Street Fighter 2: Champion Edition/Ken

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Sf2ceKen.gif

Introduction

Compared to Ryu, Ken has a slower fireball, a faster and more efficient Shoryuken and a weaker Hurricane Kick. There are some differences regarding hitboxes, as for example the Hurricane Kick start up that has no invincibility. But the most interesting is the diagonal jumping HP, that has a smaller hurtbox making this one of the most important normal attacks on Ken's arsenal, with high priority. His Back Roll is good for putting adversaries on the corner from far distances. Also, due to his Shoryuken nature, Ken can't be safe jumped.

Color Options

Start Default
Ken-mp.gif Ken-old1.gif

Moves List

Normal Moves

  • Axe Kick: close, Hard Kick
  • Drop Knee: Light Kick in air
  • Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch
  • Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick

Special Moves

  • Fireball (Hadouken): d, df, f + Punch (slower than Ryu's)
  • Dragon Punch (Shoryuken): f, d, df + Punch (wider range than Ryu's)
  • Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick

The Basics

  • Anti-Airs: Shoryuken, crouching High Punch, standing Hard Kick
  • High Pokes: standing Medium Punch
  • Low Pokes: crouching Medium Kick

Combos

  • cr.MK xx Hadouken or Shoryuken
  • s.HP xx Shoryuken (the third hit whiffs on Honda and Chun Li)
  • Diagonal Jumping HK s.HP xx Shoryuken (a.k.a. Touch of Dead or simply ToD)
  • cr.LP CPS1 Chain s.HP xx Shoryuken

Hitboxes

Standing Normals

  • Standing LP:
Damage 6 Sf2ce-ken-lp-s1.png Sf2ce-ken-lp-a.png Sf2ce-ken-lp-s1.png Sf2ce-ken-lp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 4 1
Simplified 1+2 4 5
  • Standing MP:
Damage 16 Sf2ce-ken-mp-s1.png Sf2ce-ken-mp-s2.png Sf2ce-ken-mp-a.png Sf2ce-ken-mp-s2.png Sf2ce-ken-mp-s1.png Sf2ce-ken-lp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +10
Frame Count 1 2 4 3 3 1
Simplified 1+3 4 7
  • Standing HP:
Damage 26 Sf2ce-ken-mp-s1.png Sf2ce-ken-mp-s2.png Sf2ce-ken-hp-a.png Sf2ce-ken-mp-s2.png Sf2ce-ken-mp-s1.png Sf2ce-ken-lp-r1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -6
Frame Count 3 2 6 10 12 1
Simplified 1+5 6 23
  • Standing LK:
Damage 8 Sf2ce-ken-lp-s1.png Sf2ce-ken-lk-s1.png Sf2ce-ken-lk-a.png Sf2ce-ken-lk-s1.png Sf2ce-ken-mp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel No
Frame Advantage +3
Frame Count 3 3 8 4 1
Simplified 1+6 8 5
  • Standing MK:
Damage 16 Sf2ce-ken-lp-s1.png Sf2ce-ken-lk-s1.png Sf2ce-ken-mk-a.png Sf2ce-ken-lk-s1.png Sf2ce-ken-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 5 6 12 6 1
Simplified 1+11 12 7
  • Standing HK:
Damage 22 Sf2ce-ken-hk-s1.png Sf2ce-ken-hk-a1.png Sf2ce-ken-hk-a2.png Sf2ce-ken-hk-r1.png Sf2ce-ken-hk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 2 4 8 10 7
Simplified 2+1 12 17

Close Standing Normals

  • Close Standing LP:
Damage 6 Sf2ce-ken-mp-s1.png Sf2ce-ken-cllp-a.png Sf2ce-ken-mp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 1+2 4 5
  • Close Standing MP:
Damage 16 Sf2ce-ken-mp-s1.png Sf2ce-ken-clmp-s.png Sf2ce-ken-clmp-a.png Sf2ce-ken-clmp-r1.png Sf2ce-ken-clmp-r2.png Sf2ce-ken-clmp-s.png Sf2ce-ken-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +2
Frame Count 1 2 2 6 4 3 4
Simplified 1+3 2 17
  • Close Standing HP:
Damage 26 Sf2ce-ken-clhp-s.png Sf2ce-ken-clhp-a1.png Sf2ce-ken-clhp-a2.png Sf2ce-ken-clhp-r.png Sf2ce-ken-mp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 2 6 10 13
Simplified 1+3 8 23
  • Close Standing LK:
Damage 8 Sf2ce-ken-mp-s1.png Sf2ce-ken-cllk-s1.png Sf2ce-ken-cllk-a1.png Sf2ce-ken-cllk-s1.png Sf2ce-ken-mp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel No
Frame Advantage +5
Frame Count 2 3 6 3 1
Simplified 1+5 6 4


