Street Fighter V/Vega

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Vega

SFV-Vega Portrait.jpg
VITALS
Health: 1000 Stun: 950
WALKING THROWS
Forward Walk Speed: 0.055 Throw Range: 0.669
Back Walk Speed: 0.045 Throw Hurt Range: 0.669
DASHING JUMPING
Forward Dash Total Frames: 17 Jump Height Apex:
Back Dash Total Frames: 21 Jump Total Frames: 46 (3+39+4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick Vega?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Vega-Unique.jpg

Special Moves

SFV-Vega-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Vega-Vsystem.jpg

Critical Art

SFV-Vega-Critical.jpg


Vega Discussions

Discussions regarding Vega

Vega Shoryuken Forum

Vega Discord Link

Vega Discord


Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 5 2 9 1 5 7 30 HL SP,V 0 36 84
Stand MP 8 2 14 1 6 8 60 HL V 10 72 120
Stand HP 8 2 21 -2 5 7 80 HL SP,V 13 96 180
Stand LK 3 2 9 2 4 6 30 HL V 0 36 84
Stand MK 7 3 12 2 4 6 60 HL V 10 72 120
Stand HK 11 3 17 -1 4 18 90 HL V 15 108 180
Crouch LP 4 2 7 2 5 7 30 HL SP,V 0 36 84
Crouch MP 6 2 15 0 3 5 60 HL V 10 72 120
Crouch HP 9 2 19 -5 -2 0 80 HL V 13 96 180
Crouch LK 4 2 9 0 4 6 20 L V 0 24 84
Crouch MK 7 2 16 2 6 8 50 L V 8 60 120
Crouch HK 9 9 15 -13 KD KD 90 L V 71 15 108 180
Jump LP 4 5 - - - - 40 H - 0 48 84
Jump MP 5 5 - - - - 70 H - 12 84 120
Jump HP 7 4 - - - - 90 H - 15 108 180
Jump LK 4 6 - - - - 40 H - 0 48 84
Jump MK 5 7 - - - - 70 H - 12 84 120
Jump HK 9 5 - - - - 90 H - 15 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Mercury Shard f+MK 22 3 13 -4 0 2 60 H - 10 72 120
Buster Claw f+HP 13 4 20 -14 -3 12 80 HL - 13 96 180
Matador Flash HP > HP > MP+MK (claw only) 8 -10 KD KD 60 HL - 77 13*10 96*54 180*72
Matador Blitz MP > HK > MP+MK (claw off) 6 -16 KD KD 60 HL SP 78 10*13 72 120
Wall Jump uf during Jump near wall - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Rainbow Suplex LP+LK 5 2 18 - KD KD 140 0.669 - 62 140 200
Crescent Line b+LP+LK 5 2 18 - KD KD 140 0.669 - 57 140 200
Stardust Shot LP+LK(air) 5 2 - - KD KD 130 0.35 - - 130 200
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Bloody Kiss Torero HP+HK 10 -2 KD KD 30*70*70 44 HL - 111 8*18*18 36*70*70 0*0*0
Bloody Kiss Rojo d+HP+HK 10 -22 KD KD 30*70*70 37 HL - 81 8*18 36*70*70 0*0*0
Bloody Kiss Azul HP+HK during forward Jump 10 -2 KD KD 30*85*85 - HL - 89 8*21*21 36*85*85 0*0*0
Matador Turn MP+MK 22 2 31 -13 KD KD 90 36 HL - 77 18 23 15 108 120
Backslash f+PPP 41
Short Backslash f+KKK 31
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Flying Barcelona Attack LK f,d,df+LK or b,d,db+LK - - - - -
Flying Barcelona Attack MK f,d,df+MK or b,d,db+MK - - - - -
Flying Barcelona Attack HK f,d,df+LK or b,d,db+HK - - - - -
Flying Barcelona Attack EX f,d,df+KK or b,d,db+KK 9 KD KD 40 HL - - 10 48 0
Flying Barcelona Attack (Claw) f,d,df+K, then P(must have claw) 3 6 - KD KD 90 H - 23 108 180
Izuna Drop f,d,df+K, then LP+LK 4 5 - KD KD 150 0.35 - - 180 180
Izuna Drop f,d,df+K, then LP+LK 4 5 - KD KD 160 0.45 - - 180 180
Grand Izuna Drop LP hcb+LP (claw off) 6 2 44 - KD KD 50*80 0.855 - 63 - 50*80 100*100
Grand Izuna Drop MP hcb+MP (claw off) 6 2 44 - KD KD 50*90 0.775 - 63 - 50*90 100*100
Grand Izuna Drop HP hcb+HP (claw off) 6 2 44 - KD KD 50*100 0.665 - 63 - 50*100 100*100
Grand Izuna Drop EX hcb+PP (claw off) 6 2 44 - KD KD 80*100 1.016 - 68 - 80*100 100*150
Crimson Terror LK qcf+LK 8 2(16)5 10 -6 0 0 20*60 HL CA 5*15 24*60 24*100
Crimson Terror MK qcf+MK 17 2(11)2(21)5 12 -7 -2 -2 20*20*60 HL CA 5*5*15 24*20*60 24-20*100
Crimson Terror HK qcf+HK 19 4(12)2(10)3(22)5 14 -8 KD KD 20x3*60 HL CA 89 5x3*15 24*20*20*60 24*20*20*100
Crimson Terror EX qcf+KK 16 5(14)3(8)3(8)3(18)5 10 -2 KD KD 20x4*60 HL - 97 5x4*15 24*20x3*60 24*20x3*100
Aurora Spin Edge LP qcb+LP 12 6 20 -7 KD KD 100 HL CA 90 25 120 240
Aurora Spin Edge MP qcb+MP 15 6 18 -6 KD KD 100 HL CA 92 25 120 240
Aurora Spin Edge HP qcb+HP 12 7 15 - KD KD 100 HL CA - - 120 240
Aurora Spin Edge EX qcb+PP 12 7(12)4 21 -3 KD KD 50*100 HL - 86 13*25 120*100 120*100
Switch Claw qcf+P - 23 - - - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Bloody Rain qcf,qcf+P or qcb,qcb+P 9 8 29 -22 KD KD 330 HL - 80 5 334 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP (no claw) 3 2 6 1 5 7 30 70 HL SP,V 0 36 84
Stand MP (no claw) 6 3 13 1 6 8 60 100 HL V 10 72 120
Stand HP (no claw) 9 2 21 -2 5 7 90 150 HL SP,V 13 96 180
Crouch LP (no claw) 4 2 7 2 5 7 30 70 HL SP,V 0 36 84
Crouch MP (no claw) 5 3 12 0 3 5 60 100 HL V 10 72 120
Crouch HP (no claw) 9 4 15 -5 -2 0 80 150 HL V 13 96 180
Jump LP (no claw) 3 5 - - - - 40 70 H - 0 48 84
Jump MP (no claw) 4 5 - - - - 70 100 H - 12 84 120
Jump HP (no claw) 7 4 - - - - 90 150 H - 15 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: