Street Fighter 3: 3rd Strike/Ken/Archive

From SuperCombo Wiki
Ken's Character Select Portrait
Ken's Neutral Stance

Introduction

Moves List

Normal Moves

Throws

Hiza Geri LP + LK
Seoi Nage F + LP + LK
Jigoku Guruma B + LP + LK

Command Normals

Inazuma Kakato Wari B + MK, or hold MK
Fumikomi Mae Geria F + MK
Shiden Kakato Otoshi F + HK *
* hold HK to cancel attack

Target Combos

1. Close MP -> Close HP

2. Close d.lk -> d.lp -> d.lk

This combo is character specific and does not work on: Q, Urien, or Necro.

Special Moves

Hadouken D, DF, F + P (EX)
Shoryuken F, D, DF + P (EX)
Tatsumaki Senpuu Kyaku D, DB, B + K * (EX)
* can be done in air

Super Arts

I Shoryu-Reppa D, DF, F, D, DF, F + P 2 stocks
II Shinryu-Ken D, DF, F, D, DF, F + K
Tap K rapidly
1 stock
III Shippu-Jinrai-Kyaku D, DF, F, D, DF, F + K 3 stocks

Move Analysis

Combos

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Arts

Additional Frame Data

Strategies

Overview

Pick Super Art 3

Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.

Get a knockdown and do any of these:

- cr. short,cr. short xx Shippu.

- strong->fierce xx Shippu.

note:if you have trouble confirming the Shippu throw in a hadoken in to buy you time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)

- dashback, cr. forward xx Shippu.

- cr. short, walk up, throw.

- cr. strong -> Shippu.

- far strong -> Shippu-

If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just press forward then punish it.

  • Best punisher*

Close Fierce cancelled into Strong Shoryuken buffered into Shippu.

Basics

Super Art Selection

Kara-Techniques

Zoning

Mixups

Additional Notes

  • Personal Action: Attack up.

Match-ups

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups