SvC Chaos: SNK Vs Capcom/Ken

From SuperCombo Wiki
"A thin line separates us. I call it 'talent'." By: Ken Masters

Introduction

Ken's Good and Bad Things

Kenfacesvc.png

The Good:

  • Good Normals and Command Moves
  • Excellent Anti Air Options
  • Decent Rushdown Super Moves
  • Fast Projectile than Ryu

The Bad:

  • Less Stamina and Damage than Ryu
  • Exceed has Short Horizontal hitbox Range
  • Weak Projectile

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Inazuma Kakato Wari

  • f+LK -

Kurubushi Kick

  • db+HK -

Special Moves

Hadou Ken

  • QCF+P -

Shouryuu Ken

  • DP+P -

Tatsumaki Senpuu Kyaku

  • QCB+K -

Kuuchuu Tatsumaki Senpuu Kyaku

  • QCB+K (In the air) -

Kama Barai Geri

  • HCF+LK -

Nata Otoshi Geri

  • HCF+HK -

Oosoto Mawashi Geri

  • HCF+KK -
    • Inazuma Kakato Wari
      • Hold K after any "Geri" move -

Super Moves

Shippuujinrai Kyaku

  • QCB(2x)+K -

Shouryuu Reppa

  • QCF(2x)+P -

Exceed

Shinryuu Ken

  • QCF(2x)+K, mash buttons to add damage and hits -

The Basics

COMBOS

Jumping D,close B,Shoryuken

Close C,db+D,Hadoken or Shippujinrai kyaku


Advanced Strategy

Maximum Mode

Match-Ups