Introduction
Moves List
Normal Moves
Throws
Hiza Geri | LP + LK |
Seoi Nage | F + LP + LK |
Jigoku Guruma | B + LP + LK |
Command Normals
Inazuma Kakato Wari | B + MK, or hold MK |
Fumikomi Mae Geria | F + MK |
Shiden Kakato Otoshi | F + HK * |
* hold HK to cancel attack |
Target Combos
1. Close MP -> Close HP
2. Close d.lk -> d.lp -> d.lk
This combo is character specific and does not work on: Q, Urien, or Necro.
Special Moves
Hadouken | D, DF, F + P | (EX) |
Shoryuken | F, D, DF + P | (EX) |
Tatsumaki Senpuu Kyaku | D, DB, B + K * | (EX) |
* can be done in air |
Super Arts
I | Shoryu-Reppa | D, DF, F, D, DF, F + P | 2 stocks |
II | Shinryu-Ken | D, DF, F, D, DF, F + K Tap K rapidly |
1 stock |
III | Shippu-Jinrai-Kyaku | D, DF, F, D, DF, F + K | 3 stocks |
Move Analysis
Combos
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Arts
Additional Frame Data
Strategies
Overview
Pick Super Art 3
Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.
Get a knockdown and do any of these:
- cr. short,cr. short xx Shippu.
- strong->fierce xx Shippu.
note:if you have trouble confirming the Shippu throw in a hadoken in to buy you time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)
- dashback, cr. forward xx Shippu.
- cr. short, walk up, throw.
- cr. strong -> Shippu.
- far strong -> Shippu-
If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just press forward then punish it.
- Best punisher*
Close Fierce cancelled into Strong Shoryuken buffered into Shippu.
Basics
Super Art Selection
Kara-Techniques
Zoning
Mixups
Additional Notes
- Personal Action: Attack up.