Street Fighter V/F.A.N.G

From SuperCombo Wiki

Template:SFVHeader

F.A.N.G.

SFV-Fang Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: 0.032 Throw Range: 0.6
Back Walk Speed: 0.028 Throw Hurt Range: 0.6
DASHING JUMPING
Forward Dash Total Frames: 20 Jump Height Apex:
Back Dash Total Frames: 24 Jump Total Frames: 50 (3+43+4)
Forward Dash Distance: Forward Jump Distance: 51 (3+44+4)
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick F.A.N.G.?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Fang-Unique.jpg

Special Moves

SFV-Fang-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Fang-Vsystem.jpg

Critical Art

SFV-Fang-Critical.jpg


Fang Discussions

Discussions regarding Fang

Fang Shoryuken Forum

Fang Discord Link

Fang Discord


Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide

COMING SOON

Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP - 4 3 6 2 5 7 30 70 HL SP,V - 36 84
Stand MP - 7 2(5)2 15 -3 2 4 40*20 50*50 HL SP,V - 48*24 60*60
Stand HP - 8 3 19 -2 1 16 90 150 HL SP,V - 108 180
Stand LK - 5 3 7 2 4 6 40 70 HL SP,V - 48 84
Stand MK - 5 2*2 14 1 3 5 30*30 50*50 HL SP,V - 36*36 60*60
Stand HK - 12 2(9)2 16 1 6 8 40*75 40*75 HL SP,V - 48*48 90*90
Crouch LP - 4 3 8 1 3 5 30 70 HL SP,V - 36 84
Crouch MP - 6 2 16 -2 1 3 50 100 HL SP,V - 72 120
Crouch HP - 9 2(9)3 19 -6 8 ?? 50*40 75*75 HL SP,V - 60*48 90*90
Crouch LK - 5 3 7 1 4 6 20 70 L V - 24 84
Crouch MK - 7 3*2 14 2 4 6 20*40 50*50 HL SP,V - 24*48 60*60
Crouch HK - 9 2(8)2 24 -12 KD KD 40*60 75*75 L*L V 69 20 25 48*72 90*90
Jump LP - 4 6 - - - - 40 50 H - - 48 72
Jump MP - 5 4 - - - - 70 100 H - - 84 120
Jump HP - 8 5 - - - - 90 150 H - - 108 180
Jump LK - 4 6 - - - - 40 50 H - - 48 60
Jump MK - 5 2*2 - - - - 35*35 50*50 H - - 42*42 60*60
Jump HK - 9 2*2 - - - - 48*48 90*90 H - - 46*46 90*90
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Nirenko df+HP 12 2(5)2 21 -5 -2 0 60*40 100*100 HL V - 72*48 120*120
Senpukuga d+PPP > K 10 2(3)2 14 2 5 7 30*40 50*50 HL V - 36*48 60*60
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Simonshu LP+LK 5 2 18 KD KD 60*70 0*200 0.6 - 73 14 14 60*70 0*200
Kyoshitsugeki b+LP+LK 5 2 18 KD KD 10*120 0*170 0.6 - 72 13 13 10*120 0*170
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Dokunomu HP+HK - - - -
Nishodoku MP+MK 22 249 - 50 0 - - -
Nikaiho f+PPP - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Nishikyu LP d,u+LP 13 - 48 -11 -7 -7 20*20 50*50 HL CA - 24*20 60*50
Nishikyu MP d,u+MP 13 - 48 -11 -7 -7 20*20 50*50 HL CA - 24*20 60*50
Nishikyu HP d,u+HP 13 - 48 -11 -7 -7 20*20 50*50 HL CA - 24*20 60*50
Nishikyu EX d,u+PP 13 - 40 -2 2 2 40*40 50*50 HL - - 48*40 60*50
Sotoja LP b,f+LP 16 8 25 -11 KD KD 30*30 100*100 HL CA 91 32 37 36*30 120*100
Sotoja MP b,f+MP 20 8 23 -9 KD KD 30*40 100*100 HL CA 91 32 37 36*40 120*100
Sotoja HP b,f+HP 21 8 24 -10 KD KD 40*40 100*100 HL CA 90 31 36 48*40 120*100
Sotoja EX b,f+PP 14 8 19 -3 KD KD 50*50 100*100 HL - 94 35 40 60*40 120*100
Ryobenda LK b,f+LK 14 3 30 -9 KD KD 30*30 100*100 HL CA 91 32 37 36*30 120*100
Ryobenda MK b,f+MK 19 60 28 -8 1 3 40 100 HL CA - 48 120
Ryobenda HK b,f+HK 23 100 30 -10 -1 1 40 100 HL CA - 48 120
Ryobenda EX b,f+KK 15 1*1*200 33 2 KD KD 30*30*20*20 100*100*22*22 HL - 84 24 79? 36*30*20*20 120*100*22*22
Nikankyaku LK f,d,df+LK - - - - - - - - - - - - -
Nikankyaku MK f,d,df+MK - - - - - - - - - - - - -
Nikankyaku HK f,d,df+HK - - - - - - - - - - - - -
Nikankyaku EX f,d,df,+KK - - - - - - - - - - - - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Shishiruirui qcf,qcf+P 12 7 ?? KD KD 292 0 HL - 96 27 300 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: