Street Fighter 2: Hyper Fighting/Zangief

From SuperCombo Wiki
Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Zangief

Sf2hf-zangief-portrait.gif

Zangief, while being a name impossible to render in the Russian language, is a massive Russian wrestler famed for beating bears in the yearly Hell in a Cell matches in Moscow. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush.

In a nutshell

Zangief is a get-in-or-die-trying character. Your match will either be a painful experience at distance walking into projectiles or long range fists, or a close range glorious explosion of nearly unstoppable throwing. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man.


Character Specific Information

Character Data
Damage Scaling Factor:
25/32
Pre-Jump Frames:
4f
Jump duration:
40f

Color Options

Default Start
Sf2hf-zangief-1p.png Sf2hf-zangief-2p.png

Moves List

Normal Moves

  • Standing Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
{{#motion: lp }}
12
-
4
40
3
4
5
+6/+5
{{#motion: specialcancel }}
Standing Medium Punch
{{#motion: mp }}
18
8
60
5
3
5
+12/+10
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
22
14
80
7
6
29
-11/-12
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
12
-
4
40
5
5
0
+10/+9
{{#motion: specialcancel }}
Standing Medium Kick
{{#motion: mk }}
18
8
60
7
4
9
+7/+6
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
22
14
80
5
8
11
+5/+4
{{#motion: }}
  • Close Standing Normal Moves (cl.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Close Light Punch
{{#motion: (near opponent) lp }}
12
-
4
40
1
6
15
+3/+4
{{#motion: specialcancel }}
Close Light Kick
{{#motion: (near opponent) lk }}
12
-
4
40
8
8
5
+2/+1
{{#motion: }}
Close Medium Kick
{{#motion: (near opponent) mk }}
18
8
60
7
4
9
+2/+1
{{#motion: }}
Close Hardk Kick
{{#motion: (near opponent) hk }}
22+6
14,4
80,70
10
14
34
-17/+7,+6
{{#motion: }}
  • Crouching Normal Moves (cr.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Crouching Light Punch
{{#motion: d + lp }}
6
-
4
40
4
5
0
-4/-5
{{#motion: rpdfire low specialcancel }}
Crouching Medium Punch
{{#motion: d + mp }}
18
8
60
7
8
9
+12/+10
{{#motion: }}
Crouching Hard Punch
{{#motion: d + hp }}
22
14
80
7
8
23
-11/-12
{{#motion: }}
Crouching Light Kick
{{#motion: d + lk }}
12
-
4
40
6
4
7*
+3/+4
{{#motion: low specialcancel }}
Crouching Medium Kick
{{#motion: d + mk }}
18
8
60
4
6
9
+5/+4
{{#motion: low specialcancel }}
Crouching Hard Kick
{{#motion: d + hk }}
22
8
130
4
10
13
+1/+1
{{#motion: low knockdown }}
  • Jumping Normal Moves (nj.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Neutral Jump Light Punch
{{#motion: u + lp }}
14
4
40
2
11
-
{{#motion: high }}
Neutral Jump Medium Punch
{{#motion: u + mp }}
20
8
50
2
11
-
{{#motion: high }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
24
14
60
2
11
-
{{#motion: high }}
Neutral Jump Light Kick
{{#motion: u + lk }}
16
4
40
3
20
-
{{#motion: high }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
20
8
50
3
16
-
{{#motion: high }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
24
14
60
3
8
-
{{#motion: high }}
  • Diagonal Jumping Normal Moves (j.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Diagonal Jump Light Punch
{{#motion: ub / uf + lp }}
16
4
40
2
11
-
{{#motion: high }}
Diagonal Jump Medium Punch
{{#motion: ub / uf + mp }}
20
8
50
2
11
-
{{#motion: high }}
Diagonal Jump Hard Punch
{{#motion: ub / uf + hp }}
22
14
60
2
116
-
{{#motion: high }}
Diagonal Jump Light Kick
{{#motion: ub / uf + lk }}
14
4
40
3
20
-
{{#motion: high }}
Diagonal Jump Medium Kick
{{#motion: ub / uf + mk }}
18
8
50
3
16
-
{{#motion: high }}
Diagonal Jump Hard Kick
{{#motion: ub / uf + hk }}
22
14
60
3
8
-
{{#motion: high }}

