Introduction
Moves List
Normal Moves
Note worthy Normals
Standing LP - whiffs on crouching opponents
Standing far MP - whiffs on crouching opponents
Standing close MP/MK - good combo starters
Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked
Crouching HP - completely useless outside of chain combos
Crouching MK - good low poke
Crouching HK - long range sweep that is relatively safe on block from max range
Jumping HP - good air-to-air attack, but the legs are vulernable
Jumping LK - deep angle that's good for tick throws
Jumping MK - good air-to-air and can cross up
Jumping HK - good for pinning people down when cornered and good combo starter
Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.
Standing Normal Frame Data
Name | State | Startup | Hit adv | Blk adv | Buff | Blk pos |
---|---|---|---|---|---|---|
Jab | Close | 6 | +5 | +3 | y | H/L |
Far | 6 | +5 | +3 | y | H/L | |
Strong | Close | 17 | -6 | -8 | y | H/L |
Far | 16 | +3 | +1 | n | H/L | |
Fierce | Close | 21 | -4 | -6 | y | H/L |
Far | 25 | -2 | -4 | n | H/L | |
Short | Close | 6 | +5 | +3 | y | H/L |
Far | 6 | +5 | +3 | y | H/L | |
Forward | Close | 15 | +4 | +2 | y | H/L |
Far | 15 | +4 | +2 | n | H/L | |
Roundhouse | Close | 26 | -6 | -8 | n | H/L |
Far | 25 | -7 | -9 | n | H/L |
Crouching Normal Frame Data
Name | State | Startup | Hit adv | Blk adv | Buff | Blk pos |
---|---|---|---|---|---|---|
Jab | crouching | 5 | +6 | +4 | y | H/L |
Strong | crouching | 18 | -2 | -4 | y | H/L |
Fierce | crouching | 23 | 0 | -2 | n | H/L |
Short | crouching | 6 | +5 | +3 | y | L |
Forward | crouching | 15 | +4 | +3 | y | H/L |
Roundhouse | crouching | 24 | kd | -7 | n | L |
Jumping Normal Frame Data
>Name | State | Startup | Blk pos |
---|---|---|---|
Jab | jumping | 6 | H |
Strong | jumping | 7 | H |
Fierce | jumping | 8 | H |
Short | jumping | 6 | H |
Forward | jumping | 7 | H |
Roundhouse | jumping | 11 | H |
Special Moves
Shell Kick: During jump, press D + K
Soul Fist: QCF + P [ES]
She Throws a fireball
Air Soul Fist: During jump, U, UF, F + P [ES]
Your
Shadow Blade: F, D, DF + P (Guard Reversal) [ES]
One of the best anti airs of the game
Vector Drain: Close, HCB + MP or HP [ES]
Her Command Grab, its a decent piledriver
Super Moves
Valkyrie Turn: HCB + K, then press K (useable in air)
Darkness Illusion: Press LP, LP, F, LK, HP (useable in air)
Astral Vision: Press LP, LP, D, MK, HK
The Basics
Combos
Dashing MP, Shell Kick, Crouching LK, MK, HK
When the opponent is in the corner, Standing close HP, ES Shadow Blade
Advanced Strategy
Match-ups
Back to - Night Warriors: Darkstalkers' Revenge