SvC Chaos: SNK Vs Capcom/Violent Ken

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"I-is...this... the joy of the powerful...? Heh...heh...heh, heh, heh." - By: Ken, Violent.

Introduction

VKenfacesvc.png

Violent Ken's Good and Bad things:

Good things:

  • Easy to learn and faster than his counterpart.
  • He had added a new teleport dash.
  • His Shinryuken its now a Super and can be connected after a Jinraikyaku
  • His Exceed had a great range and a nice ending.

Bad things:

  • He had Lower Stamina than his counterpart.
  • He is More dependant of MAXIMUM Mode and Stocks for main gameplan.
  • His projectile its still bad as his counterpart.

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Inazuma Kakato Wari

  • f+B -

Kurubushi Kick (Aka The Shoto's cr.MK)

  • db+D -

Special Moves

Hadou Ken

  • QCF+P -

Shouryuu Ken

  • DP+P -

Rasetsu Kyaku

  • DP+K -

Tatsumaki Senpuu Kyaku

  • QCB+K -

Kuuchuu Tatsumaki Senpuu Kyaku

  • QCB+K(In the air) -

Kama Barai Geri

  • HCF+B -

Nata Otoshi Geri

  • HCF+D -

Oosoto Mawashi Geri

  • HCF+KK -

Inazuma Kakato Wari

  • Hold K(After any "Geri" move) -

Super Moves

Shinryuu Ken

  • QCF(2x)+K -

Kuzuryuu Reppa

  • QCB(2x)+K -

Exceed Move

Shinbu Messatsu

  • QCF, HCB+PP -

The Basics

Some combos (Without MAXIMUM Mode)

1-[Jumping Attack],cl/cr.B,DP+P or any Super or Exceed

2-[Jumping Attack],cr.B x2 , qcb,qcb+K,qcf,qcf+K

3-cl.C,db+D, any Super

Advanced Strategy

MAXIMUM COMBOS

1.-[Jumping Attack],cl.C,(Maximum Begins),qcf,qcf+K,[dp+C(1),cross up dp+B] when MAXIMUM Ends, EXCEED or dp+C

Match-Ups