Unique Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Headbutt
{{#motion: u + mp }}
14
-
8
50
3
8
30
KD/-11
{{#motion: Aironly }}
Headbutt
{{#motion: u + hp }}
14
-
14
60
3
6
32
KD/-11
{{#motion: Aironly }}
Flying Body Attack
{{#motion: d + hp }}
14
-
8
60
5
-
KD/-11
{{#motion: Aironly }}
Double Knee Drop
{{#motion: d + lk }}
14
-
8
40
5
-
KD/-11
{{#motion: Aironly }}

Throw Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Piledriver
{{#motion: close, b or f + mp }}
32
-
8
100
-
-
-
throw
{{#motion: }}
Iron Claw
{{#motion: far b or f + mp }}
16,4*n
-
-
-
-
-
-
throw
{{#motion: }}
Brain Buster
{{#motion: close, b or f + hp }}
32
-
8
100
-
-
-
throw
{{#motion: }}
Kamitsuki
{{#motion: far b or f + hp }}
16,4*n
-
-
-
-
-
-
throw
{{#motion: }}
Deadly Driver
{{#motion: close, db or df + mp }}
28
-
8
100
-
-
-
throw
{{#motion: }}
Leg Throw
{{#motion: close, db or df + hp }}
28
-
8
100
-
-
-
throw
{{#motion: }}
Stomach Claw
{{#motion: far db or df + mp or hp }}
16,4*n
-
-
-
-
-
-
throw
{{#motion: }}
German Suplex
{{#motion: close, b or f + mk }}
32
-
8
100
-
-
-
throw
{{#motion: }}
Thunder Fire Powerbomb
{{#motion: close, b or f + hk }}
32
-
8
100
-
-
-
throw
{{#motion: }}

Special Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Spinning Lariat
{{#motion: 3p }}
22
-
14
120
12
-
3
KD/-25
{{#motion: Invincible during 'startup' }}
Quick Spinning Lariat
{{#motion: 3k }}
22
-
14
120
8
-
4
KD/-16
{{#motion: Invincible during 'startup' }}
Spinning Pile Driver
{{#motion: 360 + lp near opponent }}
50
 ?
10
99
-
3
17
-
{{#motion: throw }}
Spinning Pile Driver
{{#motion: 360 + mp near opponent }}
50
 ?
10
99
-
3
17
-
{{#motion: throw }}
Spinning Pile Driver
{{#motion: 360 + hp near opponent }}
50
 ?
10
99
-
3
17
-
{{#motion: throw }}

The Basics

Zangief's crouching Roundhouse is probably his best normal. Abuse it.

Make the opponent block crouching Short to tick into SPD.

Advanced Strategy

Combos

-j.d.HP,c.MK,Lariat

-j.d.HP,c.LPx2.s.LK,c.HK

Match-ups

Vs. Balrog (boxer):

Use his Crouching Roundhouse against Boxer legs

Vs. Blanka:

Punish his Vertical Roll with headbutt

Vs. Chun-Li:

His best match up due to her short pokes

Vs. Dhalsim:

Double Lariat can evade projectiles

Vs. E. Honda:

Double Lariat can defeat Sumo Torpedo.

Vs. Guile:

Double Lariat can evade Sonic Boom but watch out with Guile's long pokes


Vs. Ken:

Punish SRK with SPD and evade Fireball with Double Lariat

Vs. M. Bison (dictator):

Headbutt can defeat Stomp,but watch out with Dictador long pokes.

Vs. Ryu:

Punish SRK with SPD and evade Fireball with Double Lariat

Vs. Sagat:

Double Lariat evade Tiger Shots

Vs. Vega (claw):

Headbutt can defeat Flying Barcelona

Vs. Zangief (self):

