Night Warriors: Darkstalkers' Revenge/Pyron

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VHPyronportrait.gif
VHPyronWin.gif

Introduction

The final boss of the game, now as a selectable its fixed and its a low rushdown one with teleport moves.

Moves List

Normal Moves

Note worthy Normals

Standing LP - whiffs on crouching opponents

Standing far MP - whiffs on crouching opponents

Standing close MP/MK - good combo starters

Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked

Crouching HP - completely useless outside of chain combos

Crouching MK - good low poke

Crouching HK - long range sweep that is relatively safe on block from max range

Jumping HP - good air-to-air attack, but the legs are vulernable

Jumping LK - deep angle that's good for tick throws

Jumping MK - good air-to-air and can cross up

Jumping HK - good for pinning people down when cornered and good combo starter

Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.


Special Moves

Diving Punch: During jump, press D + P

An excellent command move that can be used as an overhead, its useful to get close to your opponent if you use it with a low attitude.



Sol Smasher: QCF + P [ES]

Pyron's projectile that shoots a fire sphere,a straight horizontal in LP version, or a front to up trayectory curve with MP and HP versions.

ES version had LP trajectory and HP damage.


Air Sol Smasher: During jump, U, UF, F + P [ES]

Aerial version of your fire sphere, its a diagonal downward one.

ES version can juggle jumping opponents.


Zodiac Fire: F, D, DF + P (Guard Reversal) [ES]

Pyron becames a fire wheel and rush fowards to his opponent, its a great combo ender.

ES version makes more damage and had LP startup.


Orbital Blaze: - During jump, QCB + K [ES]

Your Aerial Rush Move, Pyron makes a mini typhoon and going downwards, sadly his recovery its slow and had bad hitboxes.

ES version its a waste outsidae of make more damage.


Planet Burning: Close, HCB + MP or HP [ES]

His Command Grab, had a nice animation and good range


Galaxy Trip: B, D, DB + P or K (useable in air)

A teleport move that varies the warp zone which button you press

Super Moves

Cosmo Disruption: HCF + 2P or 2K

Pyron throws a lot of exploding stars that covers the half back and front screen opponent view, it had slow startup outside of his big damage, only recommended for wake up situations after a sweep.

The Basics

Combos

Crouching LK, MP, MK, HK - 4 hits , 4% Damage

Standing LP, Crouching LK, Standing MP, Crouching MK,Foward HP - 7 hits , 26% Damage

Crouching LK,MP,MK,Standing Foward HP - 6 hits , 26% Damage

Jump HK, Crouching LK/MK, Zodiac Fire - 6 hits, 30% Damage

Close MP, ES Zodiac Fire - 6 hits, 31% Damage

Cosmo Disruption, Orbital Blaze or Zodiac Fire - 4 hits, 32% Damage

Advanced Strategy

Frame Data

Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes

LP 6 3 6 +5 +3 // LM ○/連打可
MP 7 6 17 -4 -6 // LM
HP 8 3・9 26 0 -14 // LM ×x2 2ヒット目吹き飛び
LK 6 3 7 +4 +2 // LM ○/連打可 12F~14F:胸部無敵
MK 32 4 8 +7 +5 // ×
HK 11 9 20 -6 -8 // LM ×


F.gif + LP 6 6 11 -3 -5 // LM
F.gif + MP 8 9 16 -6 -8 // LM ×
F.gif + HP 10 3(3)1(3)1(1)1(1)1 24 +7 -3 // LM ×x5 3ヒット目吹き飛び
Crouching LP 6 3 6 +5 +3 // LM ○/連打可
MP 7 6 18 -5 -7 // LM
HP 10 12 19 +4 -10 // LM × ヒット時吹き飛び
LK 6 3 7 +4 +2 // L ○/連打可
MK 7 6 16 -3 -5 // L
HK 11 14 22 Fall -15 // L ×
 







Jumping Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes




LP 6 着地まで - - - // HM Cancel after Startup
MP 7 9 10 - - // HM
HP 8 9 9 - - // HM ×
LK 6 着地まで - - - // HM Cancel after Startup
MK 7 9 10 - - // HM
HK 11 9 9 - - // HM ×

Up.gif要素+LP 6 着地まで - - - // HML ガード時は後方に跳ね返る(*1)
Up.gif要素+MP 7 9 着地まで - - // HML ガード時は後方に跳ね返る(*1)
Up.gif要素+HP 8 9 着地まで - - // HML × ガード時は後方に跳ね返る(*1)
(*1)跳ね返り中は2F目から必殺技でCancel可能







Specials
ソルスマッシャー
     
Qcf.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
弾:22 - Total:53 KD 0 // HML
弾:22 - Total: KD 0 // HML
弾:22 - Total: KD 0 // HML
ES 弾:22 - Total: KD +26 0/ 0/ 0 HML
空中
     ソルスマッシャー

空中で Up.gif Uf.gif F.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
弾:19 - 可変+着地7 KD // HML ES版:地面着弾後火柱Startup
     
火柱のGuard Height:LM

火柱のActive:38
弾:19 - 可変+着地7 KD // HML
弾:19 - 可変+着地7 KD // HML
ES 弾:19 - 可変+着地7 KD 0/ 0/ 0 HML
ゾディアック
     ファイア
(GC技)

Dp.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
4 7 16 KD -2 // LM
7 13 19 KD -11 // LM
9 23 22 KD -24 // LM
ES 6 2x14・1 16 KD +4 0/ 0/ 0 LM
オービター
     ブレイズ

空中で Qcb.gif + K
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
13 着地まで 着地7 KD // HML
13 着地まで 着地7 KD // HML
13 着地まで 着地7 KD // HML
ES 13 着地まで 着地7 KD 0/ 0/ 0 HML
ギャラクシー
     トリップ

Rdp.gif + P or K
(空中でも使用可)
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
- - Total:62 - - - 完全無敵
     11F~50Fの40F間
Recovery:12
(*1)
- - Total:62 - - -
- - Total:62 - - -
ES - - - - - - -
プラネット
     バーニング

相手の近くで
Hcb.gif + MPorHP
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
- - - - - - - 間合いが遠い場合
     Startup:8
投げ空振り中
13F目~49F目はInvincible
2 1(5)1(4)1 37 KD - / 投げ
2 1(5)1(4)1 37 KD - / 投げ
ES 2 1(5)1(4)1 37 KD - 0/ 0 投げ
(*1)動作開始から動作終了まで足元無敵







Supers
コスモディスラプション
     
Hcf.gif+ PP or KK
Startup Active Recovery Hit Guard Guard Height Notes
弾:65~129 - Total:44~108 KD HML ボタンを押し続けることでStartupとRecovery可変
 







Throws
Close B.gif or F.gif + MP or HP Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
2 1(5)1(4)1 37 KD +21 レバー
投げ空振り中の13F目~49F目はInvincible







<A name="throw-air"></A>Air Throw
お互い空中&相手の近くで
Up.gif以外 + MP or HP
Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
1 KD 不可 レバー
投げ後着地までに、空中必殺技使用可







追い討ち攻撃</
相手KD or Fall時に
     
Up.gif要素 + K
Strenght Startup Active Recovery Gauge Increase
(空/当)
Notes
ノーマル 27 2(1)2(1)2 着地0 /
ES 27 2(1)2(1)2 着地0 0/ 0
 


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