Street Fighter V/Karin

From SuperCombo Wiki
< Street Fighter V
Revision as of 12:55, 14 July 2018 by L1GHTN1N (talk | contribs) (Karin)

Template:SFVHeader

Karin

SFV-Karin Portrait.jpg
VITALS
Health: 900 Stun: 950
WALKING THROWS
Forward Walk Speed: 4.9 Throw Range: 0.85
Back Walk Speed: 3.6 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex: -
Back Dash Total Frames: 21 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 144.5 Forward Jump Distance: 212.8
Back Dash Distance: 115.8 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: f+MK, Mujinkyaku MK, Ressenha Hard Knockdowns: crHK (CH), CA
Low Attacks: crLK, crMK, crHK Crush Counters: HK, crHP, crHK

Summary

Bio

Bio


Why Pick Karin?

Why Play

Players To Watch
Punk, Mago, AFG

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Karin-Unique.jpg

Special Moves

SFV-Karin-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Karin-Vsystem.jpg

Critical Art

SFV-Karin-Critical.jpg


Karin Discussions

Discussions regarding Karin

Karin Shoryuken Forum

Karin Discord Link

Karin Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 7 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 5 3 12 1 4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 7 4 22 -5 2 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 4 3 8 2 4 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 8 3 16 -4 2 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 12 2 23 -4 0 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 3 2 8 2 3 FILL_ME_IN_COUNTER_HIT 20 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 5 4 10 2 6 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 7 4 22 -7 -3 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su/vt1/vt2 105 46 51 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 8 0 2 FILL_ME_IN_COUNTER_HIT 30 70 L sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 6 2 13 -4 -1 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 9 3 23 -14 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 67 18 23 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 3 5 - 3(6) 6(9) FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 6 6 - 8(9) 11(12) FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 7 5 - 9(12) 12(15) FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 6 - 3(6) 6(9) FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 6 6 - 6(9) 9(12) FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 9 4 - 9(12) 12(15) FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Ku-Renge MP > HP (air) 6+7 6(6)1 - - KD FILL_ME_IN_COUNTER_HIT 60*54 100*90 M - 72 13 18 CHIP CH_DAMAGE CH_STUN
Tsumujigari f+MK 22 2 21 -6 0 FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Hajotsui LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 120 T - 64 5 5 CHIP CH_DAMAGE CH_STUN
Arakuma Inashi b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 150 200 T - 61 2 2 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Guren No Kata HP+HK (VT1) 1 - 4 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Tenha No Kata HP+HK (VT2) 1 - 4 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Myo-Oken MP+MK 14 5 17 -5 KD FILL_ME_IN_COUNTER_HIT 50 100 H vt1/vt2 92 33 38 CHIP CH_DAMAGE CH_STUN
Myo-Oken (hold) MP+MK (hold) 21 5 18 -2 KD FILL_ME_IN_COUNTER_HIT 70 150 H vt1/vt2 94 35 40 CHIP CH_DAMAGE CH_STUN
Ressencho f+PPP 16 2 24 -2 KD FILL_ME_IN_COUNTER_HIT 60 0 H - 79 20 25 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Taunt PPP+KKK 1 - 61 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
kanzuki-ryu hokojutsu sappo LK qcf+LK - - 24 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
