Marvel VS Capcom: Infinite/Strider

From SuperCombo Wiki

Mvci logo.png


Strider Hiryu

Mvci Strider.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
 ?
Double Jump:
 ?
Air Dash:
 ?
Air Dash/Jump count:
 ?
Misc Movement:
25.0

Move List

Unique Trait

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] High
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] High
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] High
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] High Groundbounce Hardknockdown

Misc

Throw
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor grab.png 1000 3 1 (see Spinning Thunder) +85 +85
Additional damage scales by 50%
Air Throw
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor jgrab.png 1000 3 1 (see Jumping Heavy Punch) Groundbounce
Additional damage scales by 50%. Uses follow up Ground bounce.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
File:Mvci thor tag.png 500 6 8 44 +33 +28
Hit/Block adv is dependent on when you cancel your tag-in

Specials

Mighty Speech
Mvci down.pngMvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor speech.png 74 0 0
Builds meter, hold HK to continue charging
Mighty Spark
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor sparklp.pngMvci thor sparkhp.png Mvci lp.png 300x3 (870) 15 5(0)5(0)15 22 -13 -17 {{{lproperties}}}
Mvci hp.png 300x3 (870) 23 5(0)5(0)25 29 -30 -26 {{{hproperties}}}
Mjolnir
(during Mighty Spark)Mvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor hammerlp.pngMvci thor hammerhp.png Mvci lp.png 500x2 (1000) 15 5(17)47 29 +37 -12 {{{lproperties}}}
Mvci hp.png 600+450 (1050) 23 2(17)47 19 +123 -2 {{{hproperties}}}
Canceling Mighty Spark into Mjolnir will only give you the Mvci lp.png or Mvci hp.png depending on which Mighty Spark you use, for example Mvci qcf.pngMvci lp.png -> Mvci hp.png will still throw the Mvci lp.png version of Mjolnir. Cannot be reflected, hammer goes away when Thor is hit.
Air Mighty Spark
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor airsparklp.pngMvci thor airsparkhp.png Mvci lp.png 300x3 (870) 11 25 13 {{{lproperties}}}
Mvci hp.png 300x3 (870) 18 35 3 {{{hproperties}}}
Mighty Hurricane
Mvci hcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor hurricanelp.pngMvci thor hurricanehp.png Mvci lp.png 1500 Throw 6 2 33 +97 +97 {{{lproperties}}}
Mvci hp.png 2400 Throw 16 2 38 +109 +109 {{{hproperties}}}
Uses up ground bounce and turns follow up Mvci up.pngMvci hk.png into a hard knockdown only
Air Mighty Hurricane
Mvci hcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor airhurricanelp.pngMvci thor airhurricanehp.png Mvci lp.png 1500 Throw 6 2 38 {{{lproperties}}}
Mvci hp.png 2400 Throw 2 2 42 {{{hproperties}}}
Uses up ground bounce and turns follow up Mvci up.pngMvci hk.png into a hard knockdown only
Mighty Smash
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor smashlp.pngMvci thor smashlpcharge.png Mvci lp.png 1200 / 1000+1350 (2350) High 37 / 76 3 / 4(1)9 30 / 24 +59 / +84 -1 / -13 {{{lproperties}}}
Mvci hp.png 1200 / 1000+1350 (2350) High 52 / 76 8 / 6(1)9 30 / 24 +56 / +84 -4 / -13 {{{hproperties}}}
Can be charged, gains armor, Mvci hp.png has armor without charge. Armor start up is fairly quick, still need data. 2nd image is the ending hitbox from a full charge only, Mvci lp.png and Mvci hp.png hitboxes are the same with Mvci hp.png traveling higher and further.
Mighty Strike (air only)
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor strikelk.pngMvci thor strikehk.png Mvci lk.png 1000 / 1500 20 / 35 15 / 15 10 / 10 {{{lproperties}}}
Mvci hk.png 1000 / 1500 20 / 35 10 / 15 14 / 9 {{{hproperties}}}
Can be charged and gains full hyper armor even beating hyper attacks. Uncharged Mvci hk.png creates a special knockdown known as a "forced tech" where the opponent can only tech in two directions, neutral or air no matter which way they want to tech. There is no difference in the hitboxes for full charge strikes, however the Mvci hk.png version gains 5 extra active frames.
Mighty Blow
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor blowlk.pngMvci thor blowhk.png Mvci lk.png 900 High 21 3 37 +79 -14 {{{lproperties}}}
Mvci hk.png 1500 Low 31 3 39 +38 -21 {{{hproperties}}}
This move is good in conjunction with tags where you can create hard to blockable situations where your tagging in character goes High or Low
Flight (air OK)
Mvci qcb.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor fly.png 149 0 0
Puts Thor into Flight mode, ideal for run away tactics. Gains an additional air dash after exiting flight. Unfly has 1f recovery. Air version has same frame data.

Hypers

Mighty Tornado (air OK)
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor tornado.png 300x14 (3560) 23 79 58 +99 -27 Proj
Thors main hyper attack, on block it will pull opponent in and out of the tornado, ideal for setting up mix ups in the corner. Air version has same frame data.
Mighty Punish
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor punish.png 1000+3150 (4150) Throw 6 1 40 +19 +19 Throw Hardknockdown
Invincible frames 1-6, cannot combo after even if you tagged a character in on the same frame. Best not to tag in as Thors recovery becomes worse and setting up an effective meaty is beyond difficult.
God of Thunder (Level 3)
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor lvl3.png 1000+450+1200+1560+1500 (5710) 21 2 66 +47 -48 Hardknockdown
Invincible frames 1-2, can tag and set up an attack just before or after the level 3 hits, does not put opponent into a combo'able state, always places opponent mid screen

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Strider

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