SvC Chaos: SNK Vs Capcom/Guile

From SuperCombo Wiki
"You're pretty talented. I wouldn't want to meet you in the trenches: friend or foe." - By: Guile, Family Man.

Introduction

Guilefacesvc.png

Go Home and be a Family Man!, he is the father of two specials and turtle game, in this game he is a decent zoning and projectile fighter now buffed in anti air game, sadly his jump in options aren't good as other games despite he had normal air throws, along that he is too limited with MAXIMUM Mode strategies.

Family's Man Good and Bad Things

The Good:

  • He is Easy To Learn
  • His Sonic Boom makes decent damage and its fast to charge.
  • He can use Charge Partitioning and Buffering as SF3 Third Strike
  • He had a great Sweep for Low Poking Setups and nice normals for Poking.
  • He had Varied Anti Airs Supers.
  • His Exceed mades notable damage and usefulf for cheap block one.

The Bad:

  • His Sonic Boom had Slow Recovery and can be low attack unsafe.
  • His Anti Air Supers had Slow Recovery and also can beign unsafe in a lot of whiff cases.
  • His Command Attacks are slower and bad for pressure game.
  • His MAXIMUM Mode options are too limited.

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -


Throws

  • Press AB when near

Judo Throw

  • Press CD when near

Dragon Suplex

  • Press AB when near in air

Flying Mayor

  • Press CD when near in air

Flying Mayor

Command Moves

Knee Bazooka

  • b / f + B

Rolling Sobat

  • b / f + D

Slide Kick(MC)''

  • df + B

Spinning Back Knuckle(MC)

  • f + C

Special Moves

Sonic Boom

  • Charge b,f + P

Somersault Kick

  • Charge d,u + K


Super Moves

Somersault Slash

  • Charge db,df,db,uf + P

Somersault Strike

  • Charge db,df,db,uf + K

Total Wipeout

  • Charge b,f,b,f + K


Exceed Move

Sonic Hurricane

  • Charge b,f,b,f + AC

The Basics

Its just Turtling and Sommersault Kick,Sonic Booms have a good damage but a bad start up and recovery,use it when you are too far from your opponent.

Combos


1.-[Jumping Attack],cr.LP/HP, Sommersault Kick

2.-[Jumping Attack],cr.HP/cl.HP , HP Sonic Boom

3.-[Jumping Attack],cr.HP/cl.HP , Total Wipeout

4.-cr.B,cr.A, Sommersault Kick / Sommersault Strike/ Sommersault Slash

5.-Jumping Attack,cl.C/cr.C, Sonic Hurricane

Advanced Strategy

His MAXIMUM Strategies are too limited sadly but he had nice normal to command cancels

Match-Ups