Ryu
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Summary
Bio
TBW
Why Pick Ryu?
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
Players To Watch
{{{5}}}
Change List
Season 3.5
- Crouch MP (VT1): On block now +3 from +2
- Fix to Jodan Nirengeki and Jodan Sanrengeki (target combos) combo counter settings
- Forward throw damage increased from 120 to 130, and recovery increased by 2f after throw
- LP hitbox reduced to make a worse anti-air
- MK hurtbox that appeared before active frames removed
- crouch LP upwards hitbox reduced to make a worse anti-air
- Jodan Nirengeki/Sanrengekio (target combos) adjusted to float if final hit hits midair (after HP CC)
- HP Shoryuken does 10 more damage if connects on first active frame
- EX Shoryuken forward hitbox increased, allowing juggle in VT1 after LK Tatsu
- VT1:
- Changed length from 800f to 1000f
- Hadokens usage changed from 50f to 100f
- Shoryuken now consumes 150f
- VT2:
- Can cancel into EX Donkey Kick on hit
- Can cancel into VT2 from Axe Kick and Solar Plexus Strike
Season 3 (Arcade Edition)
- Forward throw stun changed from 120 to 150
- LP hit/hurtboxes changed to make a worse anti-air
- crouch LP hurtbox changed to make worse anti-air
- crouch MK hitbox expanded forward
- jump HP hit and hurtboxes adjusted to trade less with jabs
- jump HK hit and hurtboxes adjusted to trade less with jabs
- b+HK startup changed from 8f to 9f, and larger advantage when 2nd hit canceled into V-Trigger allowing new combos
- f+HP damage reduced from 90 to 80
- Tatsumaki Senpuyaku collision box changed
- EX Hadoken total frames changed from 44 to 42f
- EX Hadoken is now V-Trigger cancelable
- Mind's Eye (V-Skill) collision box changed
- VT1:
- Total frames for all Hadokens changed from 44f total to 42f
- Level 1 damage changed from 70 to 80, On block changed from -6 to -2
- Level 2 damage changed from 90 to 100, advantage On block changed from -4 to 0
- Level 3 damage changed from 120 to 130
- In V-Trigger 1, EX Hadoken total frames changed from 43 to 40
- In V-Trigger 1, Shoryuken and EX Shoryuken have higher combo count allowing more juggles
- In V-Trigger 1, EX Shoryuken stun changed from 250 to 200
- Total frames for all Hadokens changed from 44f total to 42f
- Added new special move: Joudan Sokuto Geri (donkey kick)
- Added V-Trigger 2: Isshin
Season 2.5
Season 2
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Ryu Discussions
Discussions regarding Ryu
Ryu Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | 3 | 2 | 7 | 2 | 4 | 6 | 30 | 70 | HL | SP,V | 0 | 36 | 84 | ||||
Stand MP | 5 | 3 | 10 | 1 | 6 | 8 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Stand HP | 7 | 3 | 20 | -1 | 3 | KD 99 | 90 | 150 | HL | CA,V | 15 | 108 | 180 | ||||
Stand LK | 4 | 3 | 11 | -2 | -1 | 1 | 30 | 70 | HL | SP,V | 0 | 36 | 84 | ||||
Stand MK | 8 | 3 | 16 | -2 | 2 | 4 | 60 | 100 | HL | V | 10 | 72 | 120 | ||||
Stand HK | 10 | 2 | 18 | -1 | 4 | 16 | 90 | 150 | HL | V | 15 | 108 | 180 | ||||
Crouch LP | 4 | 2 | 6 | 2 | 3 | 5 | 30 | 70 | HL | CH,SP,V | 0 | 36 | 84 | ||||
Crouch MP | 5 | 3 | 12 | 2 | 4 | 6 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Crouch HP | 6 | 4 | 24 | -10 | -7 | -5 | 90[70] | 150 | HL | SP,V | 15 | 84 | 180 | ||||
Crouch LK | 4 | 2 | 7 | 1 | 2 | 4 | 20 | 70 | L | CH,V | 0 | 24 | 84 | ||||
Crouch MK | 6 | 2 | 15 | -3 | 1 | 3 | 50 | 100 | L | SP,V | 8 | 60 | 120 | ||||
Crouch HK | 7 | 2 | 22 | -11 | KD | KD | 100 | 150 | L | V | 69 | 17 | 120 | 180 | |||
Jump LP | 3 | 6 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MP | 7 | 8 | - | - | - | - | 40*40 | 50*50 | H | - | 7 | 48*40 | 60*50 | ||||
Jump HP | 7 | 5 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Jump LK | 4 | 6 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MK | 6 | 4 | - | - | - | - | 60 | 100 | H | - | 10 | 72 | 120 | ||||
