SvC Chaos: SNK Vs Capcom/Leopold Goenitz

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Revision as of 14:00, 5 September 2016 by Redarts (talk | contribs) (→‎Normal Moves: Made Goenitz's Normal Moves section.)
"The least I can do is offer a prayer for you; then send you to Hades!" By: Leopold Goenitz; Head of the Hakkesshu

Introduction

Goenitzfacesvc.png

That missionary over there is Leopold Goenitz, a well known character from the KoF series(With his first appearance being on the '96 edition). Why is he well known? I'll just say one thing. Koko desu ka? Never heard of it? Play KoF '96, he is in there to say that "beautiful" thing for you. He is a cool character here, with decent moves(And many nerfs, obviously). Now for his pros and cons.

Goenitz's Good and Bad Things

Good Things:

  • He is fun to play;
  • Had good and damaging Normals for poking;
  • Still can do the Tornado Spam thing(Koko Desu Ka?), which are great for his keepaway game;
  • The tornados can negate normal and Super projectiles;
  • Can juggle the opponent on the corner with his DP anti-air;
  • Has a Super Grab;
  • Can teleport and had faster startup than KoF '96;
  • His Exceed(s) looks safe to use;
  • His Exceed(s) has startup invincibility(And has two versions, see below);
  • One of the Exceed's versions will act as an overhead.

Bad Things:

  • He is a little hard to master;
  • Doesn't have Command Moves(They could help him on combos);
  • Got many nerfs on moves startup in general(He was a boss);
  • The Tornados can be unsafe on block at short distance;
  • Doesn't have many anti air options;
  • He isn't hard to counter on air;
  • Doesn't have many combo options;
  • Has poor MAXIMUM Mode strategies/combos;
  • Has low stamina (its a zoning and rushdown character of course).

How to select Goenitz

Oh, can't select him? No worries. Just do these inputs below while you're on the character select screen, and you'll be fine.

(While Holding Start) Down(3x), Right, Down, Left(3x)

Again, no worries. Do these before the timer reaches zero(0). If you want to use him online, you can download Fightcade, there is a bootleg that lets you use the sub-bosses without cheats(That includes Goenitz).

Moves List

Normal Moves

s.LP - (Far) A little slow for a Light Attack, whiffs on small crouching characters, cannot be normal canceled, cannot link into other Light Attacks. A great example of an useless(?) move. (Close) Good elbow attack. Can be normal canceled, and can chain into other Light Attacks as well. It won't whiff on most small crouching characters of the cast too, although it can look like.
s.LK - (Far) A kick with great reach. Use it as a poke, mainly. Won't whiff on most small crouching chars too. (Close) Knee attack. Has the same properties as the cl.LP, but can't whiff on small crouching characters.
s.HP - (Far) A two-hit slash. Depending of the distance between you and the opponent, the slashes will connect. Sadly, they can't be normal canceled. (Close) One of the attacks to start your combos. The main special move to combo with it is the QCB+P(3x).
s.HK - (Far) Can look like an overhead, but it isn't. Dunno how to use this one. (Close) Incredible move. Why? It's the only normal that can combo into Goenitz's Tornado(LK version only)/Supers(Any Super)/Exceed(Only one of the versions, but you can still confirm it by using this normal). Goenitz even has a glitch combo using it(He can make a super do the damage of an Exceed, I'll talk about it later). Use this move only for punishing.

j.LP - (Diagonal) You can use it to air-to-air the opponent. If you want to use it as a Jump-in attack, Goenitz has better options, but you still can. (Neutral) It's like the Diagonal version, but with a different animation.
j.LK - (Diagonal) To start crossup combos. It's very easy to crossup with it(Think about Kyo's Jumping B, or The Shoto's classic j.LK). (Neutral) Strange-looking kick. Can start combos, but Goenitz has better options(And neutral jumps are dangerous to use).
j.HP - (Diagonal) Mainly used as a damaging jump-in attack. It does good damage, and can crossup if you aim well(It's easier with the j.LK too). (Neutral) Defensive move. Use it as an air-to-air(But I think you won't use it).
j.HK - (Diagonal) Cool-looking move. It's used as a jump-in attack for tall characters, because it can do more than one hit on them(Two hits, to be exact). The hits will only connect if you press the button while Goenitz is falling during the jump. (Neutral) This could be a Diagonal jumping move... Really. The angle is great, but it can only be used on a neutral jump. You can use it to start neutral jump combos.

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Sadly, Goenitz doesn't have Command Moves to use.

Special Moves

Yonokaze

  • HCF+Any button -

Shin Aoi Hana Seiran

  • QCB+P(3x) -

Hyouga

  • QCB+K -

Wanpyou Tokobuse

  • DP+LP -

Wanpyou Mametsu

  • DP+HP -

Super Moves

Fuujin Ibuki

  • QCF(2x)+PP -

Yamidoukoku

  • HCB(2x)+P (While near from the opponent) -

Exceed

Shin Yaotome: Mizuchi

  • QCB, HCF+LP -

Shin Yaotome: Jissoukoku

  • QCB, HCF+HP -

The Basics

Gameplan


Some Combos

1.-Close C,Seiran

2.-Close C,Super Move or Exceed

Advanced Strategy

Match-Ups