2Y | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
10 | 0 | Low | i11 | 0 | -4 |
A low swipe that is able to throw crush. Only combos into 2YY from a critical hit. Special cancelable. |
4Y | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
10 | 0 | Mid Low | i11 | 0 | -4 |
A quick jab that is able to throw crush. Good for relieving pressure. Special / 6X cancelable. Goes into 4YY. |
5Y | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
10 | 0 | Mid Low | i15 | +4 | 0 |
Advances Weavile forward. Similar to 4Y, but 4 frames slower. Is safer on block, and has less scaling. Special / 6X cancelable. Goes into 5YY. |
8Y | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
40 | 3 | Mid High | i19 | Launch | -4 |
An upward swipe that has High and Mid High invincibility starting on frame 5. Special cancelable. |
Strong Moves
2X | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
60 | 3 | Low | i15 | Knockdown | -16 |
Weavile slides on the ground, avoiding Highs and Mid Highs starting on frame 1. Typically unsafe on block, but can be safe if done from a distance. |
5X/5[X] | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
60 / 80 | 4 | Mid Low, Mid | i19 / i35 | +12 / Launch | -8 |
A vertical claw attack that has two hits. Puts you in a crouching state on frame 1, giving high invincibility. Charging the attack will make it counter pierce (stays in a low stance when charging). Special cancelable. |
6X/6[X] | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
50 / 70 | 3 | Mid Low | i23 / i39 | Launch | -12 / +4 |
An ice blast that has good horizontal range.
Charging this move will cause it to counter pierce, as well as making it plus on block.
|
8X | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
30 | 3 | Mid High | i27 | +16 | 0 |
An even on block throw crush that avoids Lows on frame 1. |