Zangief
Zangief, while being a name impossible to render in the Russian language, is a massive Russian wrestler famed for beating bears in the yearly Hell in a Cell matches in Moscow. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush.
In a nutshell
Zangief is a get-in-or-die-trying character. Your match will either be a painful experience at distance walking into projectiles or long range fists, or a close range glorious explosion of nearly unstoppable throwing. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man.
Character Specific Information
Damage Scaling Factor:
25/32
Color Options
Default |
Start
|
 |
|
Moves List
Normal Moves
- Standing Normal Moves (st.)
Standing Light Punch
{{#motion: lp }}
12
-
4
40
3
4
5
+6/+5
{{#motion: specialcancel }}
Standing Medium Punch
{{#motion: mp }}
18
8
60
5
3
5
+12/+10
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
22
14
80
7
6
29
-11/-12
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
12
-
4
40
5
5
0
+10/+9
{{#motion: specialcancel }}
Standing Medium Kick
{{#motion: mk }}
18
8
60
7
4
9
+7/+6
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
22
14
80
5
8
11
+5/+4
{{#motion: }}
- Close Standing Normal Moves (cl.)
Close Light Punch
{{#motion: (near opponent) lp }}
12
-
4
40
1
6
15
+3/+4
{{#motion: specialcancel }}
Close Light Kick
{{#motion: (near opponent) lk }}
12
-
4
40
8
8
5
+2/+1
{{#motion: }}
Close Medium Kick
{{#motion: (near opponent) mk }}
18
8
60
7
4
9
+2/+1
{{#motion: }}
Close Hardk Kick
{{#motion: (near opponent) hk }}
22+6
14,4
80,70
10
14
34
-17/+7,+6
{{#motion: }}
- Crouching Normal Moves (cr.)
Crouching Light Punch
{{#motion: d + lp }}
6
-
4
40
4
5
0
-4/-5
{{#motion: rpdfire low specialcancel }}
Crouching Medium Punch
{{#motion: d + mp }}
18
8
60
7
8
9
+12/+10
{{#motion: }}
Crouching Hard Punch
{{#motion: d + hp }}
22
14
80
7
8
23
-11/-12
{{#motion: }}
Crouching Light Kick
{{#motion: d + lk }}
12
-
4
40
6
4
7*
+3/+4
{{#motion: low specialcancel }}
Crouching Medium Kick
{{#motion: d + mk }}
18
8
60
4
6
9
+5/+4
{{#motion: low specialcancel }}
Crouching Hard Kick
{{#motion: d + hk }}
22
8
130
4
10
13
+1/+1
{{#motion: low knockdown }}
- Jumping Normal Moves (nj.)
Neutral Jump Light Punch
{{#motion: u + lp }}
14
4
40
2
11
∞
-
{{#motion: high }}
Neutral Jump Medium Punch
{{#motion: u + mp }}
20
8
50
2
11
∞
-
{{#motion: high }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
24
14
60
2
11
∞
-
{{#motion: high }}
Neutral Jump Light Kick
{{#motion: u + lk }}
16
4
40
3
20
∞
-
{{#motion: high }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
20
8
50
3
16
∞
-
{{#motion: high }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
24
14
60
3
8
∞
-
{{#motion: high }}
- Diagonal Jumping Normal Moves (j.)
