21 -2 2 FILL_ME_IN_COUNTER_HIT 90 150 H su/vt1/vt2 93 34 39 CHIP CH_DAMAGE CH_STUN
stand LK LK 3 3 8 1 2 FILL_ME_IN_COUNTER_HIT 30 70 H ch/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 7 3 15 2 4 FILL_ME_IN_COUNTER_HIT 70 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 15 4 22 -4 2 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 2 8 3 5 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 6 3 12 2 5 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 8 6 21 -5 1 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vt1/vt2 123 64 69 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 8 0 2 FILL_ME_IN_COUNTER_HIT 20 70 L ch/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 8 2 18 -3 1 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 10 9 20 -10 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 68 19 24 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 4 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 7 4 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 9 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 3 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 8 5 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 9 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Psycho Blow LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 150 T - 64 15 15 CHIP CH_DAMAGE CH_STUN
Cheat & Smash b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 140 200 T - 57 8 8 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Psycho Cannon HP+HK (VT1) 16 - 9 ~48 KD FILL_ME_IN_COUNTER_HIT 20x4*40 (120) 30x5 (150) H - 161 102 107 CHIP CH_DAMAGE CH_STUN
Enhanced Snatcher HP+HK (VT2) 1 - 5(8) - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Psycho Snatcher (Ground) MP+MK 20 6 40 -2 KD FILL_ME_IN_COUNTER_HIT 80 200 H - 66 17 17 CHIP CH_DAMAGE CH_STUN
Psycho Snatcher (Ground) (hold) MP+MK (hold) 35 6 40 3 KD FILL_ME_IN_COUNTER_HIT 120 0 H - 119 60 65 CHIP CH_DAMAGE CH_STUN
Psycho Snatcher (Air) d+MP+MK 8 4 47 - KD FILL_ME_IN_COUNTER_HIT 100 150 H - 14 14 14 CHIP CH_DAMAGE CH_STUN
Psycho Snatcher (Air) (hold) d+MP+MK (hold) 26 6 40 - KD FILL_ME_IN_COUNTER_HIT 80 100 H - 84 84 84 CHIP CH_DAMAGE CH_STUN
Kill Step f+KKK - - 31 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Psycho Knuckle HP (hold) 30 12 27 -2 KD FILL_ME_IN_COUNTER_HIT 100 200 H - 85 53 53 CHIP CH_DAMAGE CH_STUN
Psycho Spark f+MP 11 8 16 -2 1 FILL_ME_IN_COUNTER_HIT 50 80 H sp/su - - - CHIP CH_DAMAGE CH_STUN
Psycho Shot P (after f+MP) 13+13 - 26 -4 4 FILL_ME_IN_COUNTER_HIT 50 70 H su - - - CHIP CH_DAMAGE CH_STUN
EX Psycho Shot PP (after f+MP) 13+13 - 23 8 KD FILL_ME_IN_COUNTER_HIT 40*60 (100) 0*150 H - 108 50 55 CHIP CH_DAMAGE CH_STUN
Psycho Upper PP 16 5 33 -16 KD FILL_ME_IN_COUNTER_HIT 100 150 H su 86 27 32 CHIP CH_DAMAGE CH_STUN
EX Psycho Upper PPP 16 11 32 -20 KD FILL_ME_IN_COUNTER_HIT 80*60 (140) 150*50 (200) H - 93 34 39 CHIP CH_DAMAGE CH_STUN
Psycho Flicker P (mash) 6 2(7)2(9)2 22 -3 3 FILL_ME_IN_COUNTER_HIT 20*20*40 (80) 50*50*50 (150) H su - - - CHIP CH_DAMAGE CH_STUN
Psycho Rising KK 12 18 22+26 -38 KD FILL_ME_IN_COUNTER_HIT 30*20 50*50 H - 70 11 16 CHIP CH_DAMAGE CH_STUN
Psycho Splash P (after KK) 23+14 - 26 - KD FILL_ME_IN_COUNTER_HIT 30*20*63 (113) 50*50*90 (190) H - 85 26 31 CHIP CH_DAMAGE CH_STUN
EX Psycho Splash PP (after KK) 23+14 - 13 - KD FILL_ME_IN_COUNTER_HIT 30*20*72 (122) 50*50*90 (190) H - 113 54 59 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Psycho Barrage qcf,qcf+P 13 2(6)2(15)2(9)2(24)2(20)2(19)2 49 -21 KD FILL_ME_IN_COUNTER_HIT 340 0 H - 69 10 10 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Ultra Snatcher - Ground HP+HK (VT2) 26(22) 8 44(48) 2 7 FILL_ME_IN_COUNTER_HIT 80 100 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Ultra Snatcher - Air d+HP+HK 21(9) 7 38(50) ~ KD FILL_ME_IN_COUNTER_HIT 100(80) 150 H - 89(93) 30(34) 35(39) CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Ed

Fighting Against Ed