kanzuki-ryu hokojutsu sappo MK qcf+MK - - 25 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
kanzuki-ryu hokojutsu sappo HK qcf+HK - - 26 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
kanzuki-ryu hokojutsu sappo EX qcf+KK - - 21 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Just Frame Tenko qcf+K > P 1+6 4 20 -10 KD FILL_ME_IN_COUNTER_HIT 70 100 H - 105 46 51 CHIP CH_DAMAGE CH_STUN
Late Tenko qcf+K > P 4+9 3 21 -10 KD FILL_ME_IN_COUNTER_HIT 60 100 H - 106 47 52 CHIP CH_DAMAGE CH_STUN
EX Tenko qcf+KK > P 2+6 4 18 -7 KD FILL_ME_IN_COUNTER_HIT 100 150 H - 107 48 53 CHIP CH_DAMAGE CH_STUN
orochi qcf+K > d+P 4+11 4 20 -2 2 FILL_ME_IN_COUNTER_HIT 80 150 H su - - - CHIP CH_DAMAGE CH_STUN
orochi EX qcf+2K > d+P 4+12 4 27 -7 KD FILL_ME_IN_COUNTER_HIT 140 200 H su 80 48 48 CHIP CH_DAMAGE CH_STUN
mujinkyaku LK qcb+LK 11 3(6)3 19 -7 2 FILL_ME_IN_COUNTER_HIT 30*40 50*50 H*H su - - - CHIP CH_DAMAGE CH_STUN
mujinkyaku MK qcb+MK 11 3(6)3(18)2 23 -6 2 FILL_ME_IN_COUNTER_HIT 30*40*90 50*40*150 H*H*M su - - - CHIP CH_DAMAGE CH_STUN
mujinkyaku HK qcb+HK 13 3(7)3(18)3(9)3 31 -15 KD FILL_ME_IN_COUNTER_HIT 30*40*25*25 50*40*30*60 H*H*H*H su 83 24 29 CHIP CH_DAMAGE CH_STUN
mujinkyaku EX qcb+KK 8 2(5)2(7)3(6)5 17 -2 KD FILL_ME_IN_COUNTER_HIT 15*15*30*30*60 0*0*0*0*200 H - 79 15 20 CHIP CH_DAMAGE CH_STUN
ressenha LP qcb+LP 16 2(8)3 19 -6 2 FILL_ME_IN_COUNTER_HIT 70 50*50 H*M su - - - CHIP CH_DAMAGE CH_STUN
ressenha MP qcb+MP 21 2(8)4 18 -5 2 FILL_ME_IN_COUNTER_HIT 80 50*100 H*M su - - - CHIP CH_DAMAGE CH_STUN
ressenha HP qcb+HP 26 2(8)3 17 -4 1 FILL_ME_IN_COUNTER_HIT 90 50*100 H*M su - - - CHIP CH_DAMAGE CH_STUN
ressenha EX qcb+PP 5 2(6)2(5)2 22+13 -41 KD FILL_ME_IN_COUNTER_HIT 30*40*70 50*50*100 H - 71 12 17 CHIP CH_DAMAGE CH_STUN
senha kusabi qcb+P > d+K 15 8 20 -9 KD FILL_ME_IN_COUNTER_HIT 80 100 H*M*L - 69 20 25 CHIP CH_DAMAGE CH_STUN
senha resshu qcb+P > u+K 23 2 22 - KD FILL_ME_IN_COUNTER_HIT 120 150 H*M*H - 28 28 28 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
kanzuki-ryu hadorokushiki hasha no kata qcf,qcf+P 5 4(14)7(13)2 38 -18 KD FILL_ME_IN_COUNTER_HIT 340 0 H - 2 2 2 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Guren Ken qcf+P 12 4(5)4 19 -6 -2 FILL_ME_IN_COUNTER_HIT 30*30 30*30 H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Guren Hosho qcf+P > P 12+13 4 32 -9 KD FILL_ME_IN_COUNTER_HIT 81 110 H su 78 19 24 CHIP CH_DAMAGE CH_STUN
Guren Senha qcf+P > u+P 12+16 2(8)3 19 -2 4 FILL_ME_IN_COUNTER_HIT 30*70 50*100 H*M - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Guren Chochu qcf+P > d+P 12+16 5 17 1 2 FILL_ME_IN_COUNTER_HIT 60 70 H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Guren Hochu qcf+P > d+P > d+P 12+16+24 3 24 -11 KD FILL_ME_IN_COUNTER_HIT 70 100 H su 90 26 31 CHIP CH_DAMAGE CH_STUN
Guren Resshu qcf+P > d+P > u+K 12+16+22 6 19 ~ KD FILL_ME_IN_COUNTER_HIT 150 200 H - 28 28 28 CHIP CH_DAMAGE CH_STUN
Guren Kusabi qcf+P > d+P > d+K 12+16+13 11 18 -10 KD FILL_ME_IN_COUNTER_HIT 70 100 L - 68 19 24 CHIP CH_DAMAGE CH_STUN
Guren Kyoho qcf+P > K ~ ~ 19 -8 -4 FILL_ME_IN_COUNTER_HIT ~ ~ ~ - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Yasha Gaeshi (stance) HP+HK (parry) 2 12 36 ~ ~ FILL_ME_IN_COUNTER_HIT - - - - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Yasha Gaeshi Ten HP+HK (parry high) 1 3 18(13) 0 KD FILL_ME_IN_COUNTER_HIT 120 200 H - 113 54 59 CHIP CH_DAMAGE CH_STUN
Yasha Gaeshi Chi HP+HK (parry low) 1 3 36(31) -18 KD FILL_ME_IN_COUNTER_HIT 100 200 H - 82 82 82 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Karin

Fighting Against Karin