SvC Chaos: SNK Vs Capcom/Mars People

From SuperCombo Wiki
"Beep! Bee bee badoop!" - By: Mars People, from... Mars(Captain Obvious striking again)

Introduction

MarsPeoplefacesvc.png

This... Thing from other planet is Mars People, the first character of Metal Slug of being playable in a fighting videogame of SNK, unfortunately as a hidden character but his gameplan seems why its one.

The Good:

  • He had Excellent Normals and Commands for Poking.
  • His Command Grab mades good damage.
  • His Teleport can hit the opponent.
  • He can Follow Up his DP Punch move.
  • His Super Moves are useful for zoning and juggling damaging tactics if you are in the corner.
  • He had a Directional,Fast and Damaging Exceed.

The Bad:

  • He had a bad stamina as others rusher and zoning characters.
  • Its Hard to Learn and Master.
  • His Command Grab have a bad Range.
  • He had Small and Slow Projectiles.
  • His Super Moves can be evaded easily at midscreen.
  • He had a bit large standing and crouching hitbox.

Move List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Slide Head

  • b+HP -

Hopping Knee

  • b+HK -

Mars Slider

  • df+HK -

Special Moves

Mars Shot

  • QCF+P -

Area 801

  • QCF+K -

Roswell Vanish

  • HCB+K -

Plasma Abduction

  • HCB+P (While near from the opponent) -

Plasma Spin

  • DP+K -

Super Moves

Independence Day My Bleem!

  • HCF(2x)+P -

MP12

  • HCB(2x)+K -

Exceed

Tungus Incident

  • d, d, d+PP(Very easy, really) -

The Basics

Gameplan

He isn't good for comboing,zoning and poking its your main gameplans, fortunately your close combat options are better than other ones due that your damaging Command Trow and also explosion are useful to keep away your opponent.

The objetive of Mars People its to poking your opponent to charge your Super Bar and then if he is close use your droids or your pals if he is far.

Some Combos (Without MAXIMUM Mode)

1.-Close C, b+D ,hcb+P

2.-Close C,hcb+K

3.-DP+Kick, Diagonal Jumping D

4.-cr.LP (x1-2), d,d,d+BD

Advanced Strategy

Maximum Strategies

Match-Ups