Darkstalkers 3/B.B. Hood

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Darkstalkers 3/System GuideVampire Savior (Darkstalkers 3)#Game ElementsVampire Savior (Darkstalkers 3)#CharactersDarkstalkers 3/SystemsVampire Savior (Darkstalkers 3)#Fun Stuff.21Darkstalkers 3/StrategyMvC3HeaderButtons.png

Introduction

VSAV-BBHood-Portrait.gif

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In a nutshell

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Moves

Normal Attacks

<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 4 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9 G: +8
Strong (MP) 9 +6 +5 Standing 3/9/15 Ground yes
Fierce (HP) 9 -16 -17 Standing 6/7+1x6/9+3x6 Ground no  
Short (LK) 5 +2 +1 Standing 0/3/6 Ground yes Consecutive links H: +5 G: +4
Forward (MK) 8 +4 +3 Standing 3/9/15 Ground yes
Roundhouse (HK) 17 Knockdown -5 Standing 6/15/24 All no
Standing (Far)  Jab (LP) 4 +10 +9 Standing 0/3/6 Ground yes Consecutive links H: +13 G: +12
Strong (MP) 6 +6 +5 Standing 3/9/15 Ground yes
Fierce (HP) 9 - - Standing 6/7+1x6/9+3x6 Ground no
Short (LK) 6 +4 +3 Standing 0/3/6 Ground yes Consecutive links H: +7 G: +6
Forward (MK) 8 +4 +3 Standing 3/9/15 Ground yes
Roundhouse (HK) 17 Knockdown - Standing 6/15/24 All no
Special <img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + Strong (MP) 12 +4 +3 Standing 3/9/15 All no
<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + Forward (MK) 5 -3 -4 Standing 3/9/15 All no
Crouching  Jab (LP) 4 +6 +5 Crouching 0/3/6 Ground yes Consecutive links H: +9 G: +8
Strong (MP) 6 +7 +6 Crouching 3/9/15 Crouching yes
Fierce (HP) 9 -16 -17 Crouching 6/7+1x6/9+3x6 Ground no  
Short (LK) 4 +6 +5 Crouching 0/3/6 Crouching yes Consecutive links H: +8 G: +7
Forward (MK) 6 +5 +4 Crouching 3/9/15 Crouching yes
Roundhouse (HK) 7 ? -3 Crouching 6/15/24 Crouching no
Special <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > + Roundhouse (HK) 15 Knockdown -9 Crouching 6/15/24 All no
 


Jumping Attacks

<a name="attack-air">Jumping Normals</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Vertical Jab (LP) 5 Air 0/3/6 Standing no
Strong (MP) 7 Air 3/9/15 Standing no
Fierce (HP) 13 Air 6/10+4/15+9 Standing no
Short (LK) 5 Air 0/3/6 Standing no
Forward (MK) 7 Air 3/9/15 Standing no
Roundhouse (HK) 11 Knockdown Air 6/15/24 All no
Diagonal Jab (LP) 5 Air 0/3/6 Standing no
Strong (MP) 5 Air 3/9/15 Standing no
Fierce (HP) 13 Air 6/10+4/15+9 Standing no
Short (LK) 5 Air 0/3/6 Standing no
Forward (MK) 7 Air 3/9/15 Standing no
Roundhouse (HK) 11 Knockdown Air 6/15/24 All no
 

Throws and Other Stuff

<a name="throw">Normal Throw</a>

Hold & Cut

<img src="./Vampire Savior Data - B.B.Hood_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown -1 Air 9 Left or Right  
 



<a name="throw-air">Air Throw</a>

Catch & Cut (Air Only)

<img src="./Vampire Savior Data - B.B.Hood_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Air 9 Rear
 







<a name="pursuit">Pursuit</a>

Pursuit

(Knockdown Only)
<img src="./Vampire Savior Data - B.B.Hood_files/8(1).gif" border="0" >+ P or K

Strength Startup After Pos Gauge Growth (Whiff/Hit)  Remark
Normal 40 Air 6/12+2x5
ES 40 Air 0/0
 




<a name="other">Special Skills</a>
Double Jump
         
<img src="./Vampire Savior Data - B.B.Hood_files/8.gif" border="0" > in the air.
After Pos Remark
Air  
Tell me Why
         
<img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > + KKK
After Pos Remark
Standing Short dash.



