Legend
L = light
H = heavy
J = jump
G = guard
xx = cancel
: = just frame
f = forward
b = back
u = up
d = down
Normals
Specials
Crack Bomb = qcb + L/H. Different length and speed between L and H versions. Sets a sticky bomb onto the opponent that is a timed explosion but can be detonated manually by doing the input again. This Special is amazing, allows you to extend juggles, keep the opponent on the defense because they don't want to eat a Counter Hit explosion.
Freeza Cutter = qcf + L/H. Works the same as Regular Freeza's, L travels slower than H.
Flex Lazer = b,f + L/H. A worse version of Regular Freeza's. Only fires 1 laser with L and H versions, still tracks vertically.
Teleport = qcb + F, qcf + F, 421 + F, DP + F. Same as Regular Freeza's. qcb+F will put you directly in front of the opponent, qcf+F will put you directly behind the opponent, 421 + F will move you slightly forward, DP+F will put you airborne in front of the opponent.
Supers
DX Mine = qcb, qcb + L/H. Sets a Horizontal row of 5 mines, if the Opponent lands on them they explode. Can Super Cancel Crack Bomb into it for safe bomb setups, is also used for combos as it juggles them back into the air on hit.
Death Ball = qcf, qcf + L/H. Same as Regular Freeza's Death Ball. Chargeable for bigger hitbox and more hits. Can be used as a weird anti-air in some situations but mostly for combos.
Combos
Basic Setup for Crack Bomb
L, L, Crack Bomb xx DX Mine (Requires Super Cancel Skill inherited from T.Gohan)
Basic launcher into air juggle
j.H, 66L, L Homing Dash, hold forward, Unfly, j.H, land, jump forward, j.H, land, 66H, L, L, Freeza Cutter
Basic Crack Bomb Juggle
Crack Bomb Already Set, j.H, 66L, L Homing Dash, hold forward, unfly j.H, land, jump forward, j.H, land, qcb + L (Detonate), 66H, DX Mine
Crack Bomb Reset, ends combo with Crack Bomb Restuck on to the opponent
Crack Bomb Already Set, j.H, 66L, QCF + F, delay unfly, j.H, land, jump foward, j.C, qcb + L (Detonate), j.66H, qcb + L immediately