Street Fighter V/Alex

From SuperCombo Wiki

Template:SFVHeader

Alex

SFV-Alex Portrait.jpg
VITALS
Health: 1025 Stun: 1050
WALKING THROWS
Forward Walk Speed: 3.8 Throw Range: 0.9
Back Walk Speed: 3.3 Throw Hurt Range: 0.45
DASHING JUMPING
Forward Dash Total Frames: 19 Jump Height Apex: -
Back Dash Total Frames: 24 Jump Total Frames: 47(4+39+4)
Forward Dash Distance: 156 Forward Jump Distance: 210.17
Back Dash Distance: 110.2 Back Jump Distance 187.2
NOTABLE MOVE CLASSES
Overheads: f+MP Hard Knockdowns: crHK, Air Stampede
Low Attacks: crLK, crMK, crHK Crush Counters: HP, HK, crHK

Summary

Bio

Bio


Why Pick Alex?

Why Play

Players To Watch
Gunfight, Prototype. Twisted Rivera

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Back throw damage increased from 140 to 160
  • Stand LP active frames increased from 2f to 3f, recovery reduced from 8f to 7f, upward hitbox reduced
  • Stand HK forces opponent to hit, allowing DDT to allows connect
  • Crouch LP upward hitbox reduced
  • Crouch HP float on hit increased
  • Lariat can now be special canceled
  • Chop (f+MP) disadvantage increased from -6 to -8
  • Flying Cross Chop (d+HP in air) float increased, combo count eased, and minimum height restriction reduced
  • Big Boot (f+KKK) startup increased from 16f to 17f
  • Flash Chop
    • Medium startup decreased from 17f to 16, allow MP xx M Flash Chop to work
    • Heavy damage increased from 90 to 100
  • Heavy Air Knee Smash combo count eased, separation after hit increased, and recovery after hit increased by 4f
  • EX Power Bomb startup decreased from 6f to 5f
  • VT2
    • Rage Boost (VT2) collision box adjusted on startup
    • Choke Sleeper (Flash Chop > HP+HK) startup decreased from 6f to 5f (easier to connect with after MP flash chop, removed gap that allowed it to still grab on block if cancels on last frame
    • Flying DDT (HP+HK) damage decreased from 190 to 180, startup decreased by 3f when cancels into (allows crMK and crMP xx DDT to connect)


Season 3 (Arcade Edition)

  • Stand LP hitbox reduced, hurtbox expanded
  • Stand MP pushback on hit reduced
  • Stand MK hurtbox reduced
  • Crouch HP hitbox expanded, hurtbox reduced, collision adjusted, and knock back on 2nd hit adjusted (allowing combo into HK Air Knee Smash)
  • Crouch HK collision box adjusted
  • Jump MP hitbox expanded, hurtbox before active frames removed, upper hurtbox increased while lower hurtbox decreased
  • Jump HP hitbox improved, hurtbox decreased, lower hurtbox expanded on 3rd active frame
  • Jump HK hurtbox reduced
  • Chop (f+MP) on block changed from -4 to -6, pushback on block reduced
  • Lariat (f+HP) advantage on hit increased from +6 to +7, active frames increased from 3 to 4, hurtbox reduced
  • Flying Cross Chop (d+HP in air) adjusted
  • Power Bomb
    • Recovery on whiff for all versions increased by 9f
    • Damage increased from 160/170/180/220 to 170/180/190/230 for L/M/H/EX versions
    • Stun adjusted from 220/220/220 to 200/230/250
  • Air Knee Smash
    • Fixed bug that prevented back charge after hit allowing Slash Elbow to be performed
    • LK version hurtbox reduced
    • MK/HK versions active frames increased by 2f, hurtbox reduced, landing recovery on whiff increased by 5f, and movement distance adjusted
  • EX Air Stampede collision box adjusted
  • Added V-Trigger 2: Rage Boost


