Zangief
Zangief, while being a name impossible to render in the Russian language, is a massive Russian wrestler famed for beating bears in the yearly Hell in a Cell matches in Moscow. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush.
In a nutshell
Zangief is a get-in-or-die-trying character. Your match will either be a painful experience at distance walking into projectiles or long range fists, or a close range glorious explosion of nearly unstoppable throwing. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man.
Character Specific Information
Damage Scaling Factor:
25/32
Color Options
Default |
Start
|
 |
|
Moves List
Normal Moves
- Standing Normal Moves (st.)
Standing Light Punch
{{#motion: lp }}
12
-
4
40
3
4
5
+6/+5
{{#motion: specialcancel }}
Standing Medium Punch
{{#motion: mp }}
18
8
60
5
3
5
+12/+10
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
22
14
80
7
6
29
-11/-12
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
12
-
4
40
5
5
0
+10/+9
{{#motion: specialcancel }}
Standing Medium Kick
{{#motion: mk }}
18
8
60
7
4
9
+7/+6
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
22
14
80
5
8
11
+5/+4
{{#motion: }}
- Close Standing Normal Moves (cl.)
Close Light Punch
{{#motion: (near opponent) lp }}
12
-
4
40
1
6
15
+3/+4
{{#motion: specialcancel }}
Close Light Kick
{{#motion: (near opponent) lk }}
12
-
4
40
8
8
5
+2/+1
{{#motion: }}
Close Medium Kick
{{#motion: (near opponent) mk }}
18
8
60
7
4
9
+2/+1
{{#motion: }}
Close Hardk Kick
{{#motion: (near opponent) hk }}
22+6
14,4
80,70
10
14
34
-17/+7,+6
{{#motion: }}
- Crouching Normal Moves (cr.)
Crouching Light Punch
{{#motion: d + lp }}
6
-
4
40
4
5
0
-4/-5
{{#motion: rpdfire low specialcancel }}
Crouching Medium Punch
{{#motion: d + mp }}
18
8
60
7
8
9
+12/+10
{{#motion: }}
Crouching Hard Punch
{{#motion: d + hp }}
22
14
80
7
8
23
-11/-12
{{#motion: }}
Crouching Light Kick
{{#motion: d + lk }}
12
-
4
40
6
4
7*
+3/+4
{{#motion: low specialcancel }}
Crouching Medium Kick
{{#motion: d + mk }}
18
8
60
4
6
9
+5/+4
{{#motion: low specialcancel }}
Crouching Hard Kick
{{#motion: d + hk }}
22
8
130
4
10
13
+1/+1
{{#motion: low knockdown }}
- Jumping Normal Moves (nj.)
Neutral Jump Light Punch
{{#motion: u + lp }}
14
4
40
2
11
∞
-
{{#motion: high }}
Neutral Jump Medium Punch
{{#motion: u + mp }}
20
8
50
2
11
∞
-
{{#motion: high }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
24
14
60
2
11
∞
-
{{#motion: high }}
Neutral Jump Light Kick
{{#motion: u + lk }}
16
4
40
3
20
∞
-
{{#motion: high }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
20
8
50
3
16
∞
-
{{#motion: high }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
24
14
60
3
8
∞
-
{{#motion: high }}
- Diagonal Jumping Normal Moves (j.)
