SvC Chaos: SNK Vs Capcom/Terry Bogard

From SuperCombo Wiki
Terrysvc.gif

Introduction

The Lonely Wolf's Good and Bad things

Good Things

  • Easy to Learn
  • Specials for all situations
  • Varied Super Moves
  • Exceed can be cancelled into


Bad Things:

  • Supers have bad recovery can be punished easily if blocked
  • Maximum Mode Combos are only for corners
  • Exceed must have a strict timing
  • Crack Shot can whiff small hitbox character

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Rising Upper

  • DF+HP -

Special Moves

Power Wave

  • QCF+LP -

Round Wave

  • QCF+HP -

Burn Knuckle

  • QCB+P -

Crack Shoot

  • QCB+K -

Power Dunk

  • DP+K -

Rising Tackle

  • Charge d, u+P -

Super Moves

Buster Wolf

  • QCF(2x)+P -

High Angle Geyser

  • QCF(2x)+K -

Power Geyser

  • QCB, db, f+P -
    • Follow Up:
      • Double Geyser
        • QCF+P -
      • Triple Geyser
          • QCF+P -

Exceed Moves

Rising Beat

  • QCB, f+LK+HP -
    • Rising Beat Finish
      • LP, LP, LK, LK, HP, HP, HK, HK, QCB+HP+HK -

The Basics

Some combos (Without MAXIMUM Mode)

[Jumping Attack],Close C,df+A,qcb+A

cr.B,cr.A,d charge u+P

(Corner) cl.C, df+C, qcb,db,f+P, qcf+P, pause, qcf,qcf+P

Advanced Strategy

Some combos (With MAXIMUM Mode)

cr.B, cr.A, df+C, d charge u+P MC qcb+D, qcb,dbf+P, qcf+P, qcf+P.

(crossup j.D),cr.B,cr.A,df+C,(d charge u+P MC qcb+B)x n to corner, qcb,db,f+P,qcf+P, qcfqcf+P

(Corner)cl.D, (dp+D MC qcf+C MC qcb+B) x 3, qcb,db,f+P, qcfqcf+P

Match-Ups