
Introduction
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In a nutshell
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Moves
Normal Attacks
<a name="attack1">Normal Moves</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Standing (Close) | Jab (LP) | 4 | +6 | +5 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +9 G: +8 |
Strong (MP) | 9 | +6 | +5 | Standing | 3/9/15 | Ground | yes | ||
Fierce (HP) | 9 | -16 | -17 | Standing | 6/7+1x6/9+3x6 | Ground | no | ||
Short (LK) | 5 | +2 | +1 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +5 G: +4 | |
Forward (MK) | 8 | +4 | +3 | Standing | 3/9/15 | Ground | yes | ||
Roundhouse (HK) | 17 | Knockdown | -5 | Standing | 6/15/24 | All | no | ||
Standing (Far) | Jab (LP) | 4 | +10 | +9 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +13 G: +12 |
Strong (MP) | 6 | +6 | +5 | Standing | 3/9/15 | Ground | yes | ||
Fierce (HP) | 9 | - | - | Standing | 6/7+1x6/9+3x6 | Ground | no | ||
Short (LK) | 6 | +4 | +3 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +7 G: +6 | |
Forward (MK) | 8 | +4 | +3 | Standing | 3/9/15 | Ground | yes | ||
Roundhouse (HK) | 17 | Knockdown | - | Standing | 6/15/24 | All | no | ||
Special | <img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + Strong (MP) | 12 | +4 | +3 | Standing | 3/9/15 | All | no | |
<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + Forward (MK) | 5 | -3 | -4 | Standing | 3/9/15 | All | no | ||
Crouching | Jab (LP) | 4 | +6 | +5 | Crouching | 0/3/6 | Ground | yes | Consecutive links H: +9 G: +8 |
Strong (MP) | 6 | +7 | +6 | Crouching | 3/9/15 | Crouching | yes | ||
Fierce (HP) | 9 | -16 | -17 | Crouching | 6/7+1x6/9+3x6 | Ground | no | ||
Short (LK) | 4 | +6 | +5 | Crouching | 0/3/6 | Crouching | yes | Consecutive links H: +8 G: +7 | |
Forward (MK) | 6 | +5 | +4 | Crouching | 3/9/15 | Crouching | yes | ||
Roundhouse (HK) | 7 | ? | -3 | Crouching | 6/15/24 | Crouching | no | ||
Special | <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > + Roundhouse (HK) | 15 | Knockdown | -9 | Crouching | 6/15/24 | All | no | |
Jumping Attacks
<a name="attack-air">Jumping Normals</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Vertical | Jab (LP) | 5 | Air | 0/3/6 | Standing | no | |||
Strong (MP) | 7 | Air | 3/9/15 | Standing | no | ||||
Fierce (HP) | 13 | Air | 6/10+4/15+9 | Standing | no | ||||
Short (LK) | 5 | Air | 0/3/6 | Standing | no | ||||
Forward (MK) | 7 | Air | 3/9/15 | Standing | no | ||||
Roundhouse (HK) | 11 | Knockdown | Air | 6/15/24 | All | no | |||
Diagonal | Jab (LP) | 5 | Air | 0/3/6 | Standing | no | |||
Strong (MP) | 5 | Air | 3/9/15 | Standing | no | ||||
Fierce (HP) | 13 | Air | 6/10+4/15+9 | Standing | no | ||||
Short (LK) | 5 | Air | 0/3/6 | Standing | no | ||||
Forward (MK) | 7 | Air | 3/9/15 | Standing | no | ||||
Roundhouse (HK) | 11 | Knockdown | Air | 6/15/24 | All | no | |||
Throws and Other Stuff
<a name="throw">Normal Throw</a> | |||||||
Hold & Cut <img src="./Vampire Savior Data - B.B.Hood_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | -1 | Air | 9 | Left or Right | ||
<a name="throw-air">Air Throw</a> | |||||||
Catch & Cut (Air Only) <img src="./Vampire Savior Data - B.B.Hood_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | Air | 9 | Rear | |||
<a name="pursuit">Pursuit</a> | |||||
Pursuit (Knockdown Only) |
Strength | Startup | After Pos | Gauge Growth (Whiff/Hit) | Remark |
Normal | 40 | Air | 6/12+2x5 | ||
ES | 40 | Air | 0/0 | ||
<a name="other">Special Skills</a> | ||
Double Jump<img src="./Vampire Savior Data - B.B.Hood_files/8.gif" border="0" > in the air. |
After Pos | Remark |
Air | ||
Tell me Why<img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > + KKK |
After Pos | Remark |
Standing | Short dash. |
<a name="attack2-dash">Special Skills (Dashing)</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Special | <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + Strong (MP) | 21 | -1 | -2 | Standing | 3/9/15 | Standing | no | |
Special Moves
<a name="sp-move">Special Moves</a> | ||||||||
Smile & Missile(high)<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" >(Charge), <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 10 | Knockdown | -1 | Standing | 15/18/21 | All | ||
middle | 10 | Knockdown | -1 | Standing | 15/18/21 | All | ||
high | 10 | Knockdown | -1 | Standing | 15/18/21 | All | ||
ES | 10 | Knockdown | -2 | Standing | 0/0/0 | All | ||
Smile & Missile(low)<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" >(Charge), <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + K |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 10 | Knockdown | -1 | Standing | 15/18/21 | All | ||