Diagonal Jump Light Punch
{{#motion: ub / uf + lp }}
16
4
40
2
11
∞
-
{{#motion: high }}
Diagonal Jump Medium Punch
{{#motion: ub / uf + mp }}
20
8
50
2
11
∞
-
{{#motion: high }}
Diagonal Jump Hard Punch
{{#motion: ub / uf + hp }}
22
14
60
2
116
∞
-
{{#motion: high }}
Diagonal Jump Light Kick
{{#motion: ub / uf + lk }}
14
4
40
3
20
∞
-
{{#motion: high }}
Diagonal Jump Medium Kick
{{#motion: ub / uf + mk }}
18
8
50
3
16
∞
-
{{#motion: high }}
Diagonal Jump Hard Kick
{{#motion: ub / uf + hk }}
22
14
60
3
8
∞
-
{{#motion: high }}
Unique Moves
Headbutt
{{#motion: u + mp }}
14
-
8
50
3
8
30
KD/-11
{{#motion: Aironly }}
Headbutt
{{#motion: u + hp }}
14
-
14
60
3
6
32
KD/-11
{{#motion: Aironly }}
Flying Body Attack
{{#motion: d + hp }}
14
-
8
60
5
∞
-
KD/-11
{{#motion: Aironly }}
Double Knee Drop
{{#motion: d + lk }}
14
-
8
40
5
∞
-
KD/-11
{{#motion: Aironly }}
Throw Moves
Piledriver
{{#motion: close, b or f + mp }}
32
-
8
100
-
-
-
throw
{{#motion: }}
Iron Claw
{{#motion: far b or f + mp }}
16,4*n
-
-
-
-
-
-
throw
{{#motion: }}
Brain Buster
{{#motion: close, b or f + hp }}
32
-
8
100
-
-
-
throw
{{#motion: }}
Kamitsuki
{{#motion: far b or f + hp }}
16,4*n
-
-
-
-
-
-
throw
{{#motion: }}
Deadly Driver
{{#motion: close, db or df + mp }}
28
-
8
100
-
-
-
throw
{{#motion: }}
Leg Throw
{{#motion: close, db or df + hp }}
28
-
8
100
-
-
-
throw
{{#motion: }}
Stomach Claw
{{#motion: far db or df + mp or hp }}
16,4*n
-
-
-
-
-
-
throw
{{#motion: }}
German Suplex
{{#motion: close, b or f + mk }}
32
-
8
100
-
-
-
throw
{{#motion: }}
Thunder Fire Powerbomb
{{#motion: close, b or f + hk }}
32
-
8
100
-
-
-
throw
{{#motion: }}
Special Moves
Spinning Lariat
{{#motion: 3p }}
22
-
14
120
12
-
3
KD/-25
{{#motion: Invincible during 'startup' }}
Quick Spinning Lariat
{{#motion: 3k }}
22
-
14
120
8
-
4
KD/-16
{{#motion: Invincible during 'startup' }}
Spinning Pile Driver
{{#motion: 360 + lp near opponent }}
50
?
10
99
-
3
17
-
{{#motion: throw }}
Spinning Pile Driver
{{#motion: 360 + mp near opponent }}
50
?
10
99
-
3
17
-
{{#motion: throw }}
Spinning Pile Driver
{{#motion: 360 + hp near opponent }}
50
?
10
99
-
3
17
-
{{#motion: throw }}
The Basics
Zangief's crouching Roundhouse is probably his best normal. Abuse it.
Make the opponent block crouching Short to tick into SPD.
Advanced Strategy
Combos
-j.d.HP,c.MK,Lariat
-j.d.HP,c.LPx2.s.LK,c.HK
Match-ups
Vs. Balrog (boxer):
Use his Crouching Roundhouse against Boxer legs
Vs. Blanka:
Punish his Vertical Roll with headbutt
Vs. Chun-Li:
His best match up due to her short pokes
Vs. Dhalsim:
Double Lariat can evade projectiles
Vs. E. Honda:
Double Lariat can defeat Sumo Torpedo.
Vs. Guile:
Double Lariat can evade Sonic Boom but watch out with Guile's long pokes
Vs. Ken:
Punish SRK with SPD and evade Fireball with Double Lariat
Vs. M. Bison (dictator):
Headbutt can defeat Stomp,but watch out with Dictador long pokes.
Vs. Ryu:
Punish SRK with SPD and evade Fireball with Double Lariat
Vs. Sagat:
Double Lariat evade Tiger Shots
Vs. Vega (claw):
Headbutt can defeat Flying Barcelona
Vs. Zangief (self):
Hitboxes