Hitboxes

Standing Normals

  • Standing LP:
Damage 12 Sf2hf-zangief-lp-s1.png Sf2hf-zangief-lp-a.png Sf2hf-zangief-lp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 4 5
Simplified 2 4 5
  • Standing MP:
Damage 18 Sf2hf-zangief-mp-s1.png Sf2hf-zangief-mp-s2.png Sf2hf-zangief-mp-a.png Sf2hf-zangief-mp-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +12
Frame Count 2 2 3 5
Simplified 1+4 3 5
  • Standing HP:
Damage ? Sf2hf-zangief-hp-s1.png Sf2hf-zangief-hp-s2.png Sf2hf-zangief-hp-a.png Sf2hf-zangief-hp-r1.png Sf2hf-zangief-hp-r2.png Sf2hf-zangief-hp-s2.png Sf2hf-zangief-hp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -11
Frame Count 3 3 6 10 8 6 5
Simplified 1+6 4 29
  • Standing LK:
Damage 12 Sf2hf-zangief-lk-s1.png Sf2hf-zangief-lk-s2.png Sf2hf-zangief-lk-a.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +10
Frame Count 2 2 5
Simplified 1+4 5
  • Standing MK:
Damage 18 Sf2hf-zangief-mk-s1.png Sf2hf-zangief-mk-s2.png Sf2hf-zangief-mk-a.png Sf2hf-zangief-mk-r1.png Sf2hf-zangief-mk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 4 4 5
Simplified 1+6 4 9
  • Standing HK:
Damage 22 Sf2hf-zangief-hk-s1.png Sf2hf-zangief-hk-a.png Sf2hf-zangief-hk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +5
Frame Count 4 8 11

Close Standing Normals

  • Close Standing LP:
Damage ? Sf2hf-zangief-cllp-a0.png Sf2hf-zangief-cllp-a1.png Sf2hf-zangief-cllp-a2.png Sf2hf-zangief-cllp-r1.png Sf2hf-zangief-cllp-r2.png Sf2hf-zangief-cllp-r3.png Sf2hf-zangief-cllp-r5.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 2 2 4 4 5
Simplified 1+2 4 15
  • Close Standing LK:
Damage 12 Sf2hf-zangief-cllk-s1.png Sf2hf-zangief-cllk-s2.png Sf2hf-zangief-cllk-s3.png Sf2hf-zangief-cllk-a.png Sf2hf-zangief-cllk-s2.png Sf2hf-zangief-cllk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 2 2 8 4 1
Simplified 1+7 8 5
  • Close Standing MK:
Damage 18 Sf2hf-zangief-clmk-s1.png Sf2hf-zangief-clmk-s2.png Sf2hf-zangief-clmk-a1.png Sf2hf-zangief-clmk-r1.png Sf2hf-zangief-clmk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 3 4 4 5
Simplified 1+6 4 9
  • Close Standing HK:
Damage 22+6 Sf2hf-zangief-clhk-s1.png Sf2hf-zangief-clhk-s2.png Sf2hf-zangief-clhk-s3.png Sf2hf-zangief-clhk-s4.png Sf2hf-zangief-clhk-a1.png Sf2hf-zangief-clhk-a2.png Sf2hf-zangief-clhk-r1.png Sf2hf-zangief-clhk-r2.png Sf2hf-zangief-clhk-r3.png Sf2hf-zangief-clhk-r4.png
Stun 10~16+1~7
Stun Timer 80+70
Chain Cancel No
Special Cancel No
Frame Advantage -17
Frame Count 2 2 2 3 6 8 8 10 8 5
Simplified 1+9 14 31

Crouching Normals

  • Crouching LP:
Damage 6 Sf2hf-zangief-crlp-s1.png Sf2hf-zangief-crlp-a.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage -4
Frame Count 3 5


  • Crouching MP:
Damage 18 Sf2hf-zangief-crmp-s1.png Sf2hf-zangief-crmp-s2.png Sf2hf-zangief-crmp-a.png Sf2hf-zangief-crmp-s2.png Sf2hf-zangief-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +12
Frame Count 3 3 8 4 5
Simplified 1+6 8 9
  • Crouching HP:
Damage 22 Sf2hf-zangief-crmp-s1.png Sf2hf-zangief-crmp-s2.png Sf2hf-zangief-crhp-a.png Sf2hf-zangief-crmp-s2.png Sf2hf-zangief-crmp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -11
Frame Count 3 3 8 10 13
Simplified 1+6 8 23
  • Crouching LK:
Damage 12 Sf2hf-zangief-crlk-s1.png Sf2hf-zangief-crlk-a.png Sf2hf-zangief-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +3
Frame Count 3 4 7
  • Crouching MK:
Damage 18 Sf2hf-zangief-crlk-s1.png Sf2hf-zangief-crmk-a.png Sf2hf-zangief-crlk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 6 9
  • Crouching HK:
Damage 22 Sf2hf-zangief-crlk-s1.png Sf2hf-zangief-crhk-a.png Sf2hf-zangief-crlk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 4 8 13