middle | 10 | Knockdown | -1 | Standing | 15/18/21 | All | ||
high | 10 | Knockdown | -1 | Standing | 15/18/21 | All | ||
ES | 10 | Knockdown | -2 | Standing | 0/0/0 | All | ||
Happy & Missile<img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" >(Charge), <img src="./Vampire Savior Data - B.B.Hood_files/8.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 27 | Knockdown | Standing | 15/18/21 | All | Landing time: 5F | ||
middle | 27 | Knockdown | Standing | 15/18/21 | All | |||
high | 27 | Knockdown | Standing | 15/18/21 | All | |||
ES | 27 | Knockdown | Standing | 0/0/0 | All | |||
Cheer & Fire<img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 13 | Knockdown | -9 | Standing | 18/21/24 | All | ||
middle | 15 | Knockdown | -13 | Standing | 18/21/24 | All | ||
high | 17 | Knockdown | -18 | Standing | 18/21/24 | All | ||
ES | 11 | Knockdown | Standing | 0/0/0 | All | |||
Shyness & Strike(Increases with time)<img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
level 1 | 16 - | Knockdown | -9 | Standing | 18/21/24 | Ground | Startup is variable:level 2: 55Flevel 3: 103F |
|
level 2 | 64 - | Knockdown | -9 | Standing | 18/21/24 | Ground | ||
level 3 | 112 - | Knockdown | -14 | Standing | 18/21/24 | Ground | ||
ES | 27 | Knockdown | -14 | Standing | 0/0/0 | Ground | ||
Jealousy & Fake(GC Only)<img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > + K |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | - | - | Standing | - | Invincible frames: 29F | |||
middle | - | - | Standing | - | ||||
high | - | - | Standing | - | ||||
ES | - | - | - | Standing | - | - | ||
Sentimental Typhoon<img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Hit) | Guard Direction | Remark |
low | - | - | - | - | - | - | Invincible frames: 1F | |
middle | 2 | Knockdown | - | Standing | 12/21 | Throw | ||
high | 2 | Knockdown | - | Standing | 12/21 | Throw | ||
ES | 2 | Knockdown | - | Standing | 0/0 | Throw | ||
EX Moves & Dark Force
<a name="ex">EX Super Moves</a> | |||||||
Cool Hunting<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/6a.gif" border="0" > + PP |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 25 | Knockdown | Standing | All | |||
Beautiful Memory<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/6a.gif" border="0" > + KK |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 17 | Knockdown | -29 | Air | Ground | Landing time: 1F | |
Apple for You<img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > + KK |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 18 | Knockdown | - | Standing | Throw |
Combos & Patterns
- c.lk, +c.lk, +c.mp xx qcb p: the combo timing changes. the link from the c.mp is very different from the link from c.lk to c.lk. the best advice i can give for it is look at some- one who can do it, and then press the buttons by the sound of it. her c.lk links pretty fast, while you have to delay her c.mp for some weird reason.
- jump in mp mk, land c.mp xx qcb p: basic jump in combo.
- chicken guard mp, c.mp xx qcb p: easy chicken guard combo.
- c.lk, +c.lp, +s.lp, +dash lp, +s.lp, c.mp xx qcb p: one of her easier dashing link combos. the +s.lp after the +dash lp is optional, you can go from the dash lp to the c.mp xx qcb p to make it easier.
- infinite 1 (very hard) c.lp, +s.lp, +dash lp, [c.lp, +s.lp, +dash lp, +dash lp]. you can start it out the way out of the brackets, but you need the commands in the bracket to get closer and not let them slip away. the main thing you want is 1 dash lp's to get closer. i don't recommend going for this or practicing it too much, it's not very practical to get too much more damage than her basic combos.
- infinite 2 (very hard) c.lp +s.lp, [+dash mp, +s.lp +s.lp] : an even stricter timing than dash lp infiniting. again, not practical and not recommended, but can be used once in a while in casuals i suppose.
- infinite 3 (very hard) on demitri or taller characters, [j.lp mp mk hp land +dash lp, +dash lp]: infinite with style, but not too practical either.
-infinities have ~2 frame window for links.
d.mp, c.lp, c.mp, +c.mpXXshyness strike
c.mpXX shyness strike
d.lp, c.mpXX shyness strike
c.lk, c.lp, s.lp, dashXXlp, +c.mpXX mp shyness strike (rdp+mp)
c.lk, c.mp, +c.mp, shyness strike
j.mk, lp,lp ,[lp, lp, lp, dashXX]x(2-3), [(optional)j.lk, j.mp, j.mk, ], s.lp, s.mp, shyness strike
s.mk, apple for you(untested, but seen)
Preferred dash in: s,mp, s.mk, s.lp(only hits high on some characters though)
Strategy
Description Here
Rushdown
Description Here