Move List

Unique Attacks

SFV-Alex-Unique.jpg

Special Moves

SFV-Alex-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Alex-Vsystem.jpg

Critical Art

SFV-Alex-Critical.jpg

Alex Discussions

Discussions regarding Alex

Alex Shoryuken Forum

Alex Discord Link

Alex Discord

Video Guides

Capcom Fighter's Introduction Series

Shoryuken's Rising Up Series

=== Twisted Rivera's Alex How-To Series

Other Useful Guides

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 4 3 7 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Stand MP MP 6 2 12 2 5 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Stand HP HP 10 3 22 -3 -1 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Stand LK LK 5 3 8 -1 2 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Stand MK MK 8 3 15 -2 2 FILL_ME_IN_COUNTER_HIT 70 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Stand HK HK 17 3 24 -4 1 FILL_ME_IN_COUNTER_HIT 100 150 H vt1/vt2 94 52 52 CHIP CH_DAMAGE CH_STUN
Crouch LP d+LP 4 2 7 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Crouch MP d+MP 8 2 17 -1 2 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Crouch HP d+HP 10 6 23 -8 KD FILL_ME_IN_COUNTER_HIT 60*30 75*75 H vt1/vt2 104 45 50 CHIP CH_DAMAGE CH_STUN
Crouch LK d+LK 4 3 6 0 4 FILL_ME_IN_COUNTER_HIT 20 70 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Crouch MK d+MK 9 2 18 -3 0 FILL_ME_IN_COUNTER_HIT 60 100 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Crouch HK d+HK 11 2 24 -12 KD FILL_ME_IN_COUNTER_HIT 100 150 L vt1/vt2 67 18 23 CHIP CH_DAMAGE CH_STUN
Jump LP u+LP 4 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
Jump MP u+MP 5 7 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
Jump HP u+HP 8 3 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Jump LK u+LK 4 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
Jump MK u+MK 6 6 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
Jump HK u+HK 9 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Chop f+MP 22 2 17 -8 1 FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
Lariat f+HP 11 4 16 3 7 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Flying Cross Chop d+HP (air) 14 23 - -29(-21) 8 FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Face-Crush Chop N or f+LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 120 120 T - 66 17 17 CHIP CH_DAMAGE CH_STUN
Leg Tomahawk b+LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 160 200 T - 57 8 8 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Rage Shift HP+HK (VT1) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Rage Boost HP+HK (VT2) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Overhaul MP+MK - - 52 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Big Boot f+KKK 17 2 23 -2 KD FILL_ME_IN_COUNTER_HIT 60 - H - 77 18 23 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Flash Chop LP qcf+LP 12 3 20 -4 2 FILL_ME_IN_COUNTER_HIT 70 150 H su - - - CHIP CH_DAMAGE CH_STUN
Flash Chop MP qcf+MP 18 3 19 -4 3 FILL_ME_IN_COUNTER_HIT 80 150 H su - - - CHIP CH_DAMAGE CH_STUN
Flash Chop HP qcf+HP 25 3 21 -4 2 FILL_ME_IN_COUNTER_HIT 100 150 H su - - - CHIP CH_DAMAGE CH_STUN
