SvC Chaos: SNK Vs Capcom/Dhalsim

From SuperCombo Wiki

Introduction

The Good:

  • Great Long Range attacks
  • Decent Projectiles
  • Good Jump in attacks
  • One button Exceed with different ending
  • Good Startup Teleport


The Bad:

  • Hard to Learn
  • Few options for Short Range Combat
  • Recovery Teleport is slow

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Yoga Smash

  • Press AB when near

Yoga Throw

  • Press CD when near

Command Normals

Shutou Chop

  • b + A

Low Kick

  • b + B

Yoga Headbutt''

  • b + C

Yoga Knee Kick

  • b + D

Zoom Punch

  • df + P

Sliding

  • df + K

Jump Side Punch

  • b + A in air:

Jump Punch

  • b + C in air

Jump Mae Geri

  • b + K in air

Drill Zutsuki

  • d + C in air

Drill Kick

  • d + D in air

Move Kick

  • Press D while dashing

Special Moves

Yoga Fire(MC)

  • qcf + P


Yoga Flame(MC)

  • hcb + P


Yoga Blast(MC)

  • hcb + K


Yoga Teleport(MC) (Forward)

  • f,d,df + AC / BD (air)


Yoga Teleport(MC) (Backward)

  • b,d,db + AC / BD (air)

Super Moves

Yoga Inferno

  • qcf,qcf + P

Yoga Drill Zutsuki

  • qcf,qcf + B in air

Yoga Drill Kick

  • qcf,qcf + D in air

Exceed Moves

Yoga Legend (Yoga Headbutt)

  • qcf,qcf + B

Yoga Legend (Drill Kick)

  • qcf,qcf + D

The Basics

Gameplan

Some Combos

db+D,Yoga Fire


A Yoga Fire,standing C

Drill Kick, Super Drill , standing C

Advanced Strategy

Match-Ups