  • Close Standing MK:
Damage 16 Sf2ce-ken-clmk-s1.png Sf2ce-ken-clmk-s2.png Sf2ce-ken-clmk-a.png Sf2ce-ken-clmk-s2.png Sf2ce-ken-clmk-s1.png Sf2ce-ken-mk-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 1 6 4 4 1
Simplified 1+3 6 9
  • Close Standing HK:
Damage 24,6 Sf2ce-ken-mp-s1.png Sf2ce-ken-clhk-s1.png Sf2ce-ken-clhk-a1.png Sf2ce-ken-clhk-a2.png Sf2ce-ken-clhk-s1.png Sf2ce-ken-mp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes/No
Frame Advantage +8
Frame Count 3 4 8 4 10 1
Simplified 1+7 12 11

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ce-ken-crlp-s1.png Sf2ce-ken-crlp-a.png Sf2ce-ken-crlp-s1.png Sf2ce-ken-crlp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 4 1
Simplified 1+2 4 5
  • Crouching MP:
Damage 14 Sf2ce-ken-crmp-s1.png Sf2ce-ken-crmp-s2.png Sf2ce-ken-crmp-a.png Sf2ce-ken-crmp-s2.png Sf2ce-ken-crmp-s1.png Sf2ce-ken-crlp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +10
Frame Count 1 2 4 3 3 1
Simplified 1+3 4 7
  • Crouching HP:
Damage 22 Sf2ce-ken-crhp-s1.png Sf2ce-ken-crhp-a1.png Sf2ce-ken-crhp-a2.png Sf2ce-ken-crhp-r1.png Sf2ce-ken-crhp-s1.png Sf2ce-ken-crhp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes,No
Frame Advantage -11
Frame Count 3 3 8 10 12 1
Simplified 1+3 11 23
  • Crouching LK:
Damage 6 Sf2ce-ken-crlk-s1.png Sf2ce-ken-crlk-a.png Sf2ce-ken-crlk-s1.png Sf2ce-ken-crlp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 4 1
Simplified 1+2 4 5
  • Crouching MK:
Damage 14 Sf2ce-ken-crlk-s1.png Sf2ce-ken-crmk-s1.png Sf2ce-ken-crmk-a.png Sf2ce-ken-crmk-s1.png Sf2ce-ken-crlk-s1.png Sf2ce-ken-crlp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 1 2 6 4 4 1
Simplified 1+3 6 9
  • Crouching HK:
Damage 22 Sf2ce-ken-crhk-s1.png Sf2ce-ken-crhk-a.png Sf2ce-ken-crhk-r1.png Sf2ce-ken-crhk-r2.png Sf2ce-ken-crhk-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage +2
Frame Count 3 6 6 8 11
Simplified 1+3 6 25

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2ce-ken-njlp-s1.png Sf2ce-ken-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 2
  • Diagonal Jumping LP:
Damage 8 Sf2ce-ken-njlp-s1.png Sf2ce-ken-djlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 2
  • Neutral/Diagonal Jumping MP:
Damage 16 Sf2ce-ken-jmp-s1.png Sf2ce-ken-jmp-s2.png Sf2ce-ken-jmp-a.png Sf2ce-ken-jmp-s2.png Sf2ce-ken-jmp-r1.png Sf2ce-ken-jmp-r2.png Sf2ce-ken-jmp-r3.png
Stun 5~11
Stun Timer 50
Frame Count 2 2 20 4 4 4
Simplified 4 20
  • Neutral Jumping HP:
Damage 24 Sf2ce-ken-jmp-s1.png Sf2ce-ken-jmp-s2.png Sf2ce-ken-njhp-a.png Sf2ce-ken-jmp-s2.png Sf2ce-ken-jmp-r1.png Sf2ce-ken-jmp-r2.png Sf2ce-ken-jmp-r3.png
Stun 11~17
Stun Timer 60
Frame Count 2 2 20 4 4 4
Simplified 4 20
  • Diagonal Jumping HP:
Damage 22 Sf2ce-ken-jmp-s1.png Sf2ce-ken-jmp-s2.png Sf2ce-ken-djhp-a.png Sf2ce-ken-jmp-s2.png Sf2ce-ken-jmp-r1.png Sf2ce-ken-jmp-r2.png Sf2ce-ken-jmp-r3.png
Stun 11~17
Stun Timer 60
Frame Count 2 2 8 4 4 4
Simplified 4 8
  • Neutral Jumping LK:
Damage 10 Sf2ce-ken-njlk-s1.png Sf2ce-ken-njlk-a.png Sf2ce-ken-jmp-r1.png
Stun 1~7
Stun Timer 40
Frame Count 3 40
  • Diagonal Jumping LK:
Damage 8 Sf2ce-ken-djlk-s1.png Sf2ce-ken-djlk-s2.png Sf2ce-ken-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 2 3
Simplified 5
  • Neutral Jumping MK:
Damage 16 Sf2ce-ken-njlk-s1.png Sf2ce-ken-njmk-a.png Sf2ce-ken-jmp-r1.png Sf2ce-ken-jmp-r2.png Sf2ce-ken-jmp-r3.png
Stun 5~11
Stun Timer 50
Frame Count 5 13 6 6
Simplified 5 13
  • Diagonal Jumping MK:
Damage 16 Sf2ce-ken-djlk-s1.png Sf2ce-ken-djmk-s2.png Sf2ce-ken-djmk-a.png Sf2ce-ken-djmk-s2.png Sf2ce-ken-jmp-r1.png Sf2ce-ken-jmp-r2.png Sf2ce-ken-jmp-r3.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 13 3 3 3
Simplified 5 13
  • Neutral Jumping HK:
Damage 24 Sf2ce-ken-njhk-s1.png Sf2ce-ken-njhk-a1.png Sf2ce-ken-njhk-a2.png Sf2ce-ken-njhk-r1.png Sf2ce-ken-njhk-r2.png Sf2ce-ken-jmp-r1.png Sf2ce-ken-jmp-r2.png
Stun 11~17
Stun Timer 60
Frame Count 2 4 4 3 3 3
Simplified 2 8
  • Diagonal Jumping HK:
Damage 22 Sf2ce-ken-djlk-s1.png Sf2ce-ken-djmk-s2.png Sf2ce-ken-djhk-a.png Sf2ce-ken-djmk-s2.png Sf2ce-ken-jmp-r1.png Sf2ce-ken-jmp-r2.png Sf2ce-ken-jmp-r3.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 7 3 3 3
Simplified 5 7

