SvC Chaos: SNK Vs Capcom/Violent Ken

From SuperCombo Wiki

Introduction

The Good:

  • Easy to learn and faster than his counterpart.
  • He had added a new teleport dash.
  • His Shinryuken its now a Super and can be connected after a Jinraikyaku
  • His Exceed had a great range and a nice ending.


The Bad:

  • He had Lower Stamina than his counterpart.
  • He is More dependant of MAXIMUM Mode and Stocks for main gameplan.
  • His projectile its still bad as his counterpart.

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Press AB when near Tsukami Hiza Geri

Press CD when near Jigoku Guruma

Press CD when near in air Jigoku Fuusha

Command Moves

Inazuma Kakato Wari

  • f + B

Kurubushi Kick

  • db + D

Special Moves

Hadou Ken

  • qcf + P

Shouryuu Ken

  • f,d,df + P

Rasetsu Kyaku

  • f,d,df + K

Tatsumaki Senpuu Kyaku

  • qcb + K

Kuuchuu Tatsumaki Senpuu Kyaku

  • qcb + K in air

Kama Barai Geri

  • hcf + B

Nata Otoshi Geri

  • hcf + D

Oosoto Mawashi Geri

  • hcf + BD

Inazuma Kakato Wari

  • Hold K from any "Geri" move

Super Moves

Shinryuu Ken

  • qcf,qcf + K

Kuzuryuu Reppa

  • qcb,qcb + K

Exceed Move

Shinbu Messatsu

  • qcf,hcb + AC

The Basics

Basic Combos

1.-[Jumping Attack],cl/cr.B,DP+P or any Super or Exceed

2.-[Jumping Attack],cr.B x2 , qcb,qcb+K,qcf,qcf+K

3.-cl.C,db+D, any Super

Advanced Strategy

MAXIMUM COMBOS

1.-[Jumping Attack],cl.C,(Maximum Begins),qcf,qcf+K,[dp+C(1),cross up dp+B] when MAXIMUM Ends, EXCEED or dp+C

Match-Ups