Street Fighter V/Cammy

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Template:SFVHeader

Cammy

SFV-Cammy Portrait.jpg
VITALS
Health: 900 Stun: 950
WALKING THROWS
Forward Walk Speed: 5 Throw Range: 0.8
Back Walk Speed: 3.8 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex: -
Back Dash Total Frames: 21 Jump Total Frames: 47 (4+39+4)
Forward Dash Distance: 138.6 Forward Jump Distance: 195
Back Dash Distance: 118.2 Back Jump Distance 195
NOTABLE MOVE CLASSES
Overheads: Reverse Edge Hard Knockdowns: CA
Low Attacks: crLK, crMK, crHK, Razor Edge Slicer Crush Counters: crHK

Summary

Bio

TBW


Why Pick Cammy?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Cammy-Unique.jpg

Special Moves

SFV-Cammy-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Cammy-Vsystem.jpg

Critical Art

SFV-Cammy-Critical.jpg


Cammy Discussions

Discussions regarding Cammy

Cammy Shoryuken Forum

Cammy Discord Link

Cammy Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Shoryuken's Rising Up Series

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 6 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 6 3 9 3 7 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 6 2 20 -3 1 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 4 2 7 1 2 FILL_ME_IN_COUNTER_HIT 40 70 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 8 3 15 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 9 4 17 -2 4 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 3 3 6 2 4 FILL_ME_IN_COUNTER_HIT 20 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 5 3 10 1 5 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 9 3 20 -2 1 FILL_ME_IN_COUNTER_HIT 80 150 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 9 -1 1 FILL_ME_IN_COUNTER_HIT 20 70 L ch/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 7 2 14 -3 0 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 7 2 22 -12 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 69 20 25 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 3 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 5 5 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 7 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 3 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 6 5 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 7 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Knee Bullet f+HK 12 2(5)2 17 -2 5 FILL_ME_IN_COUNTER_HIT 40*40 150 H*H - - - - CHIP CH_DAMAGE CH_STUN
Lift Upper b+MP 4 4 14 1 4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1 - - - CHIP CH_DAMAGE CH_STUN
Lift Combination b+MP > HK 4+9 4 27 -12 KD FILL_ME_IN_COUNTER_HIT 60*72 100*90 H*H sp/su 87 28 33 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Gyro Clipper LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 120 T - 58 9 9 CHIP CH_DAMAGE CH_STUN
Delta Through b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 150 200 T - 64 15 15 CHIP CH_DAMAGE CH_STUN
Neck Spiral LP+LK (air) 5 2 6 - KD FILL_ME_IN_COUNTER_HIT 150 200 T - 55 6 6 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Delta Drive HP+HK (VT1) 1 - 8 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Delta Step f+HP+HK (VT2) 1 - 13 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Delta Ambush HP+HK (VT2) 12 - 10 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Axel Spin Knuckle MP+MK 35(36) 2 13 2 7 FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
Strike Back f+KKK 17 2 24 -4 2 FILL_ME_IN_COUNTER_HIT 60 0 H - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Spiral Arrow LK qcf+LK 7 11 6+19 -12 KD FILL_ME_IN_COUNTER_HIT 70 150 H su 85 26 31 CHIP CH_DAMAGE CH_STUN
Spiral Arrow MK qcf+MK 7 13 6+18 -15 KD FILL_ME_IN_COUNTER_HIT 80 150 H su 79 20 25 CHIP CH_DAMAGE CH_STUN
Spiral Arrow HK qcf+HK 7 2(1)11 7+19 -12 KD FILL_ME_IN_COUNTER_HIT 50*50 50*100 H*H su 79 20 25 CHIP CH_DAMAGE CH_STUN
