Super Street Fighter 2 Turbo/Ryu

From SuperCombo Wiki

Introduction

A great all around character. He has no real weaknesses. Use a flying strong, flying strong, land, super fireball. Hilarity ensues. Profit!


Color Selections

"New Ryu" colors

http://img405.imageshack.us/img405/7352/ryunewcolorsqr4.png
--Raisin (March 10, 2007)


Moves List

Normal Moves

Throws

Command Normals

F + Mp = over head punch
F + Fp = dash bunch *upclose has two hits

Target Combos

Special Moves

QCF + P = Hadouken
HCF + P = RED hadouken
QCF + K = Hurricane kick
F, D, DF = Shoryuken

Super Art

Move Analysis

Combos

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Arts

Additional Frame Data

Strategies

Overview

c.mk xx red hadouken/hadouken/shoryuken/tatsumaki.

cross up mk, s.hp, shoryuken.


Keep the person cornered. If a person tries to jump then shoryukne is u'r main priority. Use the over head or a throw if there guarding alot. Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up.


Basics

Zoning

Mixups

Additional Notes

Match-ups

    • Balrog (Boxer)
    • O. Balrog (boxer): ==
  • Blanka - Keep him cornered. Counter his roll move with shoryuken and hadouken and always cross him up.
  • Cammy
  • Chun-Li
  • Dee Jay
  • Dhalsim
  • E. Honda
  • Fei Long
  • Guile
  • Ken
  • M. Bison (Dictator)
  • Ryu
  • Sagat
  • T. Hawk
  • Vega (Claw)
  • Zangief

  • O. Balrog (boxer): ==

Vs. O. Blanka:

Vs. O. Cammy:

Vs. O. Chun-Li:

Vs. O. Dee Jay:

Vs. O. Dhalsim:

Vs. O. E. Honda:

Vs. O. Fei Long:

Vs. O. Guile:

Vs. O. Ken:

Vs. O. M. Bison (dictator):

Vs. O. Ryu:

Vs. O. Sagat:

Vs. O. T. Hawk:

Vs. O. Vega (claw):

Vs. O. Zangief:

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups