Street Fighter V/M.Bison

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Template:SFVHeader

M. Bison

SFV-MBison Portrait.jpg
VITALS
Health: 1000 Stun: 950
WALKING THROWS
Forward Walk Speed: 0.02 Throw Range: 0.65
Back Walk Speed: 0.023 Throw Hurt Range: 0.65
DASHING JUMPING
Forward Dash Total Frames: 22 Jump Height Apex:
Back Dash Total Frames: 22 Jump Total Frames: 46 (3+39+4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick M. Bison?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-MBison-Unique.jpg

Special Moves

SFV-MBison-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-MBison-Vsystem.jpg

Critical Art

SFV-MBison-Critical.jpg


MBison Discussions

Discussions regarding MBison

Bison-discussion MBison Shoryuken Forum

MBison Discord Link

MBison Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 4 3 6 3 4 6 30 70 HL SP 0 36 84
Stand MP 7 3 13 2 6 8 60 100 HL V 10 72 120
Stand HP 11 3 21 -6 -1 1 80 150 HL SP,V 13 96 180
Stand LK 4 2 8 2 4 6 30 70 HL SP,V 0 36 84
Stand MK 7 3 13 -2 2 4 60 100 HL V 10 72 120
Stand HK 9 3 13 3 6 KD 100 80 150 HL V 13 96 180
Crouch LP 4 2 6 3 4 8 30 70 HL CH,SP,V 0 36 84
Crouch MP 6 2 12 0 3 6 60 100 HL SP,V 10 72 120
Crouch HP 10 5 23 -11 -5 5 100[70] 150 HL V 17 84 180
Crouch LK 4 2 7 2 3 -3 20 70 L CH,V 0 24 84
Crouch MK 7 2 13 -2 -1 5 50 100 L SP,V 8 60 120
Crouch HK 15 10 18 -12 KD KD 90 150 L V 69 15 108 180
Jump LP 4 6 - - - - 40 70 H - 0 48 84
Jump MP 7 3 - - - - 50 100 H - 8 60 120
Jump HP 8 6 - - - - 90 150 H - 15 108 180
Jump LK 3 6 - - - - 40 70 H - 0 48 84
Jump MK 6 8 - - - - 60 100 H - 10 72 120
Jump HK 8 6 - - - - 90 150 H - 15 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Hell Attack MP > MP(air) 5 4 - - - - 70 50 H - 8 60*53 120*45
Psycho Axe df+HP 16 3 20 1 6 15 80 100 HL V 13 96 120
Shadow Axe MP > df+HP 16 3 20 -5 6 6 60 60 HL V 10 54 54
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Psycho Impact LP+LK 5 2 18 - KD KD 130 170 0.65 - 87 - 130 170
Psycho Fall b+LP+LK 5 2 18 - KD KD 110*40 150*50 0.65 - 64 - 110*40 150*50
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Psycho Power HP+HK 11 - - - - - -
Psycho Reflect MP+MK 6 7 30 - - - - - -
Psycho Reflect (Fireball) MP+MK (Hold after fireball absorb, automatic on strike absorb) 14+16 - 30 - - - - - -
Psycho Burst f+PPP 15 2 20 -2 KD 60 0 HL

{{SFVFrameDataRow|Dash||f+f|-|-|-|-|-|-|22F||-|-|22||||-|-|-||||||||||||||||All: 8~14F|All: 8~14F|8~10F|||

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Psycho Blast LP b,f+LP 10 10 21 -4 KD KD 70 100 HL CA,V 84 18 84 120
Psycho Blast MP b,f+MP 15 10 18 -1 KD KD 70 100 HL CA,V 90 18 84 120
Psycho Blast HP b,f+HP 19 10 14 2 KD KD 70 100 HL CA,V 90 18 84 120
Psycho Blast EX b,f+PP 15 - 27 2 KD KD 100 150 HL V 110 25 120 180
Double Knee Press LK b,f+LK 13 2(1)3 19 -4 3 3 30*40 50*50 HL CA,V 8*10 36*40 60*50
Double Knee Press MK b,f+MK 15 2(1)3 20 -3 2 2 40*40 50*50 HL CA,V 10*10 48*40 60*50
Double Knee Press HK b,f+HK 19 2(2)3 21 -2 1 1 50*40 50*50 HL CA,V 13*10 60*40 60*50
Double Knee Press EX b,f+KK 12 6 17 1 KD KD 70*25*25*30 0*0*0*200 HL V 19 18*18 84*25*25*30 0*0*0*200
Head Press LK d,u+LK 45 - - - - - 100 200 H CA 25 120 240
Head Press MK d,u+MK 45 - - - - - 100 200 H CA 25 120 240
Head Press HK d,u+HK 45 - - - - - 100 200 H CA 25 120 240
Head Press EX d,u+KK 35 - - - KD KD 60*100 0*200 H - 16 15 72*100 0*200
Somersault Skull Diver P after head press 5 10 - - - - 80 100 H CA 20 96 120
Devil Reverse P before head press 15 22 - - KD KD 70 100 H CA 18 84 120
Devil Reverse EX PP before head press
Psycho Inferno LP qcb+LP 14 12 31 -12 KD KD 30*30*30 20*20*60 HL CA,V 96 8*8*8 36*30*30 24*20*60
Psycho Inferno MP qcb+MP 16 14 29 -11 KD KD 25x4 20x3*40 HL CA,V 99 6x4 30*25x3 24*20*20*40
Psycho Inferno HP qcb+HP 18 16 30 -10 KD KD 20x4*30 20x5 HL CA,V 101 5x4*8 24*20x3*30 24*20x4
Psycho Inferno EX qcb+PP 15 18 22 -1 KD KD 20x4*60 20x4*70 HL V 110 5x4*15 24*20x3*60 24*20x3*70
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun

{{SFVFrameDataRow|Dash||f+f|-|-|-|-|-|-|22F||-|-|22|||||||||||||Can pass through opponent starting on 12F|||||||||All: 6~18F|All: 6~18F|6~12F|||

Psycho Blast b,f+LP
Psycho Blast EX b,f+PP
Double Knee Press LK b,f+LK 16 2(1)3 19 30*40 50*50 HL CA,V
Double Knee Press MK b,f+MK 19 2(1)3 20 40*40 50*50 HL CA,V
Double Knee Press HK b,f+HK 19 2(2)3 21 50*40 50*50 HL CA,V
Double Knee Press EX b,f+KK 12 6 17 1 KD KD 70*25*25*30 0*0*0*200 HL V 19 18*18 84*25*25*30 0*0*0*200
Head Press d,u+LK
Head Press EX d,u+KK
Devil Reverse P before head press
Devil Reverse EX PP before head press
Psycho Inferno qcb+LP
Psycho Inferno EX qcb+PP
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Ultimate Psycho Crusher qcf,qcf+P 6 30 48 -40 KD KD 340 0 HL - 27 20x3 346 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: