SvC Chaos: SNK Vs Capcom/Orochi Iori

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Revision as of 21:55, 12 February 2017 by Redarts (talk | contribs) (→‎Introduction: Finished O.Iori's Introduction.)
"D... daaa...dai...die..." - By:Yagami Iori, in Orochi form.

Introduction

OIorifacesvc.png

This guy is Iori Yagami, but on his Orochi/RoTD(That means "Riot of The Blood", but I'll use only "Orochi", or "O.", for short) form, where he can't control himself, thanks to the resurrection of Orochi(KoF'97, remember?). This Iori version was first playable on the KoF'97 game(Where he was a secret character), but I think that he indirectly appeared on the '95/'96 editions, where he almost killed his partners on the endings(I'm very sorry for Billy and Eiji too... Oh, remember that Mature and Vice are not dead on the series). I don't really remember how is his history in SvC... I think it has something to do with Bison(The Dictador) and cloning(You could read the comics to see more about that). Anyway, he is a very fun character to play with(And very strong as well), and I hope you enjoy practicing with him.

Orochi/RoTB Iori's Good and Bad things:

Good Things:

  • Easy to learn(He is very similiar to his KoF97 version);
  • He walks and jumps faster than his regular counterpart;
  • His standing hitbox is smaller than the regular Iori's(I think he has Zero's height);
  • Has some different, but more effective Super Moves;
  • Some normals, some Command moves and his DP are faster now;
  • Iori's crossup Command Move is here as well;
  • Still has Iori's Command Grab(Which can confirm almost everything, and...)
  • Has an infinite using the grab(I saw on a video, so I'm not sure if it works. But it's a thing that the regular Iori can't do);
  • The Exceed is a grab(Which means it can't be blocked, and it's way better than the regular Iori's).

Bad Things:

  • Has lower Stamina when compared to his regular counterpart;
  • Can't punish projectiles(The regular Iori has a move with Autoguard, made to punish those projectile spammers, and this one doesn't have... It would be as fast as broken too);
  • He still is almost unsafe on everything he does;
  • More dependant of MAXIMUM Mode to do damage(Like the regular version);
  • His Exceed doesn't have so much reach(Because it is a grab, but it can be confirmed from normals, don't worry).

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Geshiki: Yumebiki

  • f+LP, LP -

Geshiki: Goufu In "Shinigame"

  • f+LK -

Geshiki: Yuri Ori

  • b+LK (In the air only) -

Special Moves

108 Shiki: Yamibarai

  • QCF+P -

100 Shiki: Oniyaki

  • DP+P -

127 Shiki: Aoi Hana

  • QCB+P (x3) -

212 Shiki: Kototsuki In

  • HCB+K -

Kuzukaze

  • HCB, f+P (While near from the opponent) -

Super Moves

Kin 1211 Shiki: Yaotome

  • QCF, HCB+P -

Ura 108 Shiki: Ya Sakazuki

  • QCB, HCF+P (You can hold the button pressed to delay the attack) -


Exceed

???!

  • QCF, HCB+KK (While near from the opponent) -

The Basics

O. Iori's gameplan

Some Combos (Without MAXIMUM Mode)

1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P

Use hcb+K or qcb+p x3

2.-[Jumping Attack],crLK,cr.LP, SPECIAL/qcf,hcb+P

3.-hcb,f+P,cl.C

4.-Cross up jump b+LK,cl.LK,f+LP~LP,qcf,hcb+P

Advanced Strategy

Match-Ups