Introduction
A great all around character. He has no real weaknesses. Use a flying strong, flying strong, land, super fireball. Hilarity ensues. Profit!
Color Selections
"New Ryu" colors
http://img405.imageshack.us/img405/7352/ryunewcolorsqr4.png
--Raisin (March 10, 2007)
Moves List
Normal Moves
Throws
Command Normals
F + Mp = over head punch
F + Fp = dash bunch *upclose has two hits
Target Combos
Special Moves
QCF + P = Hadouken
HCF + P = RED hadouken
QCF + K = Hurricane kick
F, D, DF = Shoryuken
Super Art
Move Analysis
Combos
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Arts
Additional Frame Data
Strategies
Overview
c.mk xx red hadouken/hadouken/shoryuken/tatsumaki.
cross up mk, s.hp, shoryuken.
Keep the person cornered. If a person tries to jump then shoryukne is u'r main priority. Use the over head or a throw if there guarding alot. Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up.
Basics
Zoning
Mixups
Additional Notes
Match-ups
- Balrog (Boxer)
- O. Balrog (boxer): ==
- Blanka - Keep him cornered. Counter his roll move with shoryuken and hadouken and always cross him up.
- Cammy
- Chun-Li
- Dee Jay
- Dhalsim
- E. Honda
- Fei Long
- Guile
- Ken
- M. Bison (Dictator)
- Ryu
- Sagat
- T. Hawk
- Vega (Claw)
- Zangief
- O. Balrog (boxer): ==