Introduction
Ken's Good and Bad Things
The Good:
- Good Normals and Command Moves
- Excellent Anti Air Options
- Decent Rushdown Super Moves
- Fast Projectile than Ryu
The Bad:
- Less Stamina and Damage than Ryu
- Exceed has Short Horizontal hitbox Range
- Weak Projectile
Moves List
Press AB when near Seoi Nage Press CD when near Jigoku Guruma Press CD when near in air Jigoku Fuusha
f + B * Inazuma Kakato Wari db + D Kurubushi Kick
qcf + P Hadou Ken f,d,df + P * Shouryuu Ken qcb + K * Tatsumaki Senpuu Kyaku qcb + K in air Kuuchuu Tatsumaki Senpuu Kyaku hcf + B * Kama Barai Geri hcf + D * Nata Otoshi Geri hcf + BD Oosoto Mawashi Geri Hold K from any "Geri" move Inazuma Kakato Wari
qcb,qcb + K S^ Shippuujinrai Kyaku qcf,qcf + P S^ Shouryuu Reppa qcf,qcf + K, tap P / K X^ Shinryuu Ken