<a name="attack2-dash">Special Skills (Dashing)</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Special <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + Strong (MP) 21 -1 -2 Standing 3/9/15 Standing no
 

Special Moves

<a name="sp-move">Special Moves</a>
Smile & Missile
         (high)
<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" >(Charge), <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 10 Knockdown -1 Standing 15/18/21 All
middle 10 Knockdown -1 Standing 15/18/21 All
high 10 Knockdown -1 Standing 15/18/21 All
ES 10 Knockdown -2 Standing 0/0/0 All
Smile & Missile
       (low)
<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" >(Charge), <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 10 Knockdown -1 Standing 15/18/21 All
middle 10 Knockdown -1 Standing 15/18/21 All
high 10 Knockdown -1 Standing 15/18/21 All
ES 10 Knockdown -2 Standing 0/0/0 All
Happy & Missile
         
<img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" >(Charge), <img src="./Vampire Savior Data - B.B.Hood_files/8.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 27 Knockdown Standing 15/18/21 All Landing time: 5F
middle 27 Knockdown Standing 15/18/21 All
high 27 Knockdown Standing 15/18/21 All
ES 27 Knockdown Standing 0/0/0 All
Cheer & Fire
         
<img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 13 Knockdown -9 Standing 18/21/24 All
middle 15 Knockdown -13 Standing 18/21/24 All
high 17 Knockdown -18 Standing 18/21/24 All
ES 11 Knockdown Standing 0/0/0 All
Shyness & Strike
         (Increases with time)
<img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
level 1 16 - Knockdown -9 Standing 18/21/24 Ground Startup is variable:
       level 2: 55F
level 3: 103F
level 2 64 - Knockdown -9 Standing 18/21/24 Ground
level 3 112 - Knockdown -14 Standing 18/21/24 Ground
ES 27 Knockdown -14 Standing 0/0/0 Ground
Jealousy & Fake
         (GC Only)
<img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low - - Standing - Invincible frames: 29F
middle - - Standing -
high - - Standing -
ES - - - Standing - -
Sentimental Typhoon
       
<img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Hit)  Guard Direction Remark
low - - - - - - Invincible frames: 1F
middle 2 Knockdown - Standing 12/21 Throw
high 2 Knockdown - Standing 12/21 Throw
ES 2 Knockdown - Standing 0/0 Throw
 

EX Moves & Dark Force

<a name="ex">EX Super Moves</a>
Cool Hunting
         
<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/6a.gif" border="0" > + PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 25 Knockdown Standing All
Beautiful Memory
         
<img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/6a.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 17 Knockdown -29 Air Ground Landing time: 1F
Apple for You
         
<img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 18 Knockdown - Standing Throw

Combos & Patterns

- c.lk, +c.lk, +c.mp xx qcb p: the combo timing changes. the link from the c.mp is very different from the link from c.lk to c.lk. the best advice i can give for it is look at some- one who can do it, and then press the buttons by the sound of it. her c.lk links pretty fast, while you have to delay her c.mp for some weird reason.

- jump in mp mk, land c.mp xx qcb p: basic jump in combo.

- chicken guard mp, c.mp xx qcb p: easy chicken guard combo.

- c.lk, +c.lp, +s.lp, +dash lp, +s.lp, c.mp xx qcb p: one of her easier dashing link combos. the +s.lp after the +dash lp is optional, you can go from the dash lp to the c.mp xx qcb p to make it easier.

- infinite 1 (very hard) c.lp, +s.lp, +dash lp, [c.lp, +s.lp, +dash lp, +dash lp]. you can start it out the way out of the brackets, but you need the commands in the bracket to get closer and not let them slip away. the main thing you want is 1 dash lp's to get closer. i don't recommend going for this or practicing it too much, it's not very practical to get too much more damage than her basic combos.

- infinite 2 (very hard) c.lp +s.lp, [+dash mp, +s.lp +s.lp] : an even stricter timing than dash lp infiniting. again, not practical and not recommended, but can be used once in a while in casuals i suppose.

- infinite 3 (very hard) on demitri or taller characters, [j.lp mp mk hp land +dash lp, +dash lp]: infinite with style, but not too practical either.


-infinities have ~2 frame window for links.

d.mp, c.lp, c.mp, +c.mpXXshyness strike

c.mpXX shyness strike

d.lp, c.mpXX shyness strike

c.lk, c.lp, s.lp, dashXXlp, +c.mpXX mp shyness strike (rdp+mp)

c.lk, c.mp, +c.mp, shyness strike

j.mk, lp,lp ,[lp, lp, lp, dashXX]x(2-3), [(optional)j.lk, j.mp, j.mk, ], s.lp, s.mp, shyness strike

s.mk, apple for you(untested, but seen)

Preferred dash in: s,mp, s.mk, s.lp(only hits high on some characters though)

Strategy

Description Here

Rushdown

Description Here

Vampire Savior
Characters
Anakarisface small.png
Bbhoodface small.png
Bishamonface small.png
Demitriface small.png
Feliciadrface small.png
Talbainface small.png
Hsienkodrface small.png
Jedahds3face small.png
Lilithface small.png
Morrigandrface small.png
Qbeeface small.png
Raptorface small.png
Rikuoface small.png
Sasquatchface small.png
Victorface small.png
Emptyface small.png
Extra Characters
Donovanface small.png
Huitzilface small.png
Pyronface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png