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage 14 Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njlp-a1.png Sf2hf-zangief-njlp-a2.png Sf2hf-zangief-njlp-r1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 8
Simplified 2 11
  • Diagonal Jumping LP:
Damage 16 Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njlp-a1.png Sf2hf-zangief-djlp-a2.png Sf2hf-zangief-njlp-r1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 8
Simplified 2 11
  • Neutral Jumping MP:
Damage 20 Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njmp-a1.png Sf2hf-zangief-njmp-a2.png Sf2hf-zangief-njlp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 8
Simplified 2 11
  • Diagonal Jumping MP:
Damage 20 Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njmp-a1.png Sf2hf-zangief-djmp-a2.png Sf2hf-zangief-njlp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 8
Simplified 2 11
  • Neutral Jumping HP:
Damage 24 Sf2hf-zangief-njlp-s1.png Sf2hf-zangief-njhp-a1.png Sf2hf-zangief-njhp-a2.png Sf2hf-zangief-njlp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 8
Simplified 2 11
  • Diagonal Jumping HP:
Damage 22 Sf2hf-zangief-djhp-s1.png Sf2hf-zangief-djhp-s2.png Sf2hf-zangief-djhp-s3.png Sf2hf-zangief-djhp-a.png Sf2hf-zangief-djhp-s3.png Sf2hf-zangief-djhp-s2.png Sf2hf-zangief-djhp-s1.png
Stun 11~17
Stun Timer 60
Frame Count 1 3 3 7 3 3
Simplified 1+7 4
  • Neutral Jumping LK:
Damage 14 Sf2hf-zangief-jk-s1.png Sf2hf-zangief-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3
  • Diagonal Jumping LK:
Damage 16 Sf2hf-zangief-jk-s1.png Sf2hf-zangief-djlk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun 1~7
Stun Timer 40
Frame Count 3 16 8 6 4
Simplified 3 16
  • Neutral Jumping MK:
Damage 20 Sf2hf-zangief-jk-s1.png Sf2hf-zangief-njmk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun 5~11
Stun Timer 50
Frame Count 3 16 8 6 4
Simplified 3 16
  • Diagonal Jumping MK:
Damage 20 Sf2hf-zangief-jk-s1.png Sf2hf-zangief-djlk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun 5~11
Stun Timer 50
Frame Count 3 16 8 6 4
Simplified 3 16
  • Neutral Jumping HK:
Damage 24 Sf2hf-zangief-jk-s1.png Sf2hf-zangief-njhk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun 11~17
Stun Timer 60
Frame Count 3 8 8 6 4
Simplified 3 8
  • Diagonal Jumping HK:
Damage 22 Sf2hf-zangief-jk-s1.png Sf2hf-zangief-djhk-a.png Sf2hf-zangief-jk-r1.png Sf2hf-zangief-jk-r2.png Sf2hf-zangief-jk-r3.png Sf2hf-zangief-jk-r4.png
Stun 11~17
Stun Timer 60
Frame Count 3 8 8 6 4
Simplified 3 8

Unique Moves

  • Headbutt: (Jump straight up, ↖/↑/↗ + Strong/Fierce)

Strong

Damage 14 Sf2hf-zangief-ump-s1.png Sf2hf-zangief-ump-a.png Sf2hf-zangief-ump-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 8

Fierce

Damage 14 Sf2hf-zangief-ump-s1.png Sf2hf-zangief-uhp-a.png Sf2hf-zangief-ump-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 6

Flying Body Attack a.k.a. Chest Splash: (Jump diagonally, ↙/↓/↘ + Fierce)

Damage 14 Sf2hf-zangief-udhp-s1.png Sf2hf-zangief-udhp-a.png
Stun 5~11
Stun Timer 60
Frame Count 5