Jump HK | 9 | 5 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Collarbone Breaker | f+MP | 20 | 4 | 17 | -4 | 0 | 0 | 30*30 | 60*40 | H | - | 5*5 | 36*30 | 72*40 | |||
Solar Plexus Strike | f+HP | 17 | 5 | 18 | -2 | 6 | 6 | 45*45 | 50*50 | HL | - | 8*8 | 54*45 | 60*50 | |||
Axe Kick | b+HK | 8 | 3(3)4 | 16 | 0 | 4 | 4 | 40*40 | 60*90 | HL | - | 7*7 | 48*40 | 72*90 | |||
Jodan Nirengeki | HP > HK | 7 | -7 | KD | KD | 70 | 80 | HL | V | 78 | 15*12 | 108*63 | 180*72 | ||||
Jodan Sanrengeki | MP > HP > HK | 5 | -7 | KD | KD | 60*54*56 | 100*63*64 | HL | V | 78 | 10*10*12 | 72*54*56 | 120*63*64 | ||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Shoulder Throw | LP+LK | 5 | 2 | 18 | KD | KD | 120 | 170 | 0.55 | - | 63 | - | 120 | 170 | |||
Somersault Throw | b+LP+LK | 5 | 2 | 18 | KD | KD | 140 | 200 | 0.55 | - | 47 | - | 140 | 200 | |||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Denjin Renki | HP+HK | - | - | - | - | - | - | ||||||||||
Mind's Eye | MP+MK | 3 | 7 | 29 | - | - | - | - | - | - | |||||||
Hashogeki | f+PPP | 15 | 2 | 24 | -2 | KD | 60 | 0 | HL | ||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hadouken LP | qcf+LP | 14 | - | 33 | -7 | -1 | 1 | 60 | 100 | HL | CA | 10 | 72 | 120 | |||
Hadouken MP | qcf+MP | 14 | - | 34 | -7 | -1 | 1 | 60 | 100 | HL | CA | 10 | 72 | 120 | |||
Hadouken HP | qcf+HP | 14 | - | 35 | -7 | -1 | 1 | 60 | 100 | HL | CA | 10 | 72 | 120 | |||
Hadouken EX | qcf+PP | 11 | - | 33 | -2 | KD | KD | 40*60 | 0*150 | HL | - | 95 | 7*10 | 48*60 | 0*150 | ||
Shoryuken LP | f,d,df+LP | 3 | 12 | 30 | -24 | KD | KD | 100[60] | 150[100] | HL | CA | 89 | 25 | 120 | 180 | ||
Shoryuken MP | f,d,df+MP | 4 | 11 | 39 | -32 | KD | KD | 120[60] | 150[100] | HL | CA | 81 | 30 | 144 | 180 | ||
Shoryuken HP | f,d,df+HP | 5 | 10 | 44 | -36 | KD | KD | 140[60] | 200[150] | HL | CA | 79 | 35 | 169 | 240 | ||
Shoryuken EX | f,d,df+PP | 3 | 12 | 44 | -37 | KD | KD | 80*80 | 0*200 | HL | - | 72 | 20 | 96*80 | 0*200 | ||
Tatsumaki Senpukyaku LK | qcb+LK | 10 | -10 | KD | KD | 80 | 200 | HL | - | 96 | 20 | 96 | 240 | ||||
Tatsumaki Senpukyaku MK | qcb+MK | 12 | -10 | KD | KD | 100 | 200 | HL | - | 79 | 25*25 | 120 | 240 | ||||
Tatsumaki Senpukyaku HK | qcb+HK | 14 | -10 | KD | KD | 120 | 200 | HL | - | 68 | 30x3 | 144 | 240 | ||||
Tatsumaki Senpukyaku EX | qcb+KK | 10 | -19 | KD | KD | 28x5 | 40x5 | HL | - | 91 | 7*7 | 34*28x4 | 48*40x4 | ||||
Air Tatsumaki Senpukyaku LK | qcb+LK(air) | 9 | - | - | - | KD | KD | 100 | 200 | HL | - | - | 25 | 120 | 240 | ||
Air Tatsumaki Senpukyaku MK | qcb+MK(air) | 9 | - | - | - | KD | KD | 100 | 200 | HL | - | - | 25 | 120 | 240 | ||
Air Tatsumaki Senpukyaku HK | qcb+HK(air) | 9 | - | - | - | KD | KD | 100 | 200 | HL | - | - | 25 | 120 | 240 | ||
Air Tatsumaki Senpukyaku EX | qcb+KK(air) | 8 | - | - | - | KD | KD | 30x4*40 | 40x5 | HL | - | - | 8*8 | 36*30x3*40 | 48*40x4 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Shunkuu Hadouken | qcf,qcf+P | 4 | - | 61 | -18 | KD | KD | 320 | 0 | HL | - | 79 | ?? | 328 | 0 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hadouken LP | qcf+LP | ||||||||||||||||
Hadouken MP | qcf+MP | ||||||||||||||||
Hadouken HP | qcf+HP | ||||||||||||||||
Hadouken (Lvl 2) | qcf+P (hold) | ||||||||||||||||
Hadouken (Lvl 3) | qcf+P (hold) | ||||||||||||||||
Hadouken EX | qcf+PP | ||||||||||||||||
Hadouken EX (Lvl 2) | qcf+PP (hold) | ||||||||||||||||
Shoryuken LP | f,d,df+LP | ||||||||||||||||
Shoryuken MP | f,d,df+MP | ||||||||||||||||
Shoryuken HP | f,d,df+HP | ||||||||||||||||
Shoryuken EX | f,d,df+PP | ||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Denjin Hadouken | qcf,qcf+P | ||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |