SvC Chaos: SNK Vs Capcom/Rockman Zero

From SuperCombo Wiki

Introduction

Megaman Zero's Good and Bad Things

The Good:

  • Variety of Special Moves
  • Short Hitbox

The Bad:

  • Low Stamina
  • Only can use 3 times the Elves at Battle
  • Healing Elf recovers a bit and too short life
  • You can only Summon one Elf at a time

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Press AB when near Upper

Press CD when near Tensou Buster Shot

Command Moves

Jump Kahou Zuki

  • d + B in air

Jouhou Zuki

  • b + B

3-Dan Zuki

  • f + B,B,B

Naname Shitazuki

  • df + B


Sliding

  • df + D

Sankaku Tobi

  • ub into a wall, press uf


Special Moves

Buster Shot

  • qcf + A (air)

Charge Shot

  • qcf + C (air; can hold)

Zed Saber

  • hcf + B (air)

Charge Zed Saber

  • hcf + D (air; can hold)

Triple Saber

  • qcb + P (x3)

Shield Boomerang

  • qcb + K

Triple Rod

  • f,d,df + B (air)

Charge Triple Rod

  • f,d,df + D (air)

Irregular Hunt

  • f,hcf + P

Cyber Elf (Support)

  • Charge b,f + P / K

Cyber Elf (Bakudan Setchi)

  • Charge d,u + P / K


Super Moves

Spiral Shot

  • qcf,qcf + P (can hold)

Ultimate Saber (Dash)

  • qcb,hcf + B

Ultimate Saber (Sliding)

  • qcb,hcf + D

Exceed Move

Cyber Elf Force

  • A,A,d,B,D


The Basics

COMBOS

1.- cr.LK x 1~2,cr.LP, qcb+P x3

2.- cr.LK x 1~3 , qcb,hcf+LK or HK

3.- (Corner Jumping Opponent) j.f,d,df+LK xn

Advanced Strategy

Match-Ups