Diagonal Jump Light Punch
{{#motion: ub / uf + lp }}
16
4
40
2
11
∞
-
{{#motion: high }}
Diagonal Jump Medium Punch
{{#motion: ub / uf + mp }}
20
8
50
2
11
∞
-
{{#motion: high }}
Diagonal Jump Hard Punch
{{#motion: ub / uf + hp }}
22
14
60
2
116
∞
-
{{#motion: high }}
Diagonal Jump Light Kick
{{#motion: ub / uf + lk }}
14
4
40
3
20
∞
-
{{#motion: high }}
Diagonal Jump Medium Kick
{{#motion: ub / uf + mk }}
18
8
50
3
16
∞
-
{{#motion: high }}
Diagonal Jump Hard Kick
{{#motion: ub / uf + hk }}
22
14
60
3
8
∞
-
{{#motion: high }}
Unique Moves
Headbutt
{{#motion: u + mp }}
14
-
8
50
3
8
30
KD/-11
{{#motion: Aironly }}
Headbutt
{{#motion: u + hp }}
14
-
14
60
3
6
32
KD/-11
{{#motion: Aironly }}
Flying Body Attack
{{#motion: d + hp }}
14
-
8
60
5
∞
-
KD/-11
{{#motion: Aironly }}
Double Knee Drop
{{#motion: d + lk }}
14
-
8
40
5
∞
-
KD/-11
{{#motion: Aironly }}
Throw Moves
Piledriver
{{#motion: close, b or f + mp }}
32
-
8
100
-
-
-
throw
{{#motion: }}
Iron Claw
{{#motion: far b or f + mp }}
16,4*n
-
-
-
-
-
-
throw
{{#motion: }}
Brain Buster
{{#motion: close, b or f + hp }}
32
-
8
100
-
-
-
throw
{{#motion: }}
Kamitsuki
{{#motion: far b or f + hp }}
16,4*n
-
-
-
-
-
-
throw
{{#motion: }}
Deadly Driver
{{#motion: close, db or df + mp }}
28
-
8
100
-
-
-
throw
{{#motion: }}
Leg Throw
{{#motion: close, db or df + hp }}
28
-
8
100
-
-
-
throw
{{#motion: }}
Stomach Claw
{{#motion: far db or df + mp or hp }}
16,4*n
-
-
-
-
-
-
throw
{{#motion: }}
German Suplex
{{#motion: close, b or f + mk }}
32
-
8
100
-
-
-
throw
{{#motion: }}
Thunder Fire Powerbomb
{{#motion: close, b or f + hk }}
32
-
8
100
-
-
-
throw
{{#motion: }}
Special Moves
Spinning Lariat
{{#motion: 3p }}
22
-
14
120
12
-
3
KD/-25
{{#motion: Invincible during 'startup' }}
Quick Spinning Lariat
{{#motion: 3k }}
22
-
14
120
8
-
4
KD/-16
{{#motion: Invincible during 'startup' }}
Spinning Pile Driver
{{#motion: 360 + lp near opponent }}
50
?
10
99
-
3
17
-
{{#motion: throw }}
Spinning Pile Driver
{{#motion: 360 + mp near opponent }}
50
?
10
99
-
3
17
-
{{#motion: throw }}
Spinning Pile Driver
{{#motion: 360 + hp near opponent }}
50
?
10
99
-
3
17
-
{{#motion: throw }}
The Basics
Zangief's crouching Roundhouse is probably his best normal. Abuse it.
Make the opponent block crouching Short to tick into SPD.
Advanced Strategy
The addition of Quick Double Lariat its the most important strategy of Zangief, now you can counter crouching attacks with it, Standard Lariat its still useful for projectile evasion but its more vulnerable to low attacks than the last revision.
SPD tricks of Champion Edition are still useful and have no change.
Combos
-j.d.HP,c.MK,Lariat
-j.d.HP,c.LPx2.s.LK,c.HK
Match-ups
Vs. Balrog (boxer):
Use his Crouching Roundhouse against Boxer legs
Vs. Blanka:
Punish his Vertical Roll with headbutt
Vs. Chun-Li:
His best match up due to her short pokes,but now she had a Kikkoken,is useless anyway thanks to your Double Lariat,now the problem will be about beign trapped with her Kikkoken and crouching Roundhouse strategy if you jump.
Vs. Dhalsim:
Double Lariat can evade projectiles,you will care about his teleport but its a nice opportunity to SPD him
Vs. E. Honda:
Double Lariat can defeat Sumo Torpedo,your main problem will be the Sumo Splash.
Vs. Guile:
Double Lariat can evade Sonic Boom but watch out with Guile's long pokes and Flash Kick
Vs. Ken:
Punish SRK with SPD and evade Fireball with Double Lariat,also crouch Fierce its great against Hurricane Kick
Vs. M. Bison (dictator):
Headbutt can defeat Stomp,but watch out with Dictador long pokes,Quick Double Lariat its more effective against Psycho Crusher startups.
Vs. Ryu:
He is like ken,but he had a better Fireball and a worst SRK.
Vs. Sagat:
Double Lariat evade Tiger Shots,specially low ones.
Vs. Vega (claw):
Headbutt can defeat Flying Barcelona
Vs. Zangief (self):
Hitboxes