Introduction
Orochi/RoTB Iori's Good and Bad things:
Good Things:
- Easy to learn(He is very similiar to his KoF97 version);
- He walks and jumps faster than his regular counterpart;
- Has some different, but more effective Super Moves;
- Some normals, some Command moves and his DP are faster now;
- Iori's crossup Command Move is here as well;
- Still has Iori's Command Grab(Which can confirm almost everything, and...)
- Has an infinite using the grab(A thing that the regular Iori can't do);
- The Exceed is a grab(Which means it can't be blocked, and it's way better than the regular Iori's).
Bad Things:
- Has lower Stamina when compared to his regular counterpart;
- Can't punish projectiles(The regular Iori has a move with Autoguard, made to punish those projectile spammers, and this one doesn't have... It would be as fast as broken too);
- He still is almost unsafe on everything he does;
- More dependant of MAXIMUM Mode to do damage(Like the regular version);
- His Exceed doesn't have so much reach(Because it is a grab, but it can be confirmed from normals, don't worry).
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Geshiki: Yumebiki
- f+LP, LP -
Geshiki: Goufu In "Shinigame"
- f+LK -
Geshiki: Yuri Ori
- b+LK (In the air only) -
Special Moves
108 Shiki: Yamibarai
- QCF+P -
100 Shiki: Oniyaki
- DP+P -
127 Shiki: Aoi Hana
- QCB+P (x3) -
212 Shiki: Kototsuki In
- HCB+K -
Kuzukaze
- HCB, f+P (While near from the opponent) -
Super Moves
Kin 1211 Shiki: Yaotome
- QCF, HCB+P -
Ura 108 Shiki: Ya Sakazuki
- QCB, HCF+P (You can hold the button pressed to delay the attack) -
Exceed
???!
- QCF, HCB+KK (While near from the opponent) -
The Basics
O. Iori's gameplan
Some Combos (Without MAXIMUM Mode)
1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P
Use hcb+K or qcb+p x3
2.-[Jumping Attack],crLK,cr.LP, SPECIAL/qcf,hcb+P
3.-hcb,f+P,cl.C
4.-Cross up jump b+LK,cl.LK,f+LP~LP,qcf,hcb+P