Introduction
The Lonely Wolf's Good and Bad things
Good Things
- Easy to Learn
- Specials for all situations
- Varied Super Moves
- Exceed can be cancelled into
Bad Things:
- Supers have bad recovery can be punished easily if blocked
- Maximum Mode Combos are only for corners
- Exceed must have a strict timing
- Crack Shot can whiff small hitbox character
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Rising Upper
- DF+HP -
Special Moves
Power Wave
- QCF+LP -
Round Wave
- QCF+HP -
Burn Knuckle
- QCB+P -
Crack Shoot
- QCB+K -
Power Dunk
- DP+K -
Rising Tackle
- Charge d, u+P -
Super Moves
Buster Wolf
- QCF(2x)+P -
High Angle Geyser
- QCF(2x)+K -
Power Geyser
- QCB, db, f+P -
- Follow Up:
- Double Geyser
- QCF+P -
- Triple Geyser
- QCF+P -
- Double Geyser
- Follow Up:
Exceed Moves
Rising Beat
- QCB, f+LK+HP -
- Rising Beat Finish
- LP, LP, LK, LK, HP, HP, HK, HK, QCB+HP+HK -
- Rising Beat Finish
The Basics
Some combos (Without MAXIMUM Mode)
[Jumping Attack],Close C,df+A,qcb+A
cr.B,cr.A,d charge u+P
(Corner) cl.C, df+C, qcb,db,f+P, qcf+P, pause, qcf,qcf+P
Advanced Strategy
Some combos (With MAXIMUM Mode)
cr.B, cr.A, df+C, d charge u+P MC qcb+D, qcb,dbf+P, qcf+P, qcf+P.
(crossup j.D),cr.B,cr.A,df+C,(d charge u+P MC qcb+B)x n to corner, qcb,db,f+P,qcf+P, qcfqcf+P
(Corner)cl.D, (dp+D MC qcf+C MC qcb+B) x 3, qcb,db,f+P, qcfqcf+P