Throws

  • Normal Throw Boxes (←/→ + HP) and (←/→ + HK)
Damage 32 Sf2ce-ken-throw.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 48
Range advantage 19

Special Moves

  • Hadoken: (↓↘→ + P)

Startup:

Sf2ce-ken-hdk-s1.png Sf2ce-ken-hdk-s2.png Sf2ce-ken-hdk-s3.png Sf2ce-ken-hdk-s4.png
Frame Count 2 7 2 1

Active:

LP version:

Damage 12 Sf2ce-ken-hdk-lp-a1.png Sf2ce-ken-hdk-lp-a2.png Sf2ce-ken-hdk-lp-a3.png Sf2ce-ken-hdk-lp-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 2..
Simplified 40

MP version:

Damage 12 Sf2ce-ken-hdk-mp-a1.png Sf2ce-ken-hdk-mp-a2.png Sf2ce-ken-hdk-mp-a3.png Sf2ce-ken-hdk-mp-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 2..
Simplified 40


HP version:

Damage 12 Sf2ce-ken-hdk-hp-a1.png Sf2ce-ken-hdk-hp-a2.png Sf2ce-ken-hdk-hp-a3.png Sf2ce-ken-hdk-hp-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 2 2..
Simplified 40


  • Shoryuken: →↓↘ + Punch

Startup:

Damage 32/32,16 Sf2ce-ken-srk-s1.png Sf2ce-ken-srk-a1.png Sf2ce-ken-srk-a2.png Sf2ce-ken-srk-r1.png Sf2ce-ken-srk-r2.png Sf2ce-ken-srk-r3.png
Stun 13~19
Stun Timer 120
Frame Advantage -11/-22/-33
Jab 4 4 14 6 11 5
Strong 4 4 22 6 14 5
Fierce 4 4 26 6 21 5
  • Tatsumaki Senpuu Kyaku: ↓↙← + Kick

Startup:

Damage 10 Sf2ce-ken-tsk-s1.png Sf2ce-ken-tsk-s2.png Sf2ce-ken-tsk-s3.png
Stun 13~19
Stun Timer 120
Frame Advantage -1
Frame Count 4 4 3

Active:

Sf2ce-ken-tsk-a1.png Sf2ce-ken-tsk-m1.png Sf2ce-ken-tsk-a2.png Sf2ce-ken-tsk-m2.png
Frame Count 1 1 2 2

Short: 2 Times
Foward: 3 Times
Rounhouse: 4 Times

Recovery:

Sf2ce-ken-tsk-r1.png Sf2ce-ken-tsk-r2.png Sf2ce-ken-tsk-r3.png Sf2ce-ken-tsk-r4.png
Frame Count 4 4 4 0

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ce-ken-bwd.png Sf2ce-ken-cllp-n.png Sf2ce-ken-fwd.png Sf2ce-ken-cr-n.png
  • Standing reel:
Sf2ce-ken-reel1.png Sf2ce-ken-reel2.png Sf2ce-ken-reel3.png Sf2ce-ken-reel4.png
  • Standing gut reel:
Sf2ce-ken-gutreel1.png Sf2ce-ken-gutreel2.png Sf2ce-ken-gutreel3.png Sf2ce-ken-gutreel4.png
  • Crouching reel:
Sf2ce-ken-creel1.png Sf2ce-ken-creel2.png Sf2ce-ken-creel3.png
  • Dizzy:
Sf2ce-ken-dizzy1.png Sf2ce-ken-dizzy2.png Sf2ce-ken-dizzy3.png

Advanced Strategy

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Vs. Claw

Vs. Sagat

Vs. Dictador