Introduction
Megaman Zero's Good and Bad Things
The Good:
- Variety of Special Moves
- Short Hitbox
The Bad:
- Low Stamina
- Only can use 3 times the Elves at Battle
- Healing Elf recovers a bit and too short life
- You can only Summon one Elf at a time
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
Press AB when near Upper
Press CD when near Tensou Buster Shot
Command Moves
Jump Kahou Zuki
- d + B in air
Jouhou Zuki
- b + B
3-Dan Zuki
- f + B,B,B
Naname Shitazuki
- df + B
Sliding
- df + D
Sankaku Tobi
- ub into a wall, press uf
Special Moves
Buster Shot
- qcf + A (air)
Charge Shot
- qcf + C (air; can hold)
Zed Saber
- hcf + B (air)
Charge Zed Saber
- hcf + D (air; can hold)
Triple Saber
- qcb + P (x3)
Shield Boomerang
- qcb + K
Triple Rod
- f,d,df + B (air)
Charge Triple Rod
- f,d,df + D (air)
Irregular Hunt
- f,hcf + P
Cyber Elf (Support)
- Charge b,f + P / K
Cyber Elf (Bakudan Setchi)
- Charge d,u + P / K
Super Moves
Spiral Shot
- qcf,qcf + P (can hold)
Ultimate Saber (Dash)
- qcb,hcf + B
Ultimate Saber (Sliding)
- qcb,hcf + D
Exceed Move
Cyber Elf Force
- A,A,d,B,D
The Basics
COMBOS
1.- cr.LK x 1~2,cr.LP, qcb+P x3
2.- cr.LK x 1~3 , qcb,hcf+LK or HK
3.- (Corner Jumping Opponent) j.f,d,df+LK xn