SvC Chaos: SNK Vs Capcom/Orochi Iori

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Revision as of 12:54, 7 February 2017 by Redarts (talk | contribs) (Made part of O.Iori's Intro.)
"D... daaa...dai...die..." - By:Yagami Iori, in Orochi form.

Introduction

OIorifacesvc.png

Orochi/RoTB Iori's Good and Bad things:

Good Things:

  • Easy to learn(He is very similiar to his KoF97 version);
  • He walks and jumps faster than his regular counterpart;
  • Has some different, but more effective Super Moves;
  • Some normals, some Command moves and his DP are faster now;
  • Iori's crossup Command Move is here as well;
  • Still has Iori's Command Grab(Which can confirm almost everything, and...)
  • Has an infinite using the grab(A thing that the regular Iori can't do);
  • The Exceed is a grab(Which means it can't be blocked, and it's way better than the regular Iori's).

Bad Things:

  • Has lower Stamina when compared to his regular counterpart;
  • Can't punish projectiles(The regular Iori has a move with Autoguard, made to punish those projectile spammers, and this one doesn't have... It would be as fast as broken too);
  • He still is almost unsafe on everything he does;
  • More dependant of MAXIMUM Mode to do damage(Like the regular version);
  • His Exceed doesn't have so much reach(Because it is a grab, but it can be confirmed from normals, don't worry).

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Geshiki: Yumebiki

  • f+LP, LP -

Geshiki: Goufu In "Shinigame"

  • f+LK -

Geshiki: Yuri Ori

  • b+LK (In the air only) -

Special Moves

108 Shiki: Yamibarai

  • QCF+P -

100 Shiki: Oniyaki

  • DP+P -

127 Shiki: Aoi Hana

  • QCB+P (x3) -

212 Shiki: Kototsuki In

  • HCB+K -

Kuzukaze

  • HCB, f+P (While near from the opponent) -

Super Moves

Kin 1211 Shiki: Yaotome

  • QCF, HCB+P -

Ura 108 Shiki: Ya Sakazuki

  • QCB, HCF+P (You can hold the button pressed to delay the attack) -


Exceed

???!

  • QCF, HCB+KK (While near from the opponent) -

The Basics

O. Iori's gameplan

Some Combos (Without MAXIMUM Mode)

1.-[Jumping Attack],cl.HP, SPECIAL/qcf,hcb+P

Use hcb+K or qcb+p x3

2.-[Jumping Attack],crLK,cr.LP, SPECIAL/qcf,hcb+P

3.-hcb,f+P,cl.C

4.-Cross up jump b+LK,cl.LK,f+LP~LP,qcf,hcb+P

Advanced Strategy

Match-Ups