Spiral Arrow EX qcf+KK 7 2(2)10 5+18 -11 KD FILL_ME_IN_COUNTER_HIT 70*70 50*150 H*H - 80 21 26 CHIP CH_DAMAGE CH_STUN
Cannon Spike LK f,d,df+LK 4 11 22+14 -37 KD FILL_ME_IN_COUNTER_HIT 120 200 H su 79 20 25 CHIP CH_DAMAGE CH_STUN
Cannon Spike MK f,d,df+MK 5 11 25+14 -37 KD FILL_ME_IN_COUNTER_HIT 120 200 H su 79 20 25 CHIP CH_DAMAGE CH_STUN
Cannon Spike HK f,d,df+HK 6 11 25+14 -37 KD FILL_ME_IN_COUNTER_HIT 120 200 H su 79 20 25 CHIP CH_DAMAGE CH_STUN
Cannon Spike EX f,d,df+KK 3 11 24+14 -37 KD FILL_ME_IN_COUNTER_HIT 50*50*60 50*50*100 H - 77 18 23 CHIP CH_DAMAGE CH_STUN
Cannon Strike LK qcb+LK(air) 13 11 9 -5(2) 0(8) FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
Cannon Strike MK qcb+MK(air) 13 11 9 -5(2) 0(8) FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
Cannon Strike HK qcb+HK(air) 13 11 9 -5(2) -1(7) FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
Cannon Strike EX qcb+KK(air) 13 11 13 -5(4) KD FILL_ME_IN_COUNTER_HIT 80 100 H - - - - CHIP CH_DAMAGE CH_STUN
Hooligan Combination LP hcf+LP - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Hooligan Combination MP hcf+MP - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Hooligan Combination HP hcf+HP - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Hooligan Combination EX hcf+PP - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Razor Edge Slicer hcf+P > no input 39+10 9 13 -2 KD FILL_ME_IN_COUNTER_HIT 100 150 L - 94 35 40 CHIP CH_DAMAGE CH_STUN
Razor Edge Slicer EX hcf+PP > no input 39+10 9 13 3 KD FILL_ME_IN_COUNTER_HIT 50*50*50 50*50*100 L*L*L - 97 38 43 CHIP CH_DAMAGE CH_STUN
Fatal Leg Twister hcf+P > LP+LK near ground 24+4 2 10 KD KD FILL_ME_IN_COUNTER_HIT 150 250 T - 55 6 6 CHIP CH_DAMAGE CH_STUN
Cross Scissors Pressure hcf+P > LP+LK in air 24+4 2 10 KD KD FILL_ME_IN_COUNTER_HIT 150 250 T - 78 19 19 CHIP CH_DAMAGE CH_STUN
Cannon Strike (hooligan) hcf+P > K 24+15 11 9 0(5) 4(9) FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
Cannon Strike EX (hooligan) hcf+PP > K 14+13 11 13 -2(6) KD FILL_ME_IN_COUNTER_HIT 80 100 H - 105 46 51 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Cross Stinger Assault qcf,qcf+K 3 9 39 -30 KD FILL_ME_IN_COUNTER_HIT 330 0 H - 93 44 44 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Spiral Arrow LK qcf+LK 7 12 4+19 -13 KD FILL_ME_IN_COUNTER_HIT 15x4*40 (120) 150 H su 97 38 43 CHIP CH_DAMAGE CH_STUN
Spiral Arrow MK qcf+MK 7 12 4+19 -13 KD FILL_ME_IN_COUNTER_HIT 15x4*40 (120) 150 H su 97 38 43 CHIP CH_DAMAGE CH_STUN
Spiral Arrow HK qcf+HK 7 12 4+19 -13 KD FILL_ME_IN_COUNTER_HIT 15x4*40 (120) 150 H*H su 97 38 43 CHIP CH_DAMAGE CH_STUN
Cannon Spike LK f,d,df+LK 3 6(3)3(3)3 25+26 -37 KD FILL_ME_IN_COUNTER_HIT 50*20x3*50 (160) 200 H su 72 13 18 CHIP CH_DAMAGE CH_STUN
Cannon Spike MK f,d,df+MK 3 6(3)3(3)3 25+26 -37 KD FILL_ME_IN_COUNTER_HIT 50*20x3*50 (160) 200 H su 72 13 18 CHIP CH_DAMAGE CH_STUN
Cannon Spike HK f,d,df+HK 3 6(3)3(3)3 25+26 -37 KD FILL_ME_IN_COUNTER_HIT 50*20x3*50 (160) 200 H su 72 13 18 CHIP CH_DAMAGE CH_STUN
Cannon Strike LK qcb+LK(air) 13 11 9 4(15) 6(17) FILL_ME_IN_COUNTER_HIT 40*20x2 (80) 100 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Cannon Strike MK qcb+MK(air) 13 11 9 4(15) 6(17) FILL_ME_IN_COUNTER_HIT 40*20x2 (80) 100 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Cannon Strike HK qcb+HK(air) 13 11 9 4(15) 6(17) FILL_ME_IN_COUNTER_HIT 40*20x2 (80) 100 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Delta Step f+HP+HK ~ ~ 20 ~ ~ FILL_ME_IN_COUNTER_HIT ~ ~ ~ - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Delta Ambush HP+HK (VT2) 24 ~ 10 ~ ~ FILL_ME_IN_COUNTER_HIT ~ ~ ~ - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Delta Twist HP+HK > P 24+5 2 9 ~ 7 FILL_ME_IN_COUNTER_HIT 120 0 T - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Reverse Edge HP+HK > K 24+10 4*3 9 -5(-4) 5(6) FILL_ME_IN_COUNTER_HIT 40*30 70*30 M*M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Cammy

Fighting Against Cammy