Double Knee Drop: (Jump diagonally, ↙/↓/↘ + Short)

Damage 14 Sf2hf-zangief-udlk-s1.png Sf2hf-zangief-udlk-a.png
Stun 5~11
Stun Timer 40
Frame Count 5

Throws

Standing Normal Grabs Throwboxes:

Throw Hold Sf2hf-zangief-sthrow.png
Damage 32 Damage 16+(4*n)
Duration - Duration 300
Stun 7~13 Stun -
Stun Timer 100 Stun Timer -
Range (from axis) 69 Range (from axis) 69
Range advantage 24 Range advantage 24

Pile Driver (←/→ + Strong): 32

Iron Claw (←/→ + Fierce): 16,4*n

Brain Buster (←/→ + Forward): 32

Kamitsuki a.k.a. Bite (←/→ + Roundhouse): 16,4*n

Crouch Grabs Throwboxes:

Throw Hold Sf2hf-zangief-cthrow.png
Damage 28 Damage 16+(4*n)
Duration - Duration 300
Stun 5~11 Stun 5~11
Stun Timer 100 Stun Timer -
Range (from axis) 69 Range (from axis) 69
Range advantage 24 Range advantage 24

Stomach Claw (↙/↓/↘ + Strong/Fierce): 16,4*n

Deadly Driver (↙/↓/↘ + Strong): 28

Leg Throw (↙/↓/↘ + Fierce): 28

Special Moves

  • Double Lariat: Press all Punch Buttons
Damage 22 File:Sf2hf-zangief-dl-s1.png Sf2hf-zangief-dl-s2.png Sf2hf-zangief-dl-m2.png Sf2hf-zangief-dl-a1.png Sf2hf-zangief-dl-m1.png Sf2hf-zangief-dl-a2.png Sf2hf-zangief-dl-m2.png Sf2hf-zangief-dl-a1.png Sf2hf-zangief-dl-m1.png Sf2hf-zangief-dl-a2.png Sf2hf-zangief-dl-m2.png Sf2hf-zangief-dl-a1.png Sf2hf-zangief-dl-m1.png
Stun 13~19
Stun Timer 120
Frame Advantage -25
Frame Count 4 3 5 5 5 5 5 5 5 5 5 5 3


  • Quick Double Lariat: Press all Kick Buttons
Damage 22 Sf2hf-zangief-qdl-s2.png Sf2hf-zangief-qdl-m1.png Sf2hf-zangief-qdl-a2.png Sf2hf-zangief-qdl-m2.png Sf2hf-zangief-qdl-a1.png Sf2hf-zangief-qdl-m1.png Sf2hf-zangief-qdl-a2.png Sf2hf-zangief-qdl-m2.png Sf2hf-zangief-qdl-a1.png Sf2hf-zangief-qdl-m1.png Sf2hf-zangief-qdl-a2.png Sf2hf-zangief-qdl-m2.png Sf2hf-zangief-qdl-a1.png
Stun 13~19
Stun Timer 120
Frame Advantage -16
Frame Count 4 4 3 4 2 4 3 4 2 3 3 3 4


  • Spinning Piledriver: (360 + P)
Damage 50 Sf2hf-zangief-spd.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2hf-zangief-bwd.png Sf2hf-zangief-cllp-n.png Sf2hf-zangief-fwd.png Sf2hf-zangief-cr-n.png
  • Standing reel:
Sf2hf-zangief-reel1.png Sf2hf-zangief-reel2.png Sf2hf-zangief-reel3.png Sf2hf-zangief-reel4.png Sf2hf-zangief-reel5.png
  • Standing gut reel:
Sf2hf-zangief-gutreel1.png Sf2hf-zangief-gutreel2.png Sf2hf-zangief-gutreel3.png Sf2hf-zangief-gutreel4.png
  • Crouching reel:
Sf2hf-zangief-creel1.png Sf2hf-zangief-creel2.png
  • Dizzy:
Sf2hf-zangief-dizzy1.png Sf2hf-zangief-dizzy2.png Sf2hf-zangief-dizzy3.png Sf2hf-zangief-dizzy4.png