Flash Chop EX qcf+PP 11 5 19 -2 KD FILL_ME_IN_COUNTER_HIT 140 100*100 H - 91 32 37 CHIP CH_DAMAGE CH_STUN
Slash Elbow LK b,f+LK 16 5 22 -2 3 FILL_ME_IN_COUNTER_HIT 80 200 H su - - - CHIP CH_DAMAGE CH_STUN
Slash Elbow MK b,f+MK 19 5 22 -6 KD FILL_ME_IN_COUNTER_HIT 90 200 H su 89 30 35 CHIP CH_DAMAGE CH_STUN
Slash Elbow HK b,f+HK 24 5 18 -7 KD FILL_ME_IN_COUNTER_HIT 100 150 H su 104 45 50 CHIP CH_DAMAGE CH_STUN
Slash Elbow EX b,f+KK 14(22) 3 29 -10 KD FILL_ME_IN_COUNTER_HIT 75*75 100*100 H - 86 27 32 CHIP CH_DAMAGE CH_STUN
Air Knee Smash LK f,d,df+LK 6 8 20+17 KD KD FILL_ME_IN_COUNTER_HIT 50*80 0*200 H - 72 23 23 CHIP CH_DAMAGE CH_STUN
Air Knee Smash MK f,d,df+MK 9 10 20+23 KD KD FILL_ME_IN_COUNTER_HIT 50*80 0*200 H - 72 23 23 CHIP CH_DAMAGE CH_STUN
Air Knee Smash HK f,d,df+HK 11 10 20+25 KD KD FILL_ME_IN_COUNTER_HIT 50*80 0*200 H - 68 19 19 CHIP CH_DAMAGE CH_STUN
Air Knee Smash EX f,d,df+EX 6 8 22+27 KD KD FILL_ME_IN_COUNTER_HIT 50*110 0*200 H - 72 23 23 CHIP CH_DAMAGE CH_STUN
Power Bomb LP hcb+LP 6 2 59 KD KD FILL_ME_IN_COUNTER_HIT 170 200 T - 64 15 15 CHIP CH_DAMAGE CH_STUN
Power Bomb MP hcb+MP 6 2 59 KD KD FILL_ME_IN_COUNTER_HIT 180 230 T - 64 15 15 CHIP CH_DAMAGE CH_STUN
Power Bomb HP hcb+HP 6 2 59 KD KD FILL_ME_IN_COUNTER_HIT 190 250 T - 64 15 15 CHIP CH_DAMAGE CH_STUN
Power Bomb EX hcb+PP 5 2 61 KD KD FILL_ME_IN_COUNTER_HIT 230 250 T - 64 15 15 CHIP CH_DAMAGE CH_STUN
Power Drop hcb+P (opp. turned) 5 2 51 KD KD FILL_ME_IN_COUNTER_HIT 126 225 T - 55 6 6 CHIP CH_DAMAGE CH_STUN
Power Drop EX hcb+PP (opp. turned) 5 2 51 KD KD FILL_ME_IN_COUNTER_HIT 72*90 0*270 T - 64 15 15 CHIP CH_DAMAGE CH_STUN
Air Stampede LK d,u+LK 27 3 17 -5 KD FILL_ME_IN_COUNTER_HIT 120 200 M - 44 44 44 CHIP CH_DAMAGE CH_STUN
Air Stampede MK d,u+MK 30 3 21 -5 KD FILL_ME_IN_COUNTER_HIT 120 200 M - 40 40 40 CHIP CH_DAMAGE CH_STUN
Air Stampede HK d,u+HK 33 3 22 -5 KD FILL_ME_IN_COUNTER_HIT 120 200 M - 39 39 39 CHIP CH_DAMAGE CH_STUN
Air Stampede EX d,u+KK 29 3 18 2 KD FILL_ME_IN_COUNTER_HIT 140 200 M - 43 43 43 CHIP CH_DAMAGE CH_STUN
Head Crush LP d,u+LP 36 2 30 - 3 FILL_ME_IN_COUNTER_HIT 160 250 T - - - - CHIP CH_DAMAGE CH_STUN
Head Crush MP d,u+MP 40 2 30 - 3 FILL_ME_IN_COUNTER_HIT 160 250 T - - - - CHIP CH_DAMAGE CH_STUN
Head Crush HP d,u+HP 44 2 30 - 3 FILL_ME_IN_COUNTER_HIT 160 250 T - - - - CHIP CH_DAMAGE CH_STUN
Head Crush EX d,u+PP 30 2 49 - 3 FILL_ME_IN_COUNTER_HIT 180 300 T - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Heavy Hammer qcf,qcf+P 5 2 46 -25 KD FILL_ME_IN_COUNTER_HIT 340 0*0*0 H - 64 15 15 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Sledge Hammer HP+HK 20 2 50 -12 5 FILL_ME_IN_COUNTER_HIT 80 150 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Sledge Hammer (hold) Hold HP+HK 68 2 50 4 11 FILL_ME_IN_COUNTER_HIT 130 200 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Flying DDT HP+HK 22(15) 3 41 ~ KD FILL_ME_IN_COUNTER_HIT 180 220 T - 12 12 12 CHIP CH_DAMAGE CH_STUN
Choke Sleeper HP+HK 5 2 51 ~ KD FILL_ME_IN_COUNTER_HIT 120 120 T - 71 12 12 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Alex

Fighting Against Alex