Marvel VS Capcom: Infinite/Monster Hunter

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Mvci logo.png

Monster Hunter

Monster hunter.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Dodge/Demon Dodge

Move List

Unique Trait

Dodge: Monster Hunter has access to a roll that can be canceled out of normals on hit, block or even whiff! She can also cancel the ending lag of her specials into dodge. Ending combos into Demolisher Demon Dance will power her up into a Demon mode and make her Dodges even faster with more invincibility.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 300x2 (570)
A multi-hitting sword attack with decent range.
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 800 Armored
Armor start up is extremely fast however it does not go through hypers, can reaction armor with this button. Can whiff cancel to other armored attacks when armor activates.
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 4 hits (800) Knockdown
A multi-hitting sword attack that knocks the opponent up a bit
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 300x2 (570)
A long range multi-hitting poke
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 850 Armored Launch
Armor start up is extremely fast however it does not go through hypers, can reaction armor with this button. Can be whiff canceled from another heavy attack when armor activates.
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 550 Low
A long reaching spear that hits low
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 850 Low Armored Hardknockdown
A slow wind up attack that hits low with armor, can be whiff canceled into Overhead Slash or Mvci down.pngMvci hp.png if armor activates.
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 250x2 (475) High
A multi-hitting attack where both of her hits are an overhead
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 850 High Armored
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 High
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 700 High Groundbounce Hardknockdown
A long reaching spear attack that hits below her, ends air combos
Circle Slash
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 300+360 (660) High (first hit)
Monster Hunter vaults herself forwards with a multi-hitting dagger attack. Can be chained from Mvci lp.png or Mvci down.pngMvci lp.png but it cannot be canceled into any other attack or special.
Overhead Slash
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 900 Armored
Despite it's name, it's not an overhead, can be chained from Mvci hp.png or Mvci down.pngMvci hk.png and chains into Mvci down.pngMvci hp.png. Can be whiff canceled from any heavy armor attack into Mvci down.pngMvci hp.png when armor activates.
Lunging Strike
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 300+400 (700) Hardknockdown
Monster Hunter flings forward with a multi-hitting attack that knocks down, chains from any of her basic normal attacks and chains into Mvci down.pngMvci hp.png
Jumping Shot (during jump)
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 700 Proj
A downward arrow attack that is strong for zoning in the air, can be reflected.

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 1000 3 1 Hardknockdown
Additional damage scales by 50%. Flings her opponent full screen, may be too difficult to combo afterwords.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 3 hits (985) 3 1 Hardknockdown
Additional damage scales by 50%. Assaults her opponent mid air then puts them into a knockdown, may be too difficult to combo afterwords.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 6 8 44 +33 +28
Hit/Block adv is dependent on when you cancel your tag-in

Specials


Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png
Mvci hp.png

Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png
Mvci hk.png

Hypers


Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Monster Hunter

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