Introduction
Ken's Good and Bad Things
The Good:
- Good Normals and Command Moves
- Excellent Anti Air Options
- Decent Rushdown Super Moves
- Fast Projectile than Ryu
The Bad:
- Less Stamina and Damage than Ryu
- Exceed has Short Horizontal hitbox Range
- Weak Projectile
Moves List
Normal Moves
Throws
Press AB when near Seoi Nage
Press CD when near Jigoku Guruma
Press CD when near in air Jigoku Fuusha
Command Moves
f + B Inazuma Kakato Wari
db + D Kurubushi Kick
Special Moves
qcf + P Hadou Ken
f,d,df + P Shouryuu Ken
qcb + K Tatsumaki Senpuu Kyaku
qcb + K in air Kuuchuu Tatsumaki Senpuu Kyaku
hcf + B Kama Barai Geri
hcf + D
Nata Otoshi Geri
hcf + BD Oosoto Mawashi Geri
Hold K from any "Geri" move Inazuma Kakato Wari
Super Moves
qcb,qcb + K Shippuujinrai Kyaku
qcf,qcf + P Shouryuu Reppa
Exceed Move
qcf,qcf + K, tap P / K Shinryuu Ken