Night Warriors: Darkstalkers' Revenge/Morrigan

From SuperCombo Wiki

Introduction

She is a waifu shoto-clone focused one speed and air rush with a lot of combo enders and opening Supers.

Moves List

Normal Moves

Note worthy Normals

Standing LP - whiffs on crouching opponents

Standing far MP - whiffs on crouching opponents

Standing close MP/MK - good combo starters

Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked

Crouching HP - completely useless outside of chain combos

Crouching MK - good low poke

Crouching HK - long range sweep that is relatively safe on block from max range

Jumping HP - good air-to-air attack, but the legs are vulernable

Jumping LK - deep angle that's good for tick throws

Jumping MK - good air-to-air and can cross up

Jumping HK - good for pinning people down when cornered and good combo starter

Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.


Special Moves

Shell Kick: During jump, press D + K

Its a good overhead and varies her lenght depends of the button, LK version is for the deep land and HK for overheads.


Soul Fist: QCF + P [ES]

She Throws a fireball with her fist, it have good recovery but isn't damaging, anyway its good for projectile battles.

ES Version had Strong properties and cover more space.


Air Soul Fist: During jump, U, UF, F + P [ES]

The diagonally aerial downward version of the projectil, its good for overhead pressure when you hover.

ES Version it covers more space.


Shadow Blade: F, D, DF + P (Guard Reversal) [ES]

One of the best anti airs of the game and you 2-in-1 special, it doesn't make big damage but it had a good recovery.

ES Version only makes more damage.


Vector Drain: Close, HCB + MP or HP [ES]

Her Command Grab, its a decent piledriver but its slow.

ES version only makes more damage too.

Super Moves

Valkyrie Turn: HCB + K, then press K (useable in air)

She travels to the screen and then comes back and you can make a Shell Kick that makes multiple hits, its a good option for corner escape, the attitude depends of the strenght of the button, you can combo a crouching chain after.


Darkness Illusion: Press LP, LP, F, LK, HP (useable in air)

Her best Super and the comboable one, timing is strict and fast and the speed is slow, but is one of the most damageful and funny ones of the game because she makes a temporal clone of herself and makes a Ryuko Ranbu esque combo.


Astral Vision: Press LP, LP, D, MK, HK

Morrigan creates a holographic clone of herself, it had a decent startup and suitable to release it after a knockdown, you can combo it with Darkness Illusion.

The Basics

Combos

Crouching LK, MP,MK, HK - 4 hits 21% Damage

Dashing MP, Shell Kick, Crouching LK, MK, HK - 6 hits, 30% Damage

Standing close MK, ES Shadow Blade - 8 hits, 32% Damage

When the opponent is in the corner, Standing close HP, ES Shadow Blade - 8 hits, 33% Damage

Standing close HK , Darkness Illusion - 17 hits, 31% Damage

Advanced Strategy

Frame Data

Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes


LP 6 3 6 +5 +3 // LM ○/連打可
MP 7 8 17 -6 -8 // LM
HP 7 6 21 -4 -6 // LM
LK 7 3 6 +5 +3 // L ○/連打可
MK 7 3 15 +4 +2 // LM
HK 9 3・3・3・3 26 -6 -8 // LM ×


LP 6 3 6 +5 +3 // LM ○/連打可
MP 7 3 16 +3 +1 // LM
HP 10 4 25 -2 -4 // LM ×
LK 7 3 6 +5 +3 // L ○/連打可
MK 7 3 15 +4 +2 // LM
HK 12 5 25 -7 -9 // LM ×
Crouching LP 6 3・3 5 +6 +4 // LM ○/連打可
MP 7 3 18 -2 -4 // LM
HP 10 3 23 0 -2 // LM ×
LK 6 3 6 +5 +3 // L
MK 7 3 15 +4 +2 // LM
HK 9 4 24 Fall -7 // L ×
 







Jumping Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes




LP 6 着地まで - - - // HM Cancel after Startup
MP 7 10 1 - - // HM
HP 9 3 11 - - // HM ×
LK 6 着地まで - - - // HM Cancel after Startup
MK 7 12 1 - - // HM
HK 8 7 9 - - // HM ×
 







Specials
ソウルフィスト
     
Qcf.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
18 - Total:53 -2 -4 // HML 空中ヒット時KD
18 - Total:53 -2 -4 // HML
18 - Total:53 -2 -4 // HML
ES 20 - Total:55 KD +22 0/ 0/ 0 HML
空中
     ソウルフィスト

空中で Up.gif Uf.gif F.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
20 - 可変+着地7 // HML 空中ヒット時KD
     
着地のスキ:7
21 - 可変+着地7 // HML
22 - 可変+着地7 // HML
ES 19 - 可変+着地7 KD 0/ 0/ 0 HML
シャドウブレイド
     (GC技)

Dp.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
5 18 17+着地4 KD -18 // HML 出際のガード:LM
     完全無敵
通常:5 ES:36
着地のスキ:4
5 23 15+着地4 KD -21 // HML
5 28 24+着地4 KD -35 // HML
ES 5 3・3・3・3・5・5・9 27+着地4 KD 0/ 0/ 0 HML
シェルキック
     
空中で Up.gif要素 + K
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
7 6・3・3 可変+着地0 // HML
7 6・3・3 可変+着地0 // HML
7 6・3・3 可変+着地0 // HML
ES - - - - - - -
ベクタードレイン
     
相手の近くで
Hcb.gif + MPorHP
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
- - - - - - - 間合いが遠い場合
Startup:5
2 1(2)1(1)1 43 KD - / 投げ
2 1(2)1(1)1 43 KD - / 投げ
ES 2 1(2)1(1)1 43 KD - 0/ 0 投げ
 







Supers
バルキリーターン
     F.gif Db.gif Qcb.gif + K + K
(空中でも使用可)
Strenght Startup Active Recovery Hit Guard Guard Height Notes
- - 95+着地0 - - - 完全無敵:画面外まで (1F~64F)
     Invincible:再出現後、攻撃動作 or 着地まで
空中ヒット時KD
- - 124+着地0 - - -
- - 122+着地0 - - -
攻撃 7 3xn (着地まで) 着地0 HML
ダークネスイリュージョン
     LP LP F.gif LK HP
(空中でも使用可)
Startup Active Recovery Hit Guard Guard Height Notes
4 20 着地0 KD -24 HML Invincible:(*1)、ガード時着地Recovery:0
アストラルヴィジョン
     
LP LP F.gif MP HP
Startup Active Recovery Hit Guard Guard Height Notes
- - Total:57 - - 完全無敵:58
     (*1)Invincible:1F~3F、6F目、9F目、12F目、15F目、18F目、21F目
※攻撃のActive中は3F毎にInvincibleが1F間Startup







Throws
Close B.gif or F.gif + MP or HP Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
2 1(2)1(1)1 43 KD +11 レバー
 







<A name="throw-air"></A>Air Throw
お互い空中&相手の近くで
Up.gif以外 + MP or HP
Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
1 KD 不可 レバー
 







追い討ち攻撃</
相手KD or Fall時に
     
Up.gif要素 + K
Strenght Startup Active Recovery Gauge Increase
(空/当)
Notes
ノーマル 33 7(1)1 着地7 /
ES 33 7(1)1 着地7 0/ 0
 







Others
バーチカルダッシュ
     LKを押しながら
B.gif B.gif or F.gif F.gif
Notes
垂直に飛ぶような軌道のダッシュをする
ダッシュ中にLKボタンを離すと、通常のダッシュの軌道